catsoften
bc085705a8
Remove deprecated PIXPACK/RGB/R/G/B functions
2023-04-16 22:13:39 +02:00
jacob1
4907b84a84
Fix white LIFE being created in some cases, such as from EXOT+NEUT
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The default for v is -1, which gets interpreted as a GoL rule with all bits set. Now, it will default to builtin-type GOL when v is -1.
2022-12-29 23:56:50 -05:00
jacob1
e80dc7b114
Preserve GoL deco in older saves; deco on builtin GoL no longer renders when decorations are off
2021-07-14 00:26:21 -04:00
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings
2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
88f97ff2ec
Another GOL rendering fix
2020-10-29 17:17:09 +01:00
Tamás Bálint Misius
1369dbc489
Fix rendering of built-in GOL in thumbnails
2020-10-26 12:33:20 +01:00
Tamás Bálint Misius
5a5eace691
Fix built-in GOL types
2020-10-12 17:36:24 +02:00
Tamás Bálint Misius
ba72dc7a22
Custom GOL ( #731 )
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Co-authored-by: jacob1 <jfu614@gmail.com>
2020-10-08 20:23:59 +02:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes
2020-01-09 19:22:11 +01:00
jacob1
9993290b72
Add Create function, handles setting default properties for elements that need randomness or special code
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Most of the switch statement in create_part is gone. There's a few others that I will get rid of in future commits. There will also be a CreateAllowed function, and a ChangeType. ChangeType will handle stuff that is duplicated in both create_part and part_change_type. Considering making a Destroy function instead of ChangeType, though.
Later on, Lua events will be made for all 3
Credit to jacksonmj for the original design of all of this, I copied it into my mod years ago
2019-11-28 00:22:17 -05:00
jacob1
0078fb4c6f
Add DefaultProperties, replaces some of the case statements in create_part
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The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
Tamás Bálint Misius
0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00
mniip
ff27d69424
Switch from std::string to String/ByteString in most of the code
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Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
07be209094
remove extra spacing in all the element files
2015-12-18 02:27:19 -05:00
jacob1
95ab91e91d
Remove .State property from all element files
2015-12-18 01:51:22 -05:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacob1
78c89dc62b
fix crash with LIFE, fix compiling with lua (again)
2013-12-18 23:23:04 +04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
jacob1
6bea8f5235
revert life changes, will be redone later in a faster way
2013-03-03 19:58:53 -05:00
jacob1
f951e5cda9
fix LIFE
2013-03-03 19:07:15 -05:00
Simon Robertshaw
c2873180e2
GOL loads gol colours for use
2012-07-19 17:05:01 +01:00
Simon Robertshaw
51b17badf4
A bit of refactoring (elements)
2012-05-07 17:59:50 +01:00