jacob1
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d159467b63
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LOLZ and LOVE work again
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2012-10-05 16:33:54 +01:00 |
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jacob1
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be1b9112e8
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Fix some uninitialized variables, add back sandcolor changing
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2012-09-30 20:43:38 +01:00 |
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Simon Robertshaw
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25d872ec48
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MacOS X targets for Scons, Fix some inlines for clang
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2012-09-25 17:53:48 +01:00 |
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jacob1
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f8f70a3f77
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Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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2012-09-07 00:52:56 +01:00 |
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Simon Robertshaw
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082072a05e
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OPS: Fix byte order when unpacking 4 byte tmp fields
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2012-08-25 16:29:27 +01:00 |
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Simon Robertshaw
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b6736f967e
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Add EMP flash, fixes #137
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2012-08-21 13:00:31 +01:00 |
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Savely Skresanov
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d6fe7fa2c8
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Basic realistic heat and latent heat support.
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2012-08-19 20:06:10 +07:00 |
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Simon Robertshaw
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7018e46fac
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Remove disabled elements when simulating. Fix crash when kill_part is run on elements with invalid types
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2012-08-18 17:08:24 +01:00 |
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Simon Robertshaw
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edad8f46af
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Undo/Snapshots, fixes #118
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2012-08-16 22:03:40 +01:00 |
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Simon Robertshaw
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074dcd0b42
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Precompile some headers. Fix sconscript to prevent recompiling everything
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2012-08-13 15:43:57 +01:00 |
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Simon Robertshaw
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8ca27520a4
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Use forward declarations more to avoid excessive includes
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2012-08-12 22:32:57 +01:00 |
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Simon Robertshaw
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810ea42f99
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Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
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2012-08-10 14:03:23 +01:00 |
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Simon Robertshaw
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4ce22e4e77
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Wall Edge option, fixes #70
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2012-08-05 18:35:12 +01:00 |
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Simon Robertshaw
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351ce1525f
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Update gravity walls, fixes issue #52
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2012-08-05 14:03:54 +01:00 |
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Simon Robertshaw
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347c382e99
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Allow PROP to set types from element name, fixes issue #48
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2012-08-03 12:52:07 +01:00 |
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Simon Robertshaw
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1f914561b2
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Better syncing for elementCount, fixes issue #21
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2012-07-29 02:07:04 +01:00 |
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Simon Robertshaw
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f8766201a6
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TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
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2012-07-25 19:32:36 +01:00 |
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Simon Robertshaw
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e36bc8e4ae
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TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
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2012-07-25 17:44:29 +01:00 |
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Simon Robertshaw
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2189d298a7
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TPT: Move INST flood fill into a separate function 36de2f19f5
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2012-07-25 15:32:05 +01:00 |
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Simon Robertshaw
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603cf3149d
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HUD improvements
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2012-07-24 14:58:39 +01:00 |
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Simon Robertshaw
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e65e222f2c
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Integer values for prefs, Default decoration colour, clear decoration
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2012-07-24 13:03:28 +01:00 |
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Simon Robertshaw
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adc9cc0816
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Move graphics into seperate folder
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2012-07-06 16:06:26 +01:00 |
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Simon Robertshaw
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ab8f382acc
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Sign tool can now edit existing signs
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2012-06-25 13:57:23 +01:00 |
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Simon Robertshaw
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2aebc294e8
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TPT: Run stacking check less often
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2012-06-13 01:21:33 +01:00 |
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Simon Robertshaw
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3205df3a21
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Saving and loading other flags from GameSave, remove old saveloader
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2012-06-11 13:39:39 +01:00 |
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Simon Robertshaw
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49dafbfd26
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
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Simon Robertshaw
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a247951115
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Add missing header includer for C libraries.
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2012-06-02 16:51:01 +01:00 |
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Simon Robertshaw
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bbf7851596
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Seperate new/old CreateParts functions
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2012-05-15 20:01:20 +01:00 |
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Simon Robertshaw
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45563e97e8
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Make flood_prop use PropertyType from StructProperty, Property tool works
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2012-05-15 00:10:10 +01:00 |
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Simon Robertshaw
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0b4ad4f25c
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Add ability to introspect the Particle struct
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2012-05-14 23:04:08 +01:00 |
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Simon Robertshaw
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7758fe52cb
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DropDown UI component
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2012-05-13 20:00:22 +01:00 |
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Simon Robertshaw
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724c99102e
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Stupid git
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2012-05-12 22:28:45 +01:00 |
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Simon Robertshaw
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c5798c7456
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Tools implemented in a similar way to elements
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2012-05-12 18:11:20 +01:00 |
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Simon Robertshaw
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16d3895e9c
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Redo Wall IDs
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2012-05-12 13:21:04 +01:00 |
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Simon Robertshaw
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51b17badf4
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A bit of refactoring (elements)
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2012-05-07 17:59:50 +01:00 |
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Simon Robertshaw
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10e3f176d2
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TPT: REALISTIC - Latent heat. It may be buggy, and enthalpy table isn't filled, but it works 4b4830b5a4
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2012-04-18 20:44:01 +01:00 |
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Simon Robertshaw
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c88079d084
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Element sampling HUD thingy (No very good with MVC)
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2012-04-08 00:11:21 +01:00 |
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Simon Robertshaw
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efddc12e5d
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Stamps browser, placement + clipboard sampling and placement - No clipboard or stamp thumbnail generation, needs thumbnail generator from SaveLoader
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2012-04-02 17:01:28 +01:00 |
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Simon Robertshaw
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e9770d8ee7
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Clipboard and Stamp from selection (no way to paste/place yet)
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2012-03-28 22:01:44 +01:00 |
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Simon Robertshaw
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3bbaa1a111
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Decoration tools - no way to set colour yet
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2012-03-03 21:38:22 +00:00 |
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Simon Robertshaw
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d520a70acf
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Save loading and reloading
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2012-01-26 16:18:43 +00:00 |
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Simon Robertshaw
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9e1be78bc2
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I've got to a point where I can no longer be bothered to think of a proper commit comment
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2012-01-26 01:13:33 +00:00 |
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Simon Robertshaw
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97b35bc470
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Various
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2012-01-24 20:19:19 +00:00 |
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Simon Robertshaw
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19c1fa5dcb
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Brush class for drawing on simulation, more interface for game
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2012-01-22 14:45:37 +00:00 |
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Simon Robertshaw
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8ec6aae617
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Better cleanup for simulation - fix memory leaks
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2012-01-21 13:19:10 +00:00 |
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Simon Robertshaw
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4949a5eac0
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Fix case for header files
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2012-01-20 22:10:42 +00:00 |
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Simon Robertshaw
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44639a6423
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Some folder changes, started search and client
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2012-01-19 13:44:59 +00:00 |
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