Fix Line scaling for OpenGL inetrgsdfkjdslkfjs

This commit is contained in:
Simon Robertshaw 2012-06-25 17:52:04 +01:00
parent dacb774ae0
commit 44e41a3b28
2 changed files with 15 additions and 8 deletions

View File

@ -301,16 +301,21 @@ void Graphics::draw_line(int x, int y, int x2, int y2, int r, int g, int b, int
void Graphics::drawrect(int x, int y, int width, int height, int r, int g, int b, int a)
{
x++;
height--;
width--;
float fx = float(x)+0.5f;
float fy = float(y)+0.5f;
float fwidth = width-1.0f;
float fheight = height-1.0f;
//x++;
//y++;
//height-=2;
//width-=2;
glColor4ub(r, g, b, a);
glBegin(GL_LINE_STRIP);
glVertex2f(x, y);
glVertex2f(x+width, y);
glVertex2f(x+width, y+height);
glVertex2f(x, y+height+1); //+1 is a hack to prevent squares from missing their corners, will make smoothed lines look like SHIT
glVertex2f(x, y);
glVertex2f(fx, fy);
glVertex2f(fx+fwidth, fy);
glVertex2f(fx+fwidth, fy+fheight);
glVertex2f(fx, fy+fheight); //+1 is a hack to prevent squares from missing their corners, will make smoothed lines look like SHIT
glVertex2f(fx, fy);
glEnd();
}

View File

@ -206,6 +206,8 @@ int main(int argc, char * argv[])
currentWidth = width;
currentHeight = height;
inputScale = float(XRES+BARSIZE)/currentWidth;
glLineWidth(currentWidth/float(XRES+BARSIZE));
if(sdl_scrn == NULL)
{
std::cerr << "Oh bugger" << std::endl;