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The-Powder-Toy/src/simulation/WallType.h
2023-01-27 09:26:38 +01:00

16 lines
291 B
C++

#pragma once
#include "common/String.h"
#include "graphics/Pixel.h"
class VideoBuffer;
struct wall_type
{
pixel colour;
pixel eglow; // if emap set, add this to fire glow
int drawstyle;
VideoBuffer * (*textureGen)(int, int, int);
String name;
ByteString identifier;
String descs;
};