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The-Powder-Toy/src/simulation
2012-11-05 21:45:22 +00:00
..
elements Transfer energy between VIBR and BVBR 2012-11-05 21:45:22 +00:00
tools Visual studio compatibility 2012-09-07 00:52:56 +01:00
Air.cpp Air heat simulation now knows about gravity mode. fixes #142 2012-08-21 12:26:39 +01:00
Air.h Air heat simulation now knows about gravity mode. fixes #142 2012-08-21 12:26:39 +01:00
Element.h revert changing the lua/sdl includes and min/max changes 2012-09-07 00:53:29 +01:00
ElementGraphics.h Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP. 2012-08-06 16:14:08 +01:00
Elements.h TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat… 8397b6e51a 2012-06-12 17:25:06 +01:00
GOLMenu.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Gravity.cpp Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask. 2012-08-24 20:36:23 +01:00
Gravity.h Started work on save as current name 2012-08-06 22:24:10 +01:00
MenuSection.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Particle.cpp Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Particle.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Player.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Sample.h show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD 2012-10-05 16:33:12 +01:00
SaveRenderer.cpp don't render fire on stamps (reduces lag) 2012-10-05 15:49:54 +01:00
SaveRenderer.h don't render fire on stamps (reduces lag) 2012-10-05 15:49:54 +01:00
Sign.cpp {t:15100|text} to open a forum thread (will try to add more shortcuts later) 2012-10-05 16:30:55 +01:00
Sign.h Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Simulation.cpp Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles 2012-11-04 21:10:27 +00:00
Simulation.h visual studio compatibility, plus change text a little 2012-10-26 15:11:43 +01:00
SimulationData.cpp Menu icon for sensors menu and fix for VIBR std::max args 2012-10-26 15:58:39 +01:00
SimulationData.h new elements: DMG (Force bomb) and TSNS (Temperature sensor) 2012-10-10 19:29:11 +01:00
Snapshot.h undo ambient heat in snapshots 2012-10-05 16:32:06 +01:00
StorageClasses.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StructProperty.h Add couple of missing header files needed by GCC 4.7. 2012-10-02 23:29:40 +03:00
Tools.h Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
WallType.h Wall names in HUD 2012-09-07 00:35:33 +01:00