Commit Graph

11 Commits

Author SHA1 Message Date
catsoften
a715f5d71a Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
mniip
132e3508cf Refactor tools 2023-04-05 14:11:37 +02:00
Tamás Bálint Misius
e4c2ec5a00
Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
a0c77fe6e8 fix it being impossible to select wall menu, add wall identifiers from my mod 2015-09-24 00:26:37 -04:00
jacob1
037618e6f8 remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
jacob1
1391de2e3a Wall names in HUD
Conflicts:

	src/game/GameView.cpp
2012-09-07 00:35:33 +01:00
Simon Robertshaw
074dcd0b42 Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
Simon Robertshaw
f7d8556965 Icons for menu items 2012-07-21 18:43:46 +01:00
Simon Robertshaw
49dafbfd26 Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00