GOL loads gol colours for use
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2b4ec99894
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@ -365,7 +365,7 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
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std::string tempString = "";
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Menu * item = *iter;
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tempString += item->GetIcon();
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ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString);
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ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, item->GetDescription());
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tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
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tempButton->SetTogglable(true);
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tempButton->SetActionCallback(new MenuAction(this, item));
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@ -1,4 +1,8 @@
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#include "simulation/Elements.h"
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bool Element_GOL_colourInit = false;
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pixel Element_GOL_colour[NGOL];
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//#TPT-Directive ElementClass Element_LIFE PT_LIFE 78
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Element_LIFE::Element_LIFE()
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{
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@ -44,8 +48,23 @@ Element_LIFE::Element_LIFE()
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Update = NULL;
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Graphics = &Element_LIFE::graphics;
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if(!Element_GOL_colourInit)
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{
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Element_GOL_colourInit = true;
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int golMenuCount;
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gol_menu * golMenuT = LoadGOLMenu(golMenuCount);
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for(int i = 0; i < golMenuCount && i < NGOL; i++)
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{
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Element_GOL_colour[i] = golMenuT[i].colour;
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}
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free(golMenuT);
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}
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}
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//#TPT-Directive ElementHeader Element_LIFE static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_LIFE::graphics(GRAPHICS_FUNC_ARGS)
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@ -94,7 +113,7 @@ int Element_LIFE::graphics(GRAPHICS_FUNC_ARGS)
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else
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pc = PIXRGB(255, 255, 0);
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} else {
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pc = PIXRGB(255, 255, 0);//sim->gmenu[cpart->ctype].colour;
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pc = Element_GOL_colour[cpart->ctype];
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}
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*colr = PIXR(pc);
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*colg = PIXG(pc);
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