Commit Graph

1524 Commits

Author SHA1 Message Date
Simon Robertshaw
ac4ffb8d5d Fancy Coal effects 2011-08-19 17:53:56 +01:00
Simon Robertshaw
a85121d767 Allow reloading of opened files 2011-08-19 14:35:45 +01:00
jacksonmj
97da8593d9 Move version check out of main() 2011-08-19 13:55:07 +01:00
Simon Robertshaw
88823cf604 Reorganise a lot of Python console stuff 2011-08-19 13:16:49 +01:00
Simon Robertshaw
a94d249977 Fix save loading (enable replace mode) from the commandline, a bit of cleanup in main() 2011-08-19 12:28:09 +01:00
jacksonmj
961a393c7a Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
jacksonmj
34abbcc84c Prevent GBMB reacting with walls 2011-08-19 12:22:44 +01:00
jacksonmj
31b6e6a3cf Move multiple STKM loading check 2011-08-19 12:22:34 +01:00
jacksonmj
de820e36f8 Only do grav lensing when N-grav is on, and round coordinates correctly 2011-08-19 12:22:12 +01:00
Bryan Hoyle
161eb60cfa Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity) 2011-08-16 18:07:12 -04:00
Bryan Hoyle
e2df8e2c16 Version incriment 2011-08-16 16:51:50 -04:00
Bryan Hoyle
16aa349e77 SPRK now makes electrons in WIRE 2011-08-16 16:12:43 -04:00
Bryan Hoyle
0cbf66a495 GBMB now has cool flicker graphics. 2011-08-16 15:22:11 -04:00
Bryan Hoyle
53d2c2d42f GBMB changes 2011-08-16 15:18:15 -04:00
Bryan Hoyle
d0291e73bc I'm an idiot, had to replace the blendpixel because I forgot about fire mode. 2011-08-16 14:51:59 -04:00
Bryan Hoyle
60c6aab523 Accedentally put in a blendpixel, it is now removed 2011-08-16 14:44:48 -04:00
Bryan Hoyle
e55e52c460 added gbmb which is an element that makes large amounts of gravity when it hits a particle 2011-08-16 14:39:50 -04:00
Bryan Hoyle
e7ce51d420 Revert "Fixed a bug with clne having its ctype overridden by manually placed particles."
This reverts commit ed392c9724.
Sorry about the reverts, I accedentally reverted the wrong one originally.
2011-08-16 12:46:45 -04:00
Bryan Hoyle
ad09f3040e Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
This reverts commit a5db1d53da.
2011-08-16 12:45:44 -04:00
Bryan Hoyle
a5db1d53da Revert "added lua command: tpt.setfpscap(int FPSCap)"
This reverts commit aa56eca5c0.
2011-08-16 12:43:50 -04:00
Bryan Hoyle
ed392c9724 Fixed a bug with clne having its ctype overridden by manually placed particles. 2011-08-16 12:38:12 -04:00
Bryan Hoyle
aa56eca5c0 added lua command: tpt.setfpscap(int FPSCap) 2011-08-15 21:44:37 -04:00
Simon Robertshaw
dcd3af9440 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-08-14 18:32:10 +01:00
Simon Robertshaw
d3153aae85 Extended info for line drawing 2011-08-14 18:31:48 +01:00
Bryan Hoyle
ca66525bea I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000... 2011-08-12 12:25:16 -04:00
Bryan Hoyle
89605f3deb More realistic H2/air burn temp 2011-08-12 12:21:24 -04:00
Bryan Hoyle
acebad0744 Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility) 2011-08-12 12:18:41 -04:00
Bryan Hoyle
345c183ee3 Merge remote branch 'origin/master' 2011-08-12 12:08:12 -04:00
Bryan Hoyle
8824bcc609 Made wtrv cool down over 1000 C 2011-08-12 12:08:05 -04:00
savask
f1908bab0c Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-08-12 23:01:01 +07:00
Bryan Hoyle
6cdffe9cc2 Merge remote branch 'origin/master' 2011-08-12 11:57:23 -04:00
Bryan Hoyle
f5cb03d424 Realistic burn temp for O2 and H2 reaction ~~3200 Celcius 2011-08-12 11:56:52 -04:00
Simon Robertshaw
2749285134 LCRY can be coloured by decoration tool 2011-08-12 16:54:44 +01:00
Simon Robertshaw
62bd61edae Better graphics for H2 and O2 2011-08-12 16:34:20 +01:00
Simon Robertshaw
2d7c75c026 More fancy debug 2011-08-12 16:15:42 +01:00
savask
86e9a6eeff Fixed a bug where you were able to create multiply stickmans by copying it. 2011-08-12 14:52:02 +07:00
savask
d31b140f8e Fixed my mistake in names. 2011-08-12 14:51:25 +07:00
savask
15dab3daad Imporved walking in a gravity field. 2011-08-12 14:51:05 +07:00
savask
65c8e27538 New walking code (WIP) 2011-08-12 14:50:41 +07:00
savask
fd38838b51 Added a recoil when stick man is spawning. 2011-08-12 14:49:39 +07:00
savask
c37f3b1eba New stick mans collisions code. 2011-08-12 14:49:20 +07:00
Simon Robertshaw
11843a8ee0 Fix movable WIRE 2011-08-11 20:22:08 +01:00
Simon Robertshaw
d5435c50a9 Debug info for particles allocation 2011-08-11 20:12:52 +01:00
Simon Robertshaw
4f8720eecc OS X doesn't like the 'd' suffix 2011-08-11 17:10:38 +01:00
Simon Robertshaw
0938b561e6 Missing file from previous commit 2011-08-11 14:41:43 +01:00
Simon Robertshaw
9e634b95cc Fire intensity from Lua 2011-08-11 13:02:00 +01:00
jacksonmj
806e1933a2 Fix segfault when there are no unused particles before parts_lastActiveIndex 2011-08-11 18:49:42 +08:00
Simon Robertshaw
3ed6a44a24 Add FRZZ to Powders menu 2011-08-11 00:43:35 +01:00
jacksonmj
2e323ea018 Update parts_lastActiveIndex when creating neut/phot 2011-08-11 07:38:56 +08:00
jacksonmj
1713604233 Skip unused particles at end of parts[] 2011-08-11 07:38:56 +08:00