Commit Graph

3293 Commits

Author SHA1 Message Date
Simon Robertshaw
8a5e566b77 Stairstepping for downscaling 2011-06-04 12:37:24 +01:00
Simon Robertshaw
b850abe347 Fix setting of temp, x and y particle properties 2011-06-04 12:10:14 +01:00
Simon Robertshaw
af5e2b2488 Version increment 2011-06-04 00:00:07 +01:00
Simon Robertshaw
41d8e316cd Use bilinear interpolation for everything 2011-06-03 23:54:08 +01:00
Simon Robertshaw
45e91c15b2 Bilinear interpolation for resampling 2011-06-03 23:36:26 +01:00
Simon Robertshaw
417a57b57a Fix semi-large thumbnails 2011-06-03 22:35:57 +01:00
Simon Robertshaw
b32683e99c Favourites interface improvements 2011-06-03 18:54:25 +01:00
Simon Robertshaw
623723cd60 Version increment 2011-06-03 16:53:07 +01:00
Simon Robertshaw
fc426b2404 Unregister function (not implemented) 2011-06-03 14:21:46 +01:00
Simon Robertshaw
3f072d9bc3 Better step function registration 2011-06-03 13:58:48 +01:00
Cracker64
e3ef7f05f0 some more deco editor changes. Right click deletes decoration again. 2011-06-02 20:24:02 +01:00
jacksonmj
469de0cae0 Fix air-particle heat transfer
Heat transfer rate is proportional to temperature difference.

Previously, the code caused the temperature change to be proportional to
absolute temperature.
2011-06-02 20:19:46 +01:00
jacksonmj
744854ef36 Speed up update_PIPE
By making it call rand() once instead of 6 times.
2011-06-02 20:19:28 +01:00
jacksonmj
099ab10a37 Walls no longer limit fast particles to 2 pixels per frame 2011-06-02 20:19:18 +01:00
jacksonmj
bc44af6a0b INVS should leave photons alone when under pressure 2011-06-02 20:19:10 +01:00
Simon Robertshaw
289f4e4e4e Change console info 2011-06-02 20:16:43 +01:00
Simon Robertshaw
a7330b9b26 tpt.set_property implementation 2011-06-02 18:49:31 +01:00
Simon Robertshaw
c003fee63e Ambient heat (disabled by default) 2011-06-01 20:18:19 +01:00
Simon Robertshaw
3d600c6955 Add gravity field manipulation to Lua api, move gravity processing to after the particle update (Means a delay of 1 frame, but we get the ability to manipulate the field with Lua) 2011-06-01 12:16:33 +01:00
Simon Robertshaw
2c8c4bc567 Pass mouse coordinates (mousex, mousey, mouseb, mousebq) and Lua click handling 2011-05-31 18:38:13 +01:00
Simon Robertshaw
2327d9678d implement create and delete functions 2011-05-31 17:07:38 +01:00
Simon Robertshaw
03a048afe5 Add calm blue text colour, buffer overflow fix for richtext 2011-05-31 00:33:47 +01:00
Simon Robertshaw
7a875dd846 Fix buffer overflow with huge error message 2011-05-31 00:05:01 +01:00
Simon Robertshaw
b0659e3dd1 Step code registration, just an example at the moment 2011-05-30 20:11:34 +01:00
Simon Robertshaw
d5f1a4cfd0 Many methods for Lua console 2011-05-30 19:44:17 +01:00
Simon Robertshaw
cad644824d Defaults for tpt.drawtext method 2011-05-30 18:25:02 +01:00
Simon Robertshaw
d8051926c8 More descriptive error messages for lua console 2011-05-30 18:15:56 +01:00
Simon Robertshaw
65252aa002 drawtext for Lua 2011-05-30 16:45:39 +01:00
Simon Robertshaw
79a27c2c90 Basics for Lua 2011-05-30 16:22:39 +01:00
Simon Robertshaw
5dcc3dbb44 Rich text syntax
TODO: Link hovering
2011-05-29 17:00:31 +01:00
Simon Robertshaw
e35440fe59 MOTD on search page 2011-05-29 14:30:22 +01:00
jacksonmj
4fd97b93b4 Large speed improvement for QRTZ
Also prevent growing when sparked.
2011-05-29 13:38:53 +01:00
jacksonmj
7750cf8ccd Improve decoration in blob view, exclude from life and heat view 2011-05-29 13:38:39 +01:00
jacksonmj
f603e33e74 Small speed improvement to eval_move
Warning: may be buggy, test thoroughly.
2011-05-29 13:36:11 +01:00
jacksonmj
5e414e64dc Fix WIND decoration, and reset dcolour in create_part 2011-05-29 13:35:00 +01:00
jacksonmj
a2c171fbf9 Remove remaining references to old decorations buffer 2011-05-29 13:34:50 +01:00
jacksonmj
6a2f357efd Revert "Pass decorations to saving functions (doesn't actually save yet)"
This reverts commit 7fe99f3210.

Conflicts:

	src/main.c
2011-05-29 13:34:37 +01:00
Simon Robertshaw
a40d1dc121 Decorations saving 2011-05-28 20:37:26 +01:00
Simon Robertshaw
577ad4eb47 Gravity state now saved 2011-05-28 18:54:12 +01:00
Simon Robertshaw
232595c209 Fix image decompression 2011-05-28 18:15:05 +01:00
Simon Robertshaw
2795970639 Some debug info for image decoding 2011-05-28 18:05:05 +01:00
Simon Robertshaw
4c4b457cab Full thumbnails for open_ui 2011-05-28 17:16:12 +01:00
Simon Robertshaw
95e51bc7f4 Render uses resample_img 2011-05-28 15:29:33 +01:00
Simon Robertshaw
edc6339369 Render changes 2011-05-28 14:57:07 +01:00
Simon Robertshaw
380a45a4c9 Image resampling for thumbnails 2011-05-28 14:19:01 +01:00
Simon Robertshaw
abb0ceb981 Use PTi for thumbnails in game browser
TODO: Better scaling/resampling
2011-05-28 13:54:23 +01:00
Simon Robertshaw
2c7b8a6902 Fix renderer, add image decode/code methods 2011-05-28 13:49:07 +01:00
jacksonmj
ab7cd2e5f6 Skip some calls to do_move for liquids
No liquid can occupy the same space as itself unless in E-Hole
2011-05-28 18:51:57 +08:00
jacksonmj
420f8e7442 Make NBHL/NWHL eat things in the same way as BHOL/WHOL
Also make ANAR move opposite to Newtonian gravity
2011-05-28 18:51:57 +08:00
jacksonmj
6e9cbfdb4a Fix STKM always going through walls
Now behaves as normal, i.e. only occasionally goes through walls.

Walls which completely block all particles are in the pmap with type
0xFF. ptypes[] doesn't go up to 0xFF, so ptypes[0xFF].state will not
necessarily result in an answer that gives correct behaviour for walls.
2011-05-28 18:51:57 +08:00