Simon Robertshaw
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0f4c0915d9
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Replace cmode with more flexible render options, TODO: Saving and render options UI
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2011-11-12 20:44:15 +00:00 |
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Simon Robertshaw
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c983de144d
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Cursor in ZooM
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2011-11-08 12:35:07 +00:00 |
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Simon Robertshaw
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6615fbca03
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Fix shader compilation for ATi and Intel
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2011-11-04 20:07:51 +00:00 |
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Simon Robertshaw
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640d4e9e3a
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Fix Air inversion
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2011-11-02 19:37:52 +00:00 |
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Simon Robertshaw
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e46f26684b
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Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
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2011-10-28 23:48:57 +01:00 |
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Simon Robertshaw
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07a1f21df4
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Merge latest with graphicstest
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2011-10-25 11:31:21 +01:00 |
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Simon Robertshaw
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8f91f948c1
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Generate fire/plasma gradients at runtime, makes editing easier
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2011-10-24 17:20:18 +01:00 |
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Simon Robertshaw
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1c7b9d9949
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Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
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2011-10-23 13:52:26 +01:00 |
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Simon Robertshaw
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014c1fbad6
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Embed shaders
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2011-10-22 19:24:32 +01:00 |
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Simon Robertshaw
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09d3cacf9c
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Implement Blur mode and embed shaders
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2011-10-20 16:28:49 +01:00 |
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Simon Robertshaw
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2b56d31610
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Rendering, Glow and UI alpha fixes
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2011-10-20 15:37:21 +01:00 |
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Simon Robertshaw
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8052c4bfdf
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Some testing with OpenGL
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2011-10-18 21:56:32 +01:00 |
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jacksonmj
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3f4d55fbcc
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Remove unused pixel buffer
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2011-10-15 01:05:01 +08:00 |
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Simon Robertshaw
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bbe5aabf4f
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Allow use of OpenGL enabled surface for future use
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2011-10-13 22:25:06 +01:00 |
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Simon Robertshaw
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bf8258ee30
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Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
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2011-10-10 23:41:19 +01:00 |
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Simon Robertshaw
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948fd376b4
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Starting on jumptable/function pointers for graphics, only FIRE is implemented
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2011-10-10 20:42:55 +01:00 |
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Simon Robertshaw
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ee47b2dd68
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Pretty effect when drawing powders, activate with 'n'
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2011-10-09 13:55:16 +01:00 |
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cracker64
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f0379c5418
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Tool menu in deco editor, Lighten/Darken tools.
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2011-09-19 17:02:04 -04:00 |
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jacksonmj
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2bbfdc72fb
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Fix DEBUG_DRAWTOOL to work with line snapping
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2011-08-19 20:30:32 +01:00 |
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Simon Robertshaw
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d3153aae85
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Extended info for line drawing
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2011-08-14 18:31:48 +01:00 |
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Simon Robertshaw
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d5435c50a9
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Debug info for particles allocation
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2011-08-11 20:12:52 +01:00 |
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Simon Robertshaw
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9e634b95cc
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Fire intensity from Lua
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2011-08-11 13:02:00 +01:00 |
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Simon Robertshaw
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68404608f6
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Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
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2011-07-18 23:58:08 +01:00 |
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Simon Robertshaw
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1f7106acb1
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Gravity zoning
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2011-06-09 22:35:00 +01:00 |
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Simon Robertshaw
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1effdb052a
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Image for server saving
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2011-06-09 17:53:41 +01:00 |
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Simon Robertshaw
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b5c9d86fbe
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Less blurry thumbnail scaling
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2011-06-08 13:30:39 +01:00 |
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Cracker64
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e3ef7f05f0
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some more deco editor changes. Right click deletes decoration again.
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2011-06-02 20:24:02 +01:00 |
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jacksonmj
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a2c171fbf9
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Remove remaining references to old decorations buffer
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2011-05-29 13:34:50 +01:00 |
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Simon Robertshaw
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380a45a4c9
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Image resampling for thumbnails
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2011-05-28 14:19:01 +01:00 |
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Simon Robertshaw
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2c7b8a6902
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Fix renderer, add image decode/code methods
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2011-05-28 13:49:07 +01:00 |
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Simon Robertshaw
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eafcdf8ec9
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Improve error handling on display initialisation
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2011-05-24 14:54:14 +01:00 |
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Simon Robertshaw
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16f014b06a
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Move wall drawing to graphics.c
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2011-05-14 13:28:02 +01:00 |
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Cracker64
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bd8de4c842
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Decorations! ,still messing with it. It does not save currently. TODO: fix typing in boxes to update the color. Line/box tools. Some basic color selections like an element menu.
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2011-04-23 14:00:51 +01:00 |
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Simon Robertshaw
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13ff21bb22
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Gravitaaaay (Needs tweeking for performance)
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2011-04-22 17:06:09 +01:00 |
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Simon
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626cc8fa6a
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Remove a TON of warnings
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2011-04-08 15:28:57 +01:00 |
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jacksonmj
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90f8c4f483
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error_ui: wrap text and change message box height to fit
Stops banned user message overflowing out of message box
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2011-04-04 16:11:37 +01:00 |
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jacksonmj
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db91bd37f0
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Display photon wavelengths in HUD
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2011-03-15 15:47:09 +00:00 |
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jacksonmj
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a2091ede76
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Move reset code to own function
Also clear persistent view when loading a save or clearing the screen.
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2011-02-19 15:41:44 +00:00 |
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Simon
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92d22ac590
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Nibble is a noob, also fix for persistent mode bug
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2010-12-19 14:20:38 +00:00 |
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Simon
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40ab51d79f
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Cracker64 merge
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2010-12-05 15:49:48 +00:00 |
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Simon
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43cbb294ef
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Visual Studio and MinGW comapatbility
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2010-11-06 17:42:22 +00:00 |
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Simon
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9a40e4924e
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Major improvements to text wrapping, acceptible but still character based
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2010-11-03 15:51:02 +00:00 |
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Simon
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f88bb0f246
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Changes for open_ui
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2010-10-21 23:59:56 +01:00 |
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Simon
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92b28b7879
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New Open UI - Half Complete
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2010-10-20 22:31:19 +01:00 |
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Felix Wallin
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58d710b224
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layout change
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2010-09-27 12:53:05 +02:00 |
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