jacob1
|
be1b9112e8
|
Fix some uninitialized variables, add back sandcolor changing
|
2012-09-30 20:43:38 +01:00 |
|
Simon Robertshaw
|
006dfdf596
|
Move PPIP to powered
|
2012-09-29 23:02:22 +01:00 |
|
jacob1
|
2a4298047c
|
Fix smudge issue
|
2012-09-25 22:57:11 +01:00 |
|
Simon Robertshaw
|
25d872ec48
|
MacOS X targets for Scons, Fix some inlines for clang
|
2012-09-25 17:53:48 +01:00 |
|
Simon Robertshaw
|
3b2f4d59fc
|
Better fire rendering for saves
|
2012-09-14 23:53:58 +01:00 |
|
Simon Robertshaw
|
5b9032fb3f
|
Correct initialisation of FIGH
|
2012-09-14 22:23:35 +01:00 |
|
Simon Robertshaw
|
685be24ffa
|
Remove testing particle from repo
|
2012-09-13 23:01:30 +01:00 |
|
Simon Robertshaw
|
3e0fcc904e
|
Disable JIT for now
|
2012-09-13 11:01:09 +01:00 |
|
jacob1
|
5a91b83875
|
revert changing the lua/sdl includes and min/max changes
|
2012-09-07 00:53:29 +01:00 |
|
jacob1
|
f8f70a3f77
|
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
|
2012-09-07 00:52:56 +01:00 |
|
jacob1
|
2dcdca2761
|
fix spark color in nothing mode
|
2012-09-07 00:37:53 +01:00 |
|
jacob1
|
24b4b0b187
|
Fix bugs with energy particles in PIPE
|
2012-09-07 00:36:02 +01:00 |
|
jacob1
|
1391de2e3a
|
Wall names in HUD
Conflicts:
src/game/GameView.cpp
|
2012-09-07 00:35:33 +01:00 |
|
Simon Robertshaw
|
b0158e2f60
|
Changes to Smudge and blending modes (make them a little slower and easier to handle)
|
2012-09-05 21:49:34 +01:00 |
|
Simon Robertshaw
|
0a67e560f4
|
Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167
|
2012-09-01 17:17:15 +01:00 |
|
Simon Robertshaw
|
322d224fa7
|
Get/Set single element properties
|
2012-08-30 17:09:27 +01:00 |
|
Simon Robertshaw
|
a9fba97c36
|
Fix streamline placement
|
2012-08-30 01:50:18 +01:00 |
|
Simon Robertshaw
|
58dc2559aa
|
Implement retrieval of element properties
|
2012-08-29 22:04:07 +01:00 |
|
Simon Robertshaw
|
92f3ad5814
|
Black decorations only in thumbnails
|
2012-08-28 15:53:07 +01:00 |
|
Simon Robertshaw
|
1fb544815f
|
Correct PHOT colour during fusion
|
2012-08-28 15:13:20 +01:00 |
|
Simon Robertshaw
|
14c0ea59a9
|
cold phot doesn't burn things
|
2012-08-28 15:09:32 +01:00 |
|
Simon Robertshaw
|
05e32f1698
|
Fix things melting with heat sim off
|
2012-08-28 15:08:11 +01:00 |
|
Simon Robertshaw
|
4263e3aab7
|
DTEC, generates a spark when something with it's ctype is nearby
|
2012-08-28 14:17:01 +01:00 |
|
Simon Robertshaw
|
29619e9ebf
|
WOOD and PLNT turn grey when hot, bluish when cold
|
2012-08-28 13:19:34 +01:00 |
|
Simon Robertshaw
|
99b2d8d67d
|
Limit SPNG saturation and reduce absorbtion rate for GEL and SPNG with some elements
|
2012-08-28 12:48:50 +01:00 |
|
Simon Robertshaw
|
5ded005b0c
|
Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBW
|
2012-08-28 12:40:18 +01:00 |
|
Simon Robertshaw
|
91ec4d1125
|
GEL and SPNG absorb water from more elements and leave behind what the water was mixed width
|
2012-08-28 12:38:18 +01:00 |
|
Simon Robertshaw
|
86fc8e1eb3
|
TPT: Prevent Acid from eating broken glass
|
2012-08-28 12:28:16 +01:00 |
|
Simon Robertshaw
|
072cfe67aa
|
Missing part of TPT commit 04a09d997 , for TTAN, nt and surround_space is now from 0 to 8
|
2012-08-27 15:11:45 +01:00 |
|
Simon Robertshaw
|
dd2fc64793
|
Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring
|
2012-08-27 13:33:15 +01:00 |
|
Simon Robertshaw
|
0ca680f4c8
|
Enable decorations in renderer for local save items, disable for server save previews.
|
2012-08-27 13:32:17 +01:00 |
|
Simon Robertshaw
|
ebc4116675
|
Disable decorations when rendering saves
|
2012-08-26 16:37:17 +01:00 |
|
Simon Robertshaw
|
5c293ba9bf
|
Fix messed up revert
|
2012-08-25 16:41:34 +01:00 |
|
Simon Robertshaw
|
59a78621d9
|
Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert
|
2012-08-25 16:36:01 +01:00 |
|
Simon Robertshaw
|
1987efd6e5
|
Revert "HYGN now combusts and fuses properly"
This reverts commit ede6876a82 .
|
2012-08-25 16:33:12 +01:00 |
|
Simon Robertshaw
|
9b10f0c390
|
Revert "final fusion fixes"
This reverts commit add4226f31 .
|
2012-08-25 16:32:51 +01:00 |
|
Simon Robertshaw
|
082072a05e
|
OPS: Fix byte order when unpacking 4 byte tmp fields
|
2012-08-25 16:29:27 +01:00 |
|
Simon Robertshaw
|
ae3c9ddf39
|
Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask.
|
2012-08-24 20:36:23 +01:00 |
|
Simon Robertshaw
|
822539bcdb
|
More efficient floodfill function for gravity walls, no need for larger stacks with 64bit builds
|
2012-08-24 18:22:02 +01:00 |
|
Simon Robertshaw
|
fb6f36907f
|
PPIP glowing brick in fire mode
|
2012-08-21 14:58:23 +01:00 |
|
Simon Robertshaw
|
b6736f967e
|
Add EMP flash, fixes #137
|
2012-08-21 13:00:31 +01:00 |
|
Simon Robertshaw
|
4b8ebe4abd
|
Air heat simulation now knows about gravity mode. fixes #142
|
2012-08-21 12:26:39 +01:00 |
|
Bryan Hoyle
|
add4226f31
|
final fusion fixes
|
2012-08-20 17:46:51 -04:00 |
|
Bryan Hoyle
|
ede6876a82
|
HYGN now combusts and fuses properly
|
2012-08-20 16:59:19 -04:00 |
|
Simon Robertshaw
|
51a0fb2d45
|
TPT: Prevent CONV from destroying diamond
|
2012-08-20 16:54:56 +01:00 |
|
Simon Robertshaw
|
b318c3721a
|
TPT: Powered pipe, based on jacob1's commits
|
2012-08-20 16:48:03 +01:00 |
|
Simon Robertshaw
|
9c599a7b9f
|
TPT: fix enegery particles going into PIPE
|
2012-08-20 14:26:08 +01:00 |
|
Simon Robertshaw
|
fb02d57aca
|
TPT: Fix salt/water proportions when dissolving into DSTW as well
|
2012-08-20 14:08:27 +01:00 |
|
Simon Robertshaw
|
29283b038c
|
TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)
|
2012-08-20 13:55:11 +01:00 |
|
Simon Robertshaw
|
7fc8d5f388
|
Add missing legacy update function
|
2012-08-20 13:41:03 +01:00 |
|