jacob1
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037618e6f8
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remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
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2013-03-06 12:05:59 -05:00 |
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jacob1
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3da733b027
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fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases
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2013-02-21 23:35:44 -05:00 |
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jacob1
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74387040a1
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fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks
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2013-02-20 18:36:00 -05:00 |
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jacob1
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b5de23433d
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fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
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2012-12-17 21:11:33 -05:00 |
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Simon Robertshaw
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a1af662b8f
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
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jacob1
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b84460d79b
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visual studio compatibility, plus change text a little
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2012-10-26 15:11:43 +01:00 |
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jacob1
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d159467b63
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LOLZ and LOVE work again
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2012-10-05 16:33:54 +01:00 |
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jacob1
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be1b9112e8
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Fix some uninitialized variables, add back sandcolor changing
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2012-09-30 20:43:38 +01:00 |
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Simon Robertshaw
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25d872ec48
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MacOS X targets for Scons, Fix some inlines for clang
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2012-09-25 17:53:48 +01:00 |
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jacob1
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f8f70a3f77
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Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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2012-09-07 00:52:56 +01:00 |
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Simon Robertshaw
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082072a05e
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OPS: Fix byte order when unpacking 4 byte tmp fields
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2012-08-25 16:29:27 +01:00 |
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Simon Robertshaw
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b6736f967e
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Add EMP flash, fixes #137
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2012-08-21 13:00:31 +01:00 |
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Savely Skresanov
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d6fe7fa2c8
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Basic realistic heat and latent heat support.
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2012-08-19 20:06:10 +07:00 |
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Simon Robertshaw
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7018e46fac
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Remove disabled elements when simulating. Fix crash when kill_part is run on elements with invalid types
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2012-08-18 17:08:24 +01:00 |
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Simon Robertshaw
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edad8f46af
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Undo/Snapshots, fixes #118
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2012-08-16 22:03:40 +01:00 |
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Simon Robertshaw
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074dcd0b42
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Precompile some headers. Fix sconscript to prevent recompiling everything
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2012-08-13 15:43:57 +01:00 |
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Simon Robertshaw
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8ca27520a4
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Use forward declarations more to avoid excessive includes
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2012-08-12 22:32:57 +01:00 |
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Simon Robertshaw
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810ea42f99
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Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
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2012-08-10 14:03:23 +01:00 |
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Simon Robertshaw
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4ce22e4e77
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Wall Edge option, fixes #70
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2012-08-05 18:35:12 +01:00 |
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Simon Robertshaw
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351ce1525f
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Update gravity walls, fixes issue #52
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2012-08-05 14:03:54 +01:00 |
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Simon Robertshaw
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347c382e99
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Allow PROP to set types from element name, fixes issue #48
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2012-08-03 12:52:07 +01:00 |
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Simon Robertshaw
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1f914561b2
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Better syncing for elementCount, fixes issue #21
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2012-07-29 02:07:04 +01:00 |
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Simon Robertshaw
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f8766201a6
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TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
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2012-07-25 19:32:36 +01:00 |
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Simon Robertshaw
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e36bc8e4ae
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TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
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2012-07-25 17:44:29 +01:00 |
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Simon Robertshaw
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2189d298a7
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TPT: Move INST flood fill into a separate function 36de2f19f5
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2012-07-25 15:32:05 +01:00 |
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Simon Robertshaw
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603cf3149d
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HUD improvements
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2012-07-24 14:58:39 +01:00 |
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Simon Robertshaw
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e65e222f2c
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Integer values for prefs, Default decoration colour, clear decoration
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2012-07-24 13:03:28 +01:00 |
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Simon Robertshaw
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adc9cc0816
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Move graphics into seperate folder
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2012-07-06 16:06:26 +01:00 |
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Simon Robertshaw
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ab8f382acc
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Sign tool can now edit existing signs
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2012-06-25 13:57:23 +01:00 |
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Simon Robertshaw
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2aebc294e8
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TPT: Run stacking check less often
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2012-06-13 01:21:33 +01:00 |
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Simon Robertshaw
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3205df3a21
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Saving and loading other flags from GameSave, remove old saveloader
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2012-06-11 13:39:39 +01:00 |
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Simon Robertshaw
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49dafbfd26
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
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Simon Robertshaw
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a247951115
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Add missing header includer for C libraries.
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2012-06-02 16:51:01 +01:00 |
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Simon Robertshaw
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bbf7851596
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Seperate new/old CreateParts functions
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2012-05-15 20:01:20 +01:00 |
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Simon Robertshaw
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45563e97e8
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Make flood_prop use PropertyType from StructProperty, Property tool works
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2012-05-15 00:10:10 +01:00 |
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Simon Robertshaw
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0b4ad4f25c
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Add ability to introspect the Particle struct
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2012-05-14 23:04:08 +01:00 |
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Simon Robertshaw
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7758fe52cb
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DropDown UI component
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2012-05-13 20:00:22 +01:00 |
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Simon Robertshaw
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724c99102e
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Stupid git
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2012-05-12 22:28:45 +01:00 |
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Simon Robertshaw
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c5798c7456
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Tools implemented in a similar way to elements
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2012-05-12 18:11:20 +01:00 |
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Simon Robertshaw
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16d3895e9c
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Redo Wall IDs
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2012-05-12 13:21:04 +01:00 |
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Simon Robertshaw
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51b17badf4
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A bit of refactoring (elements)
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2012-05-07 17:59:50 +01:00 |
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Simon Robertshaw
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10e3f176d2
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TPT: REALISTIC - Latent heat. It may be buggy, and enthalpy table isn't filled, but it works 4b4830b5a4
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2012-04-18 20:44:01 +01:00 |
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Simon Robertshaw
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c88079d084
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Element sampling HUD thingy (No very good with MVC)
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2012-04-08 00:11:21 +01:00 |
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Simon Robertshaw
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efddc12e5d
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Stamps browser, placement + clipboard sampling and placement - No clipboard or stamp thumbnail generation, needs thumbnail generator from SaveLoader
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2012-04-02 17:01:28 +01:00 |
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Simon Robertshaw
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e9770d8ee7
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Clipboard and Stamp from selection (no way to paste/place yet)
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2012-03-28 22:01:44 +01:00 |
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Simon Robertshaw
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3bbaa1a111
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Decoration tools - no way to set colour yet
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2012-03-03 21:38:22 +00:00 |
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Simon Robertshaw
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d520a70acf
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Save loading and reloading
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2012-01-26 16:18:43 +00:00 |
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Simon Robertshaw
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9e1be78bc2
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I've got to a point where I can no longer be bothered to think of a proper commit comment
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2012-01-26 01:13:33 +00:00 |
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Simon Robertshaw
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97b35bc470
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Various
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2012-01-24 20:19:19 +00:00 |
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Simon Robertshaw
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19c1fa5dcb
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Brush class for drawing on simulation, more interface for game
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2012-01-22 14:45:37 +00:00 |
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