catsoften
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a715f5d71a
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
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mniip
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132e3508cf
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Refactor tools
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2023-04-05 14:11:37 +02:00 |
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Tamás Bálint Misius
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e4c2ec5a00
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
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mniip
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ff27d69424
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Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
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2018-04-30 21:13:24 +03:00 |
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jacob1
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5ee10d14e4
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reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
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2017-07-13 23:24:35 -04:00 |
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jacob1
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a0c77fe6e8
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fix it being impossible to select wall menu, add wall identifiers from my mod
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2015-09-24 00:26:37 -04:00 |
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jacob1
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037618e6f8
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remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
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2013-03-06 12:05:59 -05:00 |
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jacob1
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1391de2e3a
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Wall names in HUD
Conflicts:
src/game/GameView.cpp
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2012-09-07 00:35:33 +01:00 |
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Simon Robertshaw
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074dcd0b42
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Precompile some headers. Fix sconscript to prevent recompiling everything
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2012-08-13 15:43:57 +01:00 |
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Simon Robertshaw
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f7d8556965
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Icons for menu items
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2012-07-21 18:43:46 +01:00 |
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Simon Robertshaw
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49dafbfd26
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
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