Commit Graph

4353 Commits

Author SHA1 Message Date
Simon Robertshaw
17cdf980cb Remove commented code from MIX.cpp 2016-04-17 21:56:39 +01:00
Simon Robertshaw
e7b0e3f90d Particle/powder mixing tool 2016-04-17 21:55:08 +01:00
jacob1
1171c308e1 Fix warnings, fix crash when ctrl+click opening a save 2016-04-02 20:47:50 -04:00
jacob1
0b1ffbcfd6 probably fix uninitialized thing in VIBR, might spend longer later messing with d4zk1tty's fuzzer script 2016-04-02 01:04:13 -04:00
jacob1
21e3a50096 91.3.328 2016-04-02 00:44:38 -04:00
jacob1
623d9ca4b9 save double scale mode setting on exit 2016-04-02 00:39:51 -04:00
jacob1
51ff868935 use user-set edge mode when saving powder.pref, not the one from the open save 2016-04-02 00:25:05 -04:00
jacob1
59d69ac8d0 revert THDR being changed to an energy particle
was causing issues that I forgot already so it is easier to just undo it
2016-04-02 00:21:13 -04:00
jacob1
aa99258101 more cleanup so that 3D can stay a more permanent thing 2016-04-02 00:10:15 -04:00
jacob1
30e82851bc Fixes to 3D mode (mostly fixes it on OS X) 2016-04-01 22:06:21 -04:00
jacob1
4c066cd7a7 another blind compile fix 2016-03-31 22:50:03 -04:00
jacob1
0ebe2ed2b8 add newline to the end of tpt-thread.h because windows cross compiler really hates the lack of one 2016-03-31 22:38:47 -04:00
jacob1
0fbb3bb27f fix compile error with renderer 2016-03-31 22:38:28 -04:00
jacob1
5832e27459 Update date in readme 2016-03-31 22:20:05 -04:00
jacob1
33aad70294 Version 91.2.327 (hopefully updating works) 2016-03-31 22:10:18 -04:00
jacob1
46d096206f Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience 2016-03-31 22:08:04 -04:00
jacob1
535ade0ec4 InformationMessage expands like the other dialogs, "numeric" textboxes now allow negative numbers 2016-03-31 22:05:55 -04:00
jacob1
db9d7399d1 Use -O3 on all platforms again (mac crash is probably fixed -O2 causes false positives in AVG) 2016-03-27 23:18:13 -04:00
jacob1
ad49bfbb82 ALL CAPS R COOL 2016-03-27 11:46:30 -04:00
jacob1
40c2ff27b0 Test using DownloadManager from my mod instead of RequestBroker
The crash when opening saves on mac is definitely something to do with the threading, and i'd rather just test this first to see if it fixes it

Copied from my mod almost entirely as-is, with the changes to HTTP.cpp included, also added locks into Download.cpp even though it is probably overkill
2016-03-27 11:41:36 -04:00
jacob1
49fac83995 New version: 91.1.325 2016-03-23 20:28:55 -04:00
jacob1
81c68c46b0 Check for beta updates even if not a beta
The site has been updated to not send beta update information unless user is enrolled in beta updates
2016-03-13 23:35:29 -04:00
jacob1
15068552b5 really fix the remainders in loop edge mode 2016-03-12 13:54:50 -05:00
jacob1
0b0c73647a don't remder AMTR as a gas 2016-03-12 13:39:54 -05:00
jacob1
3a76c1cadf fix PBCN(LIGH) 2016-03-12 13:32:12 -05:00
jacob1
ccec5fbff4 that .5f should have been ouside the remainder_p
also fix random compile warning (error?)
2016-03-12 13:24:59 -05:00
jacob1
d334209027 loop edge mode: allow particles to have velocities greater than the size of the screen
Also, added terminal velocity for stickmen
2016-03-12 13:14:34 -05:00
jacob1
13d3547211 Compiling fix for scons on windows
something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
1ef8b0c08b Fix progress disappearing on hover in the local save browser, fixes #287 2016-03-09 23:30:05 -05:00
jacob1
9b8e6c0f8b Remove -O3 on OS X, replace with -O2 for other platforms 2016-03-10 03:31:43 +00:00
jacob1
1daeca781e compile with -DDEBUG when using --debugging sconscript flag 2016-03-07 21:22:29 -05:00
jacob1
66aeb84354 disable HIGH_QUALITY_RESAMPLE when compiling debug builds for OS X
crashes my compiler ...
2016-03-07 21:01:33 -05:00
jacob1
16ee8711bb update version number to 91.0.324 2016-03-05 21:51:52 -05:00
jacob1
10262b87da remove PARTICLEDEBUG define and replace it with tpt.setdebug(0x8) to activate the key shortcuts 2016-02-24 22:06:43 -05:00
jacob1
983ed4eb53 use json page when publishing saves from save browser 2016-02-24 22:06:43 -05:00
jacob1
9468c3a4a7 Update date in readme
to prepare for the impending update in February 2017
2016-02-20 14:28:31 -05:00
jacob1
be170fe73d prevent errors being printed to stderr when opening saves
adding a hack onto a hack
2016-02-13 16:23:57 -05:00
jacob1
926f556bcc fix compile error 2016-01-31 22:59:29 -05:00
jacob1
36e8f6d900 show confirm dialog for double screen mode in case of false detections 2016-01-31 22:30:39 -05:00
jacob1
aa108be3df Pass in actual character sdl saw into keypress functions
Previously you couldn't detect what shift+somekey would do on alternate keyboard layours.
2016-01-31 21:39:39 -05:00
jacob1
435edb23ac Merge branch 'master' of https://github.com/simtr/The-Powder-Toy 2016-01-26 05:35:33 +00:00
jacob1
1d295fbb36 OS X: check for SDL framework before SDL library 2016-01-26 05:35:16 +00:00
jacob1
28598a43be another compiler fix (include <stdexcept> manually) 2016-01-26 00:31:05 -05:00
jacob1
4e484ae2a4 compiler fixes, apparently using [] as intended is ambiguous ... 2016-01-26 00:24:14 -05:00
jacob1
ac03162cc2 remove cajun library 2016-01-25 23:53:00 -05:00
jacob1
855d735b50 replace the rest of the cajun references with jsoncpp 2016-01-25 23:52:46 -05:00
jacob1
df1a2243fd use jsoncpp for ParseServerReturn and startup check 2016-01-25 22:58:09 -05:00
jacob1
5c1cc0c0fb rewrite powder.pref handling to use jsoncpp instead of cajun
cajun is a hard to use library with many necessary features missing. It also has been causing the windows version, and probably the mac version, to randomly crash.

Other json stuff still uses cajun (TODO: remove)
2016-01-25 22:30:43 -05:00
jacob1
de2f5fe36d More mac compiling fixes that don't actually fix anything 2016-01-24 23:12:34 +00:00
jacob1
dfbfb459d1 Fix mac sdl compile (apparently it actually did need to run sdl-config) 2016-01-24 21:44:24 +00:00