Commit Graph

32 Commits

Author SHA1 Message Date
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings 2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
360297c338
Mesonification 2020-12-14 20:16:52 +01:00
Tamás Bálint Misius
7629c98f22
Get rid of tiny callback classes, round No.1
I say round No.1 because I'm not sure if there are any left.
Hopefully there aren't.
2019-12-16 21:20:33 +01:00
jacob1
88d165fb24 Fix deleting stamps not working 2019-09-13 00:35:36 -04:00
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
Tamás Bálint Misius
783310dc16
Fix a few exceptions returning pointers to temporaries in what()
LocalBrowserModelException and GameModelException returned pointers to
data owned by temporaries in what(). Solution: don't create a temporary
in what(), store the ByteString version of the error message in the
exception.
2019-04-08 19:18:54 +02:00
jacob1
55e6074942 use override in all possible places 2019-03-09 21:07:32 -05:00
jacob1
0e383e1045 fix scrolling in browsers being reversed 2018-06-01 00:22:06 -04:00
mniip
48a333f0de Fix some scrolling issues 2018-05-30 13:35:44 +03:00
jacob1
58127f355b fix windows / renderer compile (renderer requires sdl for now) 2018-05-25 21:19:44 -04:00
jacob1
e5230b5b9f upgrade to SDL 2
Still currently in process, there are some issues:
Windows version doesn't work, mac version might not work, opengl might not work
Icon doesn't work (on Linux at least)
Lua will need some changes, there are some sdl 1.2 hacks in there
When entering fullscreen, the window loses focus
When holding down mouse out of bounds, mouse move events stop being sent
When letting go of mouse out of bounds, mouseup event doesn't take into account double scale mode
Clicking on startup without moving mouse will draw at 0,0 for a frame
Renderer probably won't compile because USE_SDL doesn't entirely work

... and maybe others

Some nice things were done though:
no more blit2, sdl can do the scaling itself
3d effect removed, no reason to support this joke any longer
No need to support copy/paste ourselves, sdl does it now
text handling done much better now, separate events for key presses and text input
when a new window is shown, all events ignored until next tick (ignore textinput event if window shown from key press event like console)
2018-05-25 21:19:44 -04:00
mniip
f8586ea3a2 Remove ByteString::Stream 2018-05-04 23:10:39 +03:00
mniip
6c9cb174fb Change some uses of String::Stream to StringBuilder 2018-05-02 22:11:41 +03:00
mniip
a121c62c3b Add some helper methods and rewrite some of the string manipulation code 2018-05-02 01:32:04 +03:00
mniip
833383b121 Move TPT's icons to the (real) Private Use Area of the unicode 2018-05-01 07:03:48 +03:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
wolfy1339
27f6a6b297 Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
f0f104097d finish / fix ecb08952e5
must have accidentally reverted Keys.h halfway through making it?
2016-07-23 19:15:07 -04:00
jacob1
59377e49e5 fix 'Prev' button placement 2015-10-11 02:05:49 -04:00
jacob1
6230bc70b1 fix some buttons remaining visible in the stamp browser while covered up 2015-09-19 20:33:30 -04:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
ace9e36cc6 fix ALL the warnings
mostly just using more size_t. Also do some formatting around if statements
2015-01-16 22:35:32 -05:00
jacob1
4f6094136e fix renderer compile and make it create a "Save file invalid" sign when it can't render the save, fixes #97 2015-01-10 18:47:42 -05:00
jacob1
1289465a2c update stamps.def when deleting stamps, missing stamps show up as "error loading save" and can be deleted 2014-11-11 23:48:36 -05:00
jacob1
cd9fa0c85a Textbox in the stamp browser also 2014-11-11 19:38:29 -05:00
mniip
fdfaa3a29b add defines for window resolution
--amend
2013-12-29 20:12:50 +04:00
jacob1
5518a6bcd6 fix right modifier keys 2013-07-27 11:21:42 -04:00
jacob1
3d16253319 fix ctrl check in stamp and online browsers 2013-07-27 11:19:02 -04:00
jacob1
7a2114bc65 add error messages when errors happening while fav. / unfav.ing a save, deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed 2013-06-20 22:01:07 -04:00
Simon Robertshaw
bdc69f31c0 Fix includes for GUI stuff 2013-03-22 14:26:24 +00:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00