Commit Graph

3453 Commits

Author SHA1 Message Date
jacob1
5e8a28b946
Option to set the max amount of sounds that will play at once, between 0-999 2024-03-31 19:42:28 -04:00
jacob1
a53595ce68
coolcats.patch (patch courtesy of Simon) 2024-03-31 11:20:08 -04:00
catsoften
e8c24e7e23
Add squir... sound. Add sound 2024-03-30 22:33:13 -04:00
Tamás Bálint Misius
53b9b0e286
Fix gravity zones not being drawn in some cases
Namely, gravity zones would be rendered when the wrong wall (i.e. not Gravity wall) was selected if custom tools were present in the SC_WALL menu section. This was because their rendering was tied to a tool index into the SC_WALL menu section, rather than to a tool identifier.
2024-03-25 20:54:45 +01:00
Tamás Bálint Misius
99cd354a16
Fix dialuges looping infinitely in some cases
Namely, when no completion callback is specified, they use themselves, of all things, as their completion callback, because lua_gettop returns 0 and somehow Lua is ok with that stack index and thinks it refers to the function being executed.
2024-03-25 20:49:00 +01:00
Tamás Bálint Misius
d56e8387cf
Fix crash upon selecting a stamp too quickly
SaveButton relies on the SaveFile/SaveInfo passed to it at construction being alive until its destruction, or at least while it's being ticked (while its Tick is being called). While SaveButtons are owned by views, SaveFiles/SaveInfos associated with them are owned by models, so models need to immediately notify views (their observers) of changes made to SaveFiles/SaveInfos, or otherwise prevent views (and thus SaveButtons) from accessing stale SaveFile/SaveInfo pointers.

The online save browser model (SearchModel) correctly notifies its observer (SearchView) about changes to its list of SaveInfos. The local save browser (FileBrowserActivity) is not MVC and simply either fully exits when its SaveFile list changes, or it cleans up its SaveButtons beforehand. The stamp browser model (LocalBrowerModel), however, would make changes to its SaveFile list without notifying its observer (LocalBrowserView) when selecting a stamp, so the latter might tick its SaveButtons after SaveFiles associated with them had already been cleaned up. This commit adds the missing notification.

The crash would manifest when the SaveFile associated with a stamp was accessed for the GameSave it owned to be sent off for rendering with ThumbnailRendererTask.
2024-03-24 12:48:15 +01:00
Tamás Bálint Misius
bfdfebc1d5
Remove unused MD5 code 2024-03-24 08:27:06 +01:00
jacob1
502df57cae
Fix local saves being sorted Z-A instead of A-Z 2024-03-23 23:41:41 -04:00
jacob1
a0ba5f5398
Fix some label cutoff and component overlap bugs
Profile Viewer: a few "Not Provided" labels were cutoff. The score labels overlapped with the scrollbar and prevented clicking on it.
Save Preview: Views label cutoff on saves with over 10M views (aka only id:2198). authorDate label cutoff on saves with really long usernames. This one I "fixed" by making it overlap again like it used to. It only affects a few 2nd and 3rd page saves.
Options UI: Fix ambient air temp label overlapping with textbox. Fix all checkbox secondary desc labels overlapping with checkbox itself. I "fixed" this by adding the checkbox after the label so that clicks take priority, rather than actually fixing the overlap.
2024-03-23 17:26:34 -04:00
jacob1
178519dbb0
Call ren->clearScreen() in renderer if save is invalid, fixes pixel garbage appearing in final thumbnail 2024-03-23 16:10:46 -04:00
Tamás Bálint Misius
bb471e63e1
Fix panels forwarding clicks from anywhere
Very similar to ab28f93753. Broken by 69e0a8b0aa where I added an extra MouseDownInside check to the OnMouseDown (used to be OnMouseClick) of every component except that of sliders AND apparently panels, great.
2024-03-18 18:05:28 +01:00
Tamás Bálint Misius
4b866c409a
Move unlisted stamps to the back
Rather than to the front. It's nice to immediately see stamps that you haven't seen in years but it's even nicer if your most recently used stamps stay easily accessible.
2024-03-18 12:25:14 +01:00
jacob1
3fb356e2a9
Fix renderer crashing due to SimulationData not being instantiated early enough 2024-03-17 23:05:31 -04:00
jacob1
8452d96bf6
Fix update prompt showing up when no update is available if logged out and using the beta channel 2024-03-17 18:16:53 -04:00
jacob1
eef8943a3c
Fix large screen prompt not showing on first run
desktopWidth/desktopHeight were initialized only at the end of SDLOpen, after we checked if larger scales were supported. Need to initialize the window first, then recreate the window after if the scale can be larger. The window won't be centered, but otherwise it works.
2024-03-17 18:15:54 -04:00
jacob1
7870ec56a3
Limit saves with ETRD with .tmp or .tmp2 set to 98.0 2024-03-17 16:13:56 -04:00
jacob1
16f50b808d
Add limit onto various textboxes, now that textbox width no longer artificially limits it
Save Name is limited to 50 characters by the db column, so stop it there
Ambient Air Temp glitches out when it's too long, so limit to 9
Limit profile location to 40 to prevent spam / abuse
Limit tags to 16 because that's the max the server accepts
2024-03-17 15:14:22 -04:00
jacob1
aa8ee76fbb
Saves with RSST and RSSS are now restricted to 98.0 2024-03-17 14:32:28 -04:00
jacob1
596e6cece1
Add DECOSPACE_ constants 2024-03-13 21:22:12 -04:00
jacob1
3a3a8c1cc3
Fix save history button not working except on your own saves 2024-03-06 23:11:00 -05:00
Tamás Bálint Misius
7cd684ccfe
Unhardcode powdertoy.co.uk from most places
Namely, everywhere except in the network part (first line) of the intro text, since that should be customized more extensively by a client+server developer.
2024-03-06 22:03:51 +01:00
Tamás Bálint Misius
82bcb0ef9e
Fix element buttons missing from element search
Visible since c3cd4f1691, which made element search scrollable.

The last row of buttons was only shown if it had exactly as many buttons as many fit.
2024-03-05 16:10:07 +01:00
Tamás Bálint Misius
c85ebe4a0a
Fix tooltips in element search
Visible since c3cd4f1691, which made element search scrollable.

They would behave as if the scroll panel was never actually scrolled, i.e. tooltips might be shown that belonged to buttons far outside the visible part of the panel's inner area. This was because Panel invoked the OnMouseHover of its children wrong, without taking scrolling into account.
2024-03-05 16:09:34 +01:00
Tamás Bálint Misius
ab28f93753
Fix sliders accepting clicks from anywhere
Broken by 69e0a8b0aa where I added an extra MouseDownInside check to the OnMouseDown (used to be OnMouseClick) of every component except that of sliders.
2024-03-03 19:35:12 +01:00
Tamás Bálint Misius
ef308c1e48
Fix crash if tpt.installScriptManager fails
In which case the request completion handler code neglected to reset the unique_ptr holding the request.
2024-02-29 19:04:02 +01:00
jacob1
0310ac08a8
Fix potential crash when sparking ETRD 2024-02-23 10:20:39 -05:00
jacob1
ea7cd41975
compat.lua: Fix tpt.brushx, tpt.brushy, and tpt.watertest 2024-02-19 22:27:19 -05:00
jacob1
f4b836deb1
draw air before "beforesimdraw" event is fired, so that graphics work in velocity / pressure display modes 2024-02-09 23:37:12 -05:00
jacob1
a250894a12
update error message when starting font editor with no arguments 2024-02-09 23:37:11 -05:00
Tamás Bálint Misius
c3cd4f1691
Make element search scrollable
But this is very buggy, ToolButtons don't lose their hover state when they get scrolled out from under the cursor and the scroll bar ignores clicks if they land on a component under it.
2024-02-06 14:56:53 +01:00
Tamás Bálint Misius
e6e36a6b7c
Fix OnMouseEnter/Leave inside Panels
Also remove OnMouseMovedInside and the dx and dy parameters of OnMouseMoved because nothing used these for anything.
2024-02-06 14:56:53 +01:00
Tamás Bálint Misius
588fe293ec
Add panning to ScrollPanel when TouchUI is enabled 2024-02-06 14:28:59 +01:00
Tamás Bálint Misius
69e0a8b0aa
Clean up OnMouseClick/Unclick madness
This is a prerequisite for making ScrollPanel work nicely on touch screens.

Engine used the terms MouseClick and MouseUnclick to refer to events that are traditionally called MouseDown and MouseUp, this was fixed with simple renaming.

Component and friends similarly used the terms MouseClick and MouseUnclick to refer to events that are traditionally called MouseDown and MouseUp and, succumbing to their own confusing terminology, also implemented behaviours associated with both the actual events MouseDown and MouseClick in code that was responsible for handling only the actual event MouseDown (i.e. what they called MouseClick).

This had been overlooked for a long time because nobody cares that a checkbox changes state when the mouse button is pressed on it rather than when it is released.

The fix is to migrate many pieces of code that run in response to MouseDown events, such as checkbox state change code, to MouseClick events, and to redefine a MouseClick to mean a sequence of MouseDown and MouseUp inside the component, rather than just a MouseDown. This is complicated by the fact that MouseClick events report mouse coordinates relative to the top left corner of the component, while MouseDown events report them relative to the top left corner of the container of the component.

Other pieces of code that make sense to be run in response to MouseDown events, such as label selection code, were left alone.
2024-02-06 13:25:53 +01:00
Tamás Bálint Misius
ae07c55f4d
Add some sign api constants 2024-01-27 19:19:56 +01:00
Tamás Bálint Misius
7a10847780
Eliminate polymorphism from the CommandInterface hierarchy
This is similar to what I did to Gravity in 9068920de3. The idea is that we can choose between the implementations at compile time.
2024-01-24 18:49:34 +01:00
Tamás Bálint Misius
d87130bd66
Remove TPTScriptInterface
It was an unnecessary level in the CommandInterface hierarchy.
2024-01-24 18:09:29 +01:00
Tamás Bálint Misius
1cb8f0378f
Organize Lua API into multiple TUs 2024-01-24 11:28:27 +01:00
Tamás Bálint Misius
2a43e8aef0
Fix a deprecation warning about std::result_of_t
We still have one about std::char_traits<unsigned char> (indirectly through std::basic_string_view) though, but our lord and savouir mniip said we can migrate off of it once we're c++20.
2024-01-21 19:39:47 +01:00
Tamás Bálint Misius
452b553350
Fix various warnings that had piled up 2024-01-21 12:46:04 +01:00
Tamás Bálint Misius
8e6faddd2f
Sanitize the Lua API
Mostly in terms of consistency of spelling (o/ou, z/s, upper/lowercase), placement (which table a function/variable is in), and getter/setter functionality (a ton of settings weren't possible to query). All of this is done, or at least is intended to be done, in a backwards-compatible manner; code that worked without errors in 97.0 should work correctly from now on also.

Also punt off duplicated and deprecated features to eventcompat.lua, renamed to just compat.lua, where they are more concisely implemented and more maintainable than on the C++ side.

Note that this means that functionality added since 97.0 is not necessarily preserved, and also that code that worked with errors may or may not keep working with errors, and it highly likely will not produce the same errors. In the future, errors coming from compat.lua should be attempted to be resolved first and foremost by migrating user code to new APIs.

List of notable, included, but not entirely relevant changes, which should probably have been done in separate commits:

 - add an enum for simulation deco spaces, there still are a few things that need such enums though
 - move clamping to Brush::SetRadius, meaning that nothing can set bogus brush sizes from now on, not even Lua
 - have LuaLuna install constructor functions in the interface table, rather than pollute _G with equivalent callable tables

The old APIs now work in accordance with existing documentation on the Wiki, though they retain weird unintended behaviour, such as accepting fewer arguments than documented. I also intend to give new APIs a thorough look later, and possibly organize C++-side code into separate TUs based on which API table it implements.

A list list of API changes follows. "status" is to be interpreted thus:

 - added: new API, the "related" API may be the limited functionality deprecated equivalent the new one is meant to extend
 - deprecated: retained for compatibility (see above), implemented in compat.lua via the "related" API, possibly meant to be removed from existing documentation, or at least very visibly marked deprecated
 - aliases: retained for compatibility (see above), implemented in compat.lua as an alias to the "related" API, possibly meant to be removed from existing documentation, or at least very visibly marked deprecated
 - renamed: not retained for compatibility because it was added after 97.0, the replacement is the "related" API
 - removed: no replacement available, see "note" for reason
 - unchanged: unchanged but noteworthy

 name                      | status     | related                 | note
---------------------------|------------|-------------------------|--------------
 Button                    | deprecated | ui.button               |
 Checkbox                  | deprecated | ui.checkbox             |
 Label                     | deprecated | ui.label                |
 ProgressBar               | deprecated | ui.progressBar          |
 Slider                    | deprecated | ui.slider               |
 Textbox                   | deprecated | ui.textbox              |
 Window                    | deprecated | ui.window               |
 bz2.COMPRESS_LIMIT        | added      | bz2.compressLimit       | identical
 bz2.COMPRESS_NOMEM        | added      | bz2.compressNomem       | identical
 bz2.DECOMPRESS_BAD        | added      | bz2.decompressBad       | identical
 bz2.DECOMPRESS_EOF        | added      | bz2.decompressEof       | identical
 bz2.DECOMPRESS_LIMIT      | added      | bz2.decompressLimit     | identical
 bz2.DECOMPRESS_NOMEM      | added      | bz2.decompressNomem     | identical
 bz2.DECOMPRESS_TYPE       | added      | bz2.decompressType      | identical
 bz2.compressLimit         | deprecated | bz2.COMPRESS_NOMEM      |
 bz2.compressNomem         | deprecated | bz2.COMPRESS_LIMIT      |
 bz2.compressOk            | removed    |                         | bz2.compress never actually returned this
 bz2.decompressBad         | deprecated | bz2.DECOMPRESS_NOMEM    |
 bz2.decompressEof         | deprecated | bz2.DECOMPRESS_LIMIT    |
 bz2.decompressLimit       | deprecated | bz2.DECOMPRESS_TYPE     |
 bz2.decompressNomem       | deprecated | bz2.DECOMPRESS_BAD      |
 bz2.decompressOk          | removed    |                         | bz2.decompress never actually returned this
 bz2.decompressType        | deprecated | bz2.DECOMPRESS_EOF      |
 elem.FLAG_MOVABLE         | deprecated | sim.FLAG_MOVABLE        |
 elem.FLAG_PHOTDECO        | deprecated | sim.FLAG_PHOTDECO       |
 elem.FLAG_SKIPMOVE        | deprecated | sim.FLAG_SKIPMOVE       |
 elem.FLAG_STAGNANT        | deprecated | sim.FLAG_STAGNANT       |
 elem.PROP_DRAWONCTYPE     | deprecated | 0                       |
 elem.ST_GAS               | deprecated | 0                       |
 elem.ST_LIQUID            | deprecated | 0                       |
 elem.ST_NONE              | deprecated | 0                       |
 elem.ST_SOLID             | deprecated | 0                       |
 elem.getByName            | added      | tpt.element             | only converts names to IDs
 evt.AFTERSIM              | added      | evt.aftersim            | identical
 evt.AFTERSIMDRAW          | added      | evt.aftersimdraw        | identical
 evt.BEFORESIM             | added      | evt.beforesim           | identical
 evt.BEFORESIMDRAW         | added      | evt.beforesimdraw       | identical
 evt.BLUR                  | added      | evt.blur                | identical
 evt.CLOSE                 | added      | evt.close               | identical
 evt.KEYPRESS              | added      | evt.keypress            | identical
 evt.KEYRELEASE            | added      | evt.keyrelease          | identical
 evt.MOUSEDOWN             | added      | evt.mousedown           | identical
 evt.MOUSEMOVE             | added      | evt.mousemove           | identical
 evt.MOUSEUP               | added      | evt.mouseup             | identical
 evt.MOUSEWHEEL            | added      | evt.mousewheel          | identical
 evt.TEXTEDITING           | added      | evt.textediting         | identical
 evt.TEXTINPUT             | added      | evt.textinput           | identical
 evt.TICK                  | added      | evt.tick                | identical
 evt.aftersim              | deprecated | evt.AFTERSIM            |
 evt.aftersimdraw          | deprecated | evt.AFTERSIMDRAW        |
 evt.beforesim             | deprecated | evt.BEFORESIM           |
 evt.beforesimdraw         | deprecated | evt.BEFORESIMDRAW       |
 evt.blur                  | deprecated | evt.BLUR                |
 evt.close                 | deprecated | evt.CLOSE               |
 evt.getModifiers          | added      | evt.getmodifiers        | identical
 evt.getmodifiers          | deprecated | evt.getModifiers        |
 evt.keypress              | deprecated | evt.KEYPRESS            |
 evt.keyrelease            | deprecated | evt.KEYRELEASE          |
 evt.mousedown             | deprecated | evt.MOUSEDOWN           |
 evt.mousemove             | deprecated | evt.MOUSEMOVE           |
 evt.mouseup               | deprecated | evt.MOUSEUP             |
 evt.mousewheel            | deprecated | evt.MOUSEWHEEL          |
 evt.textediting           | deprecated | evt.TEXTEDITING         |
 evt.textinput             | deprecated | evt.TEXTINPUT           |
 evt.tick                  | deprecated | evt.TICK                |
 ren.FIRE_SPARK            | added      |                         | was missing
 ren.colourMode            | deprecated | ren.colorMode           |
 ren.debugHUD              | deprecated | ren.debugHud            |
 ren.decorations           | added      | tpt.decorations_enable  | works with booleans
 ren.fireSize              | added      | tpt.setfire             | also a getter, takes intensity only
 ren.hud                   | added      | tpt.hud                 | works with booleans
 ren.useDisplayPreset      | added      | tpt.display_mode        | identical
 sim.AIR_NOUPDATE          | added      | sim.AIR_NO_UPDATE       | identical
 sim.AIR_NO_UPDATE         | renamed    | sim.AIR_NOUPDATE        |
 sim.AIR_PRESSUREOFF       | added      | sim.AIR_PRESSURE_OFF    | identical
 sim.AIR_PRESSURE_OFF      | renamed    | sim.AIR_PRESSUREOFF     |
 sim.AIR_VELOCITYOFF       | added      | sim.AIR_VELOCITY_OFF    | identical
 sim.AIR_VELOCITY_OFF      | renamed    | sim.AIR_VELOCITYOFF     |
 sim.BRUSH_CIRCLE          | added      | sim.CIRCLE_BRUSH        | identical
 sim.BRUSH_NUM             | renamed    | sim.NUM_DEFAULTBRUSHES  |
 sim.BRUSH_SQUARE          | added      | sim.SQUARE_BRUSH        | identical
 sim.BRUSH_TRIANGLE        | added      | sim.TRI_BRUSH           | identical
 sim.CIRCLE_BRUSH          | renamed    | sim.BRUSH_CIRCLE        |
 sim.FLAG_MOVABLE          | added      | elem.FLAG_MOVABLE       | identical
 sim.FLAG_PHOTDECO         | added      | elem.FLAG_PHOTDECO      | identical
 sim.FLAG_SKIPMOVE         | added      | elem.FLAG_SKIPMOVE      | identical
 sim.FLAG_STAGNANT         | added      | elem.FLAG_STAGNANT      | identical
 sim.MAX_PARTS             | added      | sim.NPART               | identical
 sim.NPART                 | renamed    | sim.MAX_PARTS           |
 sim.NUM_AIRMODES          | added      | sim.NUM_AIR_MODES       | identical
 sim.NUM_AIR_MODES         | renamed    | sim.NUM_AIRMODES        |
 sim.NUM_BRUSHES           | added      |                         | specifies the range of valid ui.brushID inputs
 sim.NUM_DEFAULTBRUSHES    | added      | sim.BRUSH_NUM           | identical
 sim.NUM_EDGEMODES         | added      | sim.NUM_EDGE_MODES      | identical
 sim.NUM_EDGE_MODES        | renamed    | sim.NUM_EDGEMODES       |
 sim.NUM_GRAVMODES         | added      | sim.NUM_GRAV_MODES      | identical
 sim.NUM_GRAV_MODES        | renamed    | sim.NUM_GRAVMODES       |
 sim.NUM_PARTS             | deprecated | sim.partCount           |
 sim.NUM_WALLS             | added      |                         | specifies the range of valid sim.wallMap inputs
 sim.SQUARE_BRUSH          | renamed    | sim.BRUSH_SQUARE        |
 sim.TRI_BRUSH             | renamed    | sim.BRUSH_TRIANGLE      |
 sim.ambientHeatSim        | added      | tpt.ambient_heat        | works with booleans
 sim.canMove               | added      | sim.can_move            | identical
 sim.can_move              | deprecated | sim.canMove             |
 sim.decoColour            | deprecated | sim.decoColor           |
 sim.decoSpace             | added      | tpt.decoSpace           | identical, but a function
 sim.elecMap               | added      | tpt.set_elecmap         | also a getter
 sim.ensureDeterminism     | unchanged  |                         | undocumented
 sim.fanVelocityX          | added      | tpt.set_wallmap         | also a getter, sets fan velocity separately
 sim.fanVelocityY          | added      | tpt.set_wallmap         | also a getter, sets fan velocity separately
 sim.frameRender           | added      | sim.framerender         | identical
 sim.framerender           | deprecated | sim.frameRender         |
 sim.golSpeedRatio         | added      | sim.gspeed              | identical
 sim.gravMap               | deprecated | various                 |
 sim.gravityField          | added      | sim.graMap              | gravity simulation output
 sim.gravityMass           | added      | sim.graMap              | also a getter, gravity simulation input
 sim.gspeed                | deprecated | sim.golSpeedRatio       |
 sim.hash                  | unchanged  |                         | undocumented
 sim.heatSim               | added      | tpt.heat                | works with booleans
 sim.neighbours            | deprecated | sim.neighbors           |
 sim.newtonianGravity      | added      | tpt.newtonian_gravity   | works with booleans
 sim.partCount             | added      | tpt.NUM_PARTS           | identical, but a function
 sim.partNeighbours        | deprecated | see sim.partNeighbors   |
 sim.paused                | added      | tpt.set_pause           | works with booleans
 sim.randomSeed            | added      | sim.randomseed          | identical, undocumented
 sim.randomseed            | renamed    | sim.randomSeed          | undocumented
 sim.resetGravityField     | added      | tpt.reset_gravity_field | identical
 sim.resetSpark            | added      | tpt.reset_spark         | identical
 sim.resetVelocity         | added      | tpt.reset_velocity      | identical
 sim.wallMap               | added      | tpt.set_wallmap         | also a getter, doesn't set fan velocity
 sim.waterEqualisation     | deprecated | sim.waterEqualization   |
 sim.waterEqualization     | unchanged  |                         | still works with ints, not worth the trouble
 socket.getTime            | added      | socket.gettime          | identical
 socket.gettime            | deprecated | socket.getTime          |
 tpt.active_menu           | deprecated | ui.activeMenu           |
 tpt.ambient_heat          | deprecated | sim.ambientHeatSim      |
 tpt.brushID               | deprecated | ui.brushID              |
 tpt.brushx                | deprecated | ui.brushRadius          |
 tpt.brushy                | deprecated | ui.brushRadius          |
 tpt.create                | deprecated | various                 |
 tpt.debug                 | added      | tpt.setdebug            | identical
 tpt.decoSpace             | deprecated | sim.decoSpace           |
 tpt.decorations_enable    | deprecated | ren.decorations         |
 tpt.delete                | deprecated | various                 |
 tpt.display_mode          | deprecated | ren.useDisplayPreset    |
 tpt.drawCap               | added      | tpt.setdrawcap          | identical
 tpt.drawline              | deprecated | gfx.drawLine            |
 tpt.drawpixel             | deprecated | gfx.drawPixel           |
 tpt.drawrect              | deprecated | gfx.drawRect            |
 tpt.drawtext              | deprecated | gfx.drawText            |
 tpt.el                    | deprecated | various                 |
 tpt.element               | deprecated | various                 |
 tpt.element_func          | deprecated | elem.property           |
 tpt.eltransition          | deprecated | various                 |
 tpt.fillrect              | deprecated | gfx.fillRect            |
 tpt.fpsCap                | added      | tpt.setfpscap           | identical
 tpt.getPartIndex          | deprecated | various                 |
 tpt.getUserName           | added      | tpt.get_name            | identical
 tpt.get_clipboard         | deprecated | plat.clipboardCopy      |
 tpt.get_elecmap           | deprecated | sim.elecMap             |
 tpt.get_name              | deprecated | tpt.getUserName         |
 tpt.get_numOfParts        | deprecated | sim.partCount           |
 tpt.get_property          | deprecated | sim.partProperty        |
 tpt.get_wallmap           | deprecated | sim.wallMap             |
 tpt.graphics_func         | deprecated | elem.property           |
 tpt.heat                  | deprecated | sim.heatSim             |
 tpt.hud                   | deprecated | ren.hud                 |
 tpt.menu_enabled          | deprecated | ui.menuEnabled          |
 tpt.mousex                | deprecated | ui.mousePosition        |
 tpt.mousey                | deprecated | ui.mousePosition        |
 tpt.newtonian_gravity     | deprecated | sim.newtonianGravity    |
 tpt.next_getPartIndex     | deprecated | various                 |
 tpt.num_menus             | deprecated | ui.numMenus             |
 tpt.parts                 | deprecated | various                 |
 tpt.perfectCircleBrush    | deprecated | ui.perfectCircleBrush   |
 tpt.reset_gravity_field   | deprecated | sim.resetGravityField   |
 tpt.reset_spark           | deprecated | sim.resetSpark          |
 tpt.reset_velocity        | deprecated | sim.resetVelocity       |
 tpt.selecteda             | deprecated | ui.activeTool           |
 tpt.selectedl             | deprecated | ui.activeTool           |
 tpt.selectedr             | deprecated | ui.activeTool           |
 tpt.selectedreplace       | deprecated | ui.activeTool           |
 tpt.set_clipboard         | deprecated | plat.clipboardPaste     |
 tpt.set_console           | deprecated | ui.console              |
 tpt.set_elecmap           | deprecated | sim.elecMap             |
 tpt.set_gravity           | deprecated | sim.gravityMass         |
 tpt.set_pause             | deprecated | sim.paused              |
 tpt.set_pressure          | deprecated | sim.pressure            |
 tpt.set_property          | deprecated | sim.partProperty        |
 tpt.set_wallmap           | deprecated | sim.wallMap             |
 tpt.setdebug              | deprecated | tpt.debug               |
 tpt.setdrawcap            | deprecated | tpt.drawCap             |
 tpt.setfire               | deprecated | ren.fireSize            |
 tpt.setfpscap             | deprecated | tpt.fpsCap              |
 tpt.setwindowsize         | deprecated | ui.windowSize           |
 tpt.start_getPartIndex    | deprecated | various                 |
 tpt.textwidth             | deprecated | gfx.textSize            |
 tpt.toggle_pause          | deprecated | sim.paused              |
 tpt.watertest             | deprecated | sim.waterEqualization   |
 ui.MOUSEUP_BLUR           | added      | ui.MOUSE_UP_BLUR        | identical
 ui.MOUSEUP_DRAWEND        | added      | ui.MOUSE_UP_DRAW_END    | identical
 ui.MOUSEUP_NORMAL         | added      | ui.MOUSE_UP_NORMAL      | identical
 ui.MOUSE_UP_BLUR          | deprecated | ui.MOUSEUP_BLUR         |
 ui.MOUSE_UP_DRAW_END      | deprecated | ui.MOUSEUP_DRAWEND      |
 ui.MOUSE_UP_NORMAL        | deprecated | ui.MOUSEUP_NORMAL       |
 ui.NUM_TOOLINDICES        | added      |                         | specifies the range of valid ui.activeTool inputs
 ui.activeMenu             | added      | tpt.active_menu         | identical
 ui.activeTool             | added      | tpt.selectedl, ...      | identical, but a function
 ui.brushID                | added      | tpt.brushID             | identical, but a function
 ui.brushRadius            | added      | tpt.brushx, tpt.brushy  | identical, but a function
 ui.button                 | added      | Slider:new              | standalone function
 ui.checkbox               | added      | Textbox:new             | standalone function
 ui.console                | added      | tpt.set_console         | works with booleans
 ui.label                  | added      | ProgressBar:new         | standalone function
 ui.menuEnabled            | added      | tpt.menu_enabled        | identical
 ui.mousePosition          | added      | tpt.mousex, tpt.mousey  | identical, but a function
 ui.numMenus               | added      | tpt.num_menus           | identical
 ui.perfectCircleBrush     | added      | tpt.perfectCircleBrush  | identical
 ui.progressBar            | added      | Window:new              | standalone function
 ui.slider                 | added      | Button:new              | standalone function
 ui.textbox                | added      | Label:new               | standalone function
 ui.window                 | added      | Checkbox:new            | standalone function
 ui.windowSize             | added      | tpt.setwindowsize       | also a getter
2024-01-21 11:30:24 +01:00
Tamás Bálint Misius
5eb5383f08
Fix Platform::ExecutableName on freebsd
Also fix release (but somehow only release) builds failing to link because execinfo is a library on freebsd.
2024-01-15 19:54:32 +01:00
Cracker1000
708d543d29
Make LDTC copy BIZR, BIZRG and BIZRG's wavelength too. (#936) 2024-01-15 07:18:16 +01:00
Tamás Bálint Misius
00602f58a0
Don't use quick_exit with emscripten
This is a temporary fix, that line of code needs to be given some consideration. Maybe a Platform:: function?
2024-01-14 21:52:07 +01:00
catsoften
137e4038b6
Allow setting ETRD min and max distance with tmp and tmp2 (#883) 2024-01-14 20:51:27 +01:00
catsoften
b711b2935b
Make TESC create LIGH with same deco color (#901) 2024-01-14 20:48:50 +01:00
Tamás Bálint Misius
d21c23b46e
Don't export everything for nice stack traces in release builds
Because this blows up the size of the executable. This was meant to be done only with debug builds anyway. The release stack traces are all sorts of wonky anyway, no need to complicate them further.
2024-01-13 22:47:59 +01:00
Saveliy Skresanov
e314e99c4c Merge branch 'resist' 2024-01-13 13:47:37 +07:00
Saveliy Skresanov
c5034dd01a Fix clone producing RSST(RSST). 2024-01-12 23:34:34 +07:00
Tamás Bálint Misius
5da4c04f35
Remove THREAD_LOCAL hack, use thread_local
We dropped support for the buggy toolchains that needed this hack.
2024-01-12 17:05:00 +01:00
Tamás Bálint Misius
bc9d43bb10
Migrate mingw builds to msys2 ucrt, update tpt-libs 2024-01-12 17:05:00 +01:00