Simon Robertshaw
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4c63a6f593
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Fix the Lua EngineProcess bug, not sure how either (needs further investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129
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2012-08-19 12:16:51 +01:00 |
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Simon Robertshaw
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93afe0a1ea
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More robust EngineProcess (still doesn't fix lua bug)
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2012-08-19 00:40:20 +01:00 |
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Simon Robertshaw
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740f0d30c3
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Blocking Confirm/Error/Input prompts (EngineProcess creates a new event loop which can be broken out of with Engine::Break())
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2012-08-18 22:08:20 +01:00 |
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Simon Robertshaw
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706bd0fa97
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Tick client more frequently and remove *pyc files from git
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2012-08-17 17:20:09 +01:00 |
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Simon Robertshaw
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614a90cfc6
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RichText label (used for MOTD), fixes #123
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2012-08-17 16:08:03 +01:00 |
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Simon Robertshaw
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074dcd0b42
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Precompile some headers. Fix sconscript to prevent recompiling everything
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2012-08-13 15:43:57 +01:00 |
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Simon Robertshaw
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8ca27520a4
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Use forward declarations more to avoid excessive includes
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2012-08-12 22:32:57 +01:00 |
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Bryan Hoyle
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530e093d8b
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now opengl and opengl renderer run and compile, but renderer has a segfault, will fix
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2012-08-12 14:29:27 -04:00 |
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Bryan Hoyle
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e7b653a0c7
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more fixes
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2012-08-12 11:55:59 -04:00 |
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Simon Robertshaw
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0e67fe028b
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Use Left modifier keys
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2012-08-10 12:43:21 +01:00 |
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Simon Robertshaw
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d352a10d80
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PTsave opening
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2012-08-08 21:32:10 +01:00 |
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Simon Robertshaw
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435c680f01
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Command line "open"
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2012-08-08 20:24:23 +01:00 |
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Simon Robertshaw
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346e9d2168
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Proxy from command line arg
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2012-08-08 18:34:37 +01:00 |
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Simon Robertshaw
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73a18998f6
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Scale and fullscreen loaded/saved to config and commandline
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2012-08-08 17:42:04 +01:00 |
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Simon Robertshaw
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10e82df543
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Fullscreen and scale setting from sim options
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2012-08-08 14:35:27 +01:00 |
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ntoskrnl
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f94fabd999
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Rename WIN32 preprocessor definition to WIN
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2012-08-02 15:21:16 +01:00 |
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ntoskrnl
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87dfc47c97
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Separate operating system and architecture preprocessor definitions
Conflicts:
SConscript
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2012-08-02 15:20:14 +01:00 |
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Simon Robertshaw
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5befe5c25f
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Local file browser + some more interesting things like Progress bar UI component
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2012-07-27 20:06:17 +01:00 |
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Simon Robertshaw
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72d98036a5
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Parsing commandline arguments
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2012-07-06 16:53:59 +01:00 |
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Simon Robertshaw
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adc9cc0816
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Move graphics into seperate folder
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2012-07-06 16:06:26 +01:00 |
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Simon Robertshaw
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44e41a3b28
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Fix Line scaling for OpenGL inetrgsdfkjdslkfjs
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2012-06-25 17:52:04 +01:00 |
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Simon Robertshaw
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dacb774ae0
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Resizable window when using OpenGL interface
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2012-06-25 16:10:40 +01:00 |
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Simon Robertshaw
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f5547f267b
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Option to use OpenGL JUST for the interface
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2012-06-23 14:59:07 +01:00 |
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Simon Robertshaw
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3c91e526bb
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Client now provides methods for reading and saving preferences - less powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X
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2012-06-22 01:04:55 +01:00 |
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Bryan Hoyle
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c9f837f21d
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Opengl can open saves now, just need to get it to render accurately later
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2012-06-20 14:23:22 -04:00 |
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Simon Robertshaw
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2be9c92508
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OpenGL canvas for Windows, Notifications for main Game, Update checker in Client (+ other client triggered events)
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2012-06-20 13:40:18 +01:00 |
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Simon Robertshaw
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ab82847cd6
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Fix minor syntax error, move all OpenGL includes into a new file that can detect the OS X version.
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2012-05-30 13:17:40 +01:00 |
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Simon Robertshaw
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86746f38b0
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Separate SDL from graphics code
Also remove OS X specific project files and update Makefile to ensure
the Element class generator only runs when necessary
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2012-05-30 12:32:58 +01:00 |
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