Cracker64
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e18337a70a
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Added a console! it is pretty self explanitory
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2011-01-30 01:23:24 -05:00 |
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Cracker64
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4b5337c03a
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finally fixed visual studio compiling, yay
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2011-01-28 21:57:20 -05:00 |
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Cracker64
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01304db892
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fix some visual studio issues.
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2011-01-28 20:53:02 -05:00 |
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Cracker64
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964ecf2ecf
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Other things overwritten, and changes from jacksonmj
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2011-01-28 20:13:29 -05:00 |
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Cracker64
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880ed33fc7
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oops, silly copy file, and fixed the new GoL from simon's fail merging.
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2011-01-28 19:58:54 -05:00 |
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Cracker64
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bcea95c5ca
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update to latest
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2011-01-28 18:54:50 -05:00 |
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Cracker64
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60d3f0047b
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quartz shouldn't have prop_conducts, and fixed visual studio compiling
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2011-01-20 14:10:34 -05:00 |
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Cracker64
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e7f2eb92c5
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ctrl-'=' will reset sparks
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2011-01-19 17:56:55 -05:00 |
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Cracker64
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b25a6ecd59
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some photon fixes, and better resets on reload/clear
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2011-01-19 16:24:54 -05:00 |
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Cracker64
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1b35811bd4
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revert all limit changes, a little too glitchy, can be done later when current limit is reached.
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2011-01-19 14:25:56 -05:00 |
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Cracker64
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ff01973658
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made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
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2011-01-19 13:48:59 -05:00 |
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Cracker64
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5c65d69dac
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missed some bitshifts, which caused a few glitches. Everything seems normal
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2011-01-18 00:45:14 -05:00 |
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Cracker64
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e1eeaf9e9a
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test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
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2011-01-17 19:11:30 -05:00 |
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Cracker64
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926450a9a3
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more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
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2011-01-16 20:54:41 -05:00 |
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Cracker64
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db5bb618c1
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fix loading of old GoL saves, and fix wall crash
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2011-01-16 13:54:36 -05:00 |
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Cracker64
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b1e09d4216
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Made GoL code work with more advanced rules with different life states, giving more interesting rules.
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2011-01-16 01:29:49 -05:00 |
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Cracker64
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2d79fa5cfe
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fix photon causing infinite sparks
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2011-01-14 21:23:23 -05:00 |
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Cracker64
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e33fb40e2d
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oops, didn't need the floodfill thing there.
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2011-01-14 11:05:08 -05:00 |
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Cracker64
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b673be0ac2
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a fix so photons can be deleted and show up on HUD :)
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2011-01-14 00:29:32 -05:00 |
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Cracker64
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225dab24ea
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fix some rare SWCH problems
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2011-01-12 19:11:46 -05:00 |
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Cracker64
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1c8df0f09e
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fix photon heating particle number 0
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2011-01-12 16:36:08 -05:00 |
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Cracker64
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6083b64b72
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portal was invisible in debug, oops
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2011-01-12 13:22:27 -05:00 |
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Cracker64
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cc4489ff29
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line for portals. wifi channels reset on reload.
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2011-01-12 12:15:50 -05:00 |
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Cracker64
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c7f1e2e423
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fix 1px brush replace mode
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2011-01-11 10:45:16 -05:00 |
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Cracker64
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f242566e30
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fix QRTZ spot saving, rotate should change FAN vector as well
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2011-01-10 09:43:16 -05:00 |
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Cracker64
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d6837437f2
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fix c-5 floodfill
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2011-01-09 16:16:59 -05:00 |
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Cracker64
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6b06d37ca5
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update with simon, and some other changes from jacksonmj.
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2011-01-08 21:23:46 -05:00 |
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Cracker64
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a6fe456cd0
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only add .15 to PUMP, so that things at absolute 0 load at 0.
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2011-01-08 18:12:26 -05:00 |
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Cracker64
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164681f4e6
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GoL speed improvements from jacksonmj (thank you very much)
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2011-01-08 17:55:14 -05:00 |
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Cracker64
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0958a6e6da
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add ctype transfer to portal
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2011-01-08 15:33:54 -05:00 |
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Cracker64
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b4fb2bf20a
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forgot BOYL description
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2011-01-08 13:21:09 -05:00 |
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Cracker64
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76304bac8d
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BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, but not really, BOYL+WATR=FOG BOYL+O2=WATR, possibly hydrogen in the future?
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2011-01-08 13:16:14 -05:00 |
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Cracker64
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52573e94f9
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two red BRAYS will toggle SWCH, could be used for something...
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2011-01-07 13:07:46 -05:00 |
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Cracker64
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45078b5933
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update, and another small ARAY feature, goes through SWCH.
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2011-01-05 18:34:39 -05:00 |
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Cracker64
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cf2489916c
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some ARAY changes so that more complex things can be made, http://powdertoy.co.uk/Browse/View.html?ID=103300
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2011-01-05 14:12:31 -05:00 |
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Cracker64
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fd2f0c905b
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better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
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2011-01-04 20:53:24 -05:00 |
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Cracker64
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5a37f32ca1
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update with simon, and shift-v now does every other frame properly
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2011-01-04 13:26:28 -05:00 |
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Cracker64
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5b86cd5c21
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QRTZ and powder will have heat glow, also changed heat glow code a bit.
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2011-01-01 01:31:25 -05:00 |
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Cracker64
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28f1b88ea0
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fix INST crash, forgot to change PCLN to work with all GoL.
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2011-01-01 01:01:19 -05:00 |
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Cracker64
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6519fc167e
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7 more gol types, fixed gol code to work with it.
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2010-12-31 00:52:40 -05:00 |
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Cracker64
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97e7850de5
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oops, was testing
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2010-12-30 16:56:11 -05:00 |
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Cracker64
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2b253cf73c
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simon update and small SING change to make it betterer.
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2010-12-30 16:55:02 -05:00 |
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Cracker64
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8604d27c7a
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simon updates, and SING improvements
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2010-12-30 14:59:39 -05:00 |
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Cracker64
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2212d04fb0
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added SING, QRTZ and PQRT, see mod thread on forum.
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2010-12-30 00:46:35 -05:00 |
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Cracker64
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081ad28435
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updated with simons small changes
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2010-12-29 17:55:14 -05:00 |
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Cracker64
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8df470662f
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ARAY gets colored by FILT, woo
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2010-12-29 17:22:18 -05:00 |
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Cracker64
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5766f9aa7e
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'd' and 's' will work normally if there is no stickman, otherwise shift-d and shift-s, corrected silly mistake
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2010-12-29 14:35:38 -05:00 |
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Cracker64
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25b95e211e
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new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
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2010-12-29 09:44:12 -05:00 |
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Cracker64
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761ea03882
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added a basic coldflame explosive, ignites from CFLM or something cold.
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2010-12-27 17:29:05 -05:00 |
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Cracker64
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c5c88529c2
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slight temp loading change so PUMP will load with 0C if saved at 0C. fix visual studio compiling
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2010-12-26 09:47:25 -05:00 |
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