Commit Graph

223 Commits

Author SHA1 Message Date
Tamás Bálint Misius
dfc8dc80bd
Write prefs every time they change (fixes #770) 2021-04-18 12:23:31 +02:00
Tamás Bálint Misius
bcbcdbe06b
Make custom can_move settings persistent (fixes #764) 2021-04-17 21:23:39 +02:00
Tamás Bálint Misius
6a6b14f871
Redo and add type parameter to sim.neighbours 2021-04-17 10:40:10 +02:00
jacob1
ffb88259d6 Split Simulation::IsValidElement into IsElement and IsElementOrNone
Allows finer control over whether you want none included or not.
Fixes some invalid things being allowed for element 0 in legacy lua api
Fixes {ctype} signs showing 0 instead of NONE
2021-04-11 23:20:33 -04:00
Tamás Bálint Misius
1681ca77d8
Add Lua support for composition 2021-04-02 10:21:54 +02:00
Tamás Bálint Misius
36e9fdc39d
Add support for i686-win 2021-03-20 23:02:03 +01:00
Doxin
cc2022504a Add ren.showBrush to the LUA api to allow hiding the brush 2021-03-18 16:13:15 -04:00
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings 2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
be7ea2578b
Correctly decide whether we provide prebuilt libs 2021-01-21 19:20:16 +01:00
Tamás Bálint Misius
9f47e6c028
Actually fix the bug, see previous commit 2021-01-04 21:49:09 +01:00
Tamás Bálint Misius
1e67a579fd
Fix crash when the constructor of a LuaComponent derivative fails
The interface API is a mess, hopefully not for long.
2021-01-04 21:35:47 +01:00
Tamás Bálint Misius
92ccb12d70
Update luasocket, embed eventcompat.lua differently 2021-01-04 16:43:31 +01:00
Tamás Bálint Misius
61a97db198
Fix lua=none builds 2020-12-15 18:21:35 +01:00
Tamás Bálint Misius
360297c338
Mesonification 2020-12-14 20:16:52 +01:00
Vladimir
f137bad7f8
Limit redrawing frequency (#693)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-10-11 11:58:52 +02:00
Tamás Bálint Misius
fd032eff36
Fix LuaSmartRefs acting on dead Lua states
This fixes problems with degenerate cases such as:

	local button
	assert(coroutine.resume(coroutine.create(function()
		button = Button(10, 10, 20, 20)
	end)))
	button:action(function()
		print("hi")
	end)
2020-08-21 11:16:11 +02:00
avevad
1635c93822 Fixed The-Powder-Toy/The-Powder-Toy#721 2020-06-22 17:14:57 +02:00
QuanTech0
dda7747688
safeguard FloodParts and kill_part (#717) 2020-05-11 10:20:01 -04:00
QuanTech0
49963980e6
Constrain brushx and brushy values (#716) 2020-05-09 13:54:12 -04:00
QuanTech0
87ee7a54e1
Fix off-by-one in TPTScriptInterface::tptS_set (#715) 2020-05-08 10:04:10 +02:00
QuanTech0
544c51c03f Cast malloc() in opt_meth_setoption 2020-04-28 00:30:30 -04:00
Tamás Bálint Misius
a2a8c876b3 Finalize latin-1 supplement changes
Swap both versions of O with acute and grave accents
Fix a few ASCII-isms
Fix intro text; the latin-1 changes broke the line under The Powder Toy
2020-03-09 23:44:18 +03:00
jacob1
0c588c48fe allow making POST requests with empty body 2020-01-20 11:11:56 -05:00
jacob1
afefd045c8 split http.request into http.get and http.post (for api reasons)
It's cleaner together, but it's not a good api.
2020-01-20 00:30:30 -05:00
Tamás Bálint Misius
89282806e6
Make NOHTTP transparent to the Lua API
Also, HTTPRequest:status would never have returned queued since
the request is started immediately on creation.
2020-01-18 01:33:40 +01:00
Tamás Bálint Misius
fe87203eb4
Add HTTP API for Lua
Also fix a bug with Requests where any connection that took
longer to finish than 15 seconds would be killed. Should have
used CURLOPT_CONNECTTIMEOUT instead of CURLOPT_TIMEOUT when
specifying the timeout, oops.
2020-01-16 20:05:31 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes 2020-01-09 19:22:11 +01:00
Tamás Bálint Misius
7629c98f22
Get rid of tiny callback classes, round No.1
I say round No.1 because I'm not sure if there are any left.
Hopefully there aren't.
2019-12-16 21:20:33 +01:00
jacob1
131b965af2 Add Lua apis to interact with DefaultProperties, Create, CreateAllowed, and ChangeType 2019-12-09 22:32:30 -05:00
jacob1
0078fb4c6f Add DefaultProperties, replaces some of the case statements in create_part
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
jacob1
459790ffe0 also allow nil here 2019-11-24 23:20:22 -05:00
jacob1
876a9b3096 Fix crashes if returning invalid arguments from graphics or ctypeDraw lua functions 2019-11-24 23:12:22 -05:00
jacob1
b09158220f Fix crash if error happens in ctypeDraw lua function 2019-11-22 23:37:17 -05:00
Tamás Bálint Misius
d17c67b3a4
Fix unsigned integer properties being returned as signed integers from Lua functions 2019-11-14 00:28:27 +01:00
jacob1
9ed7f1e85a Fix crash if any built-in scripts try to use the interface api
We don't have any scripts like this and never will. But if we did, this would fix the crash.
2019-10-17 23:56:40 -04:00
Tamás Bálint Misius
a6127bc1fb
Add Lua API for deco tool colour space, see 51e5f2b 2019-09-21 21:58:50 +02:00
Tamás Bálint Misius
51b78be139
Nicer implementation of sim.parts 2019-09-15 22:14:46 +02:00
jacob1
28d5345bf9 Fix off-by-one issue in sim.parts, fixes #678 2019-09-15 15:37:54 -04:00
mniip
33f4f54de1 Fix --nolua compilation 2019-08-18 11:54:32 +03:00
jacob1
e280fea031 arbitrary gravity code cleanup
Was working on modernizing the code in my mod, copied all the changes here too
2019-08-05 00:08:06 -04:00
jacob1
7a3c0c1d9a Fix tpt.eltransition.<elem>.presHighType 2019-07-31 22:10:35 -04:00
Tamás Bálint Misius
de1fc0f906
Revise ctype-drawing (fixes #657) 2019-07-27 19:12:05 +02:00
jacob1
9faf95a858 misc whitespace changes 2019-07-23 00:11:48 -04:00
Tamás Bálint Misius
dbd5999d1c
Reinstate inversion of inclusion of pressure when shift is held
This feature was removed temporarily in a407aba.

Whether pressure is included when saving or loading is
determined as follows:

 * load-like operations (which invoke Simulation::Load) always
   include pressure;
 * save-like operations (which invoke Simulation::Save) include
   pressure if the Simulation.IncludePressure preference node
   is true;
 * finally the state of the shift key inverts the decision.
2019-07-16 19:43:52 +02:00
Tamás Bálint Misius
a407aba087
Make Simulation.IncludePressure pref node accessible from OptionsView
Also remove ugly and messy behaviour depending on whether
shift is being held while copying or stamping.
2019-07-10 00:35:49 +02:00
Tamás Bálint Misius
92a748bf76
Add missing standard include (fixes #644)
... which is apparently needed on some systems. I guess we might
be missing includes all over the place.
2019-06-12 22:52:12 +02:00
Tamás Bálint Misius
8897c6daea
Make elem.free rebuild menus (fixes #649)
Also make sure removed elements don't stay selected.
2019-06-11 21:12:22 +02:00
Tamás Bálint Misius
75e6ece184
Expose transition constants to Lua (fixes #654) 2019-06-11 20:43:34 +02:00
Tamás Bálint Misius
07b0d52f90
Add more transition type checks and fix tpt.eltransition
Though I'm quite sure nobody actually cares about that table. It's been broken for a
very long time.

The PROP tool now properly calls part_change_type when type is being set.
2019-06-03 19:27:06 +02:00
Tamás Bálint Misius
97bde1111d
Fix part_change_type not being called by sim.partProperty 2019-06-03 12:59:39 +02:00