Commit Graph

177 Commits

Author SHA1 Message Date
Simon Robertshaw
bbe5aabf4f Allow use of OpenGL enabled surface for future use 2011-10-13 22:25:06 +01:00
Simon Robertshaw
0e61956b24 Improved 'GLOW' rendering 2011-10-11 18:54:38 +01:00
Simon Robertshaw
8dad37bf00 New part rendering completed 2011-10-11 18:35:26 +01:00
Simon Robertshaw
948fd376b4 Starting on jumptable/function pointers for graphics, only FIRE is implemented 2011-10-10 20:42:55 +01:00
Simon Robertshaw
ee47b2dd68 Pretty effect when drawing powders, activate with 'n' 2011-10-09 13:55:16 +01:00
jacksonmj
4abefaf1ec tpt.drawline 2011-10-06 21:59:41 +01:00
Simon Robertshaw
f5a9f43b77 Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials 2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46 Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not. 2011-09-30 10:50:46 +01:00
jacksonmj
820871e92b Fix lighten/darken tools so they work with different display pixel formats 2011-09-26 23:53:37 +08:00
cracker64
f0379c5418 Tool menu in deco editor, Lighten/Darken tools. 2011-09-19 17:02:04 -04:00
Simon Robertshaw
49a164b7ba Fix various memory leaks, as noted by Merkil/cppcheck 2011-09-10 13:33:24 +01:00
Simon Robertshaw
63dd1cfd4b Add energy-only wall and make STOR show when it's holding a particle 2011-09-08 11:54:50 +01:00
Simon Robertshaw
ea68100724 Added Powered Void 2011-09-03 14:06:36 +01:00
jacksonmj
a7ede2659a Allow decoration layer to affect firework explosion colour 2011-08-30 19:34:28 +08:00
jacksonmj
42cfb74c2b Remove blocking walls from pmap
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Simon Robertshaw
efc7565b6f More stuff for CO2 2011-08-26 11:56:46 +01:00
jacksonmj
20aba663cd Fix STKM_init_legs and leg/head colours in prerender_save 2011-08-21 02:37:25 +08:00
Simon Robertshaw
03ee03ed1e Fix Coal invisibility when drawn on pause 2011-08-20 12:03:43 +01:00
Simon Robertshaw
aa01aacebe Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-08-19 20:30:53 +01:00
jacksonmj
2bbfdc72fb Fix DEBUG_DRAWTOOL to work with line snapping 2011-08-19 20:30:32 +01:00
jacksonmj
075bf06c71 Fix crash in prerender_save when STKM is near bottom of save 2011-08-20 03:29:34 +08:00
Simon Robertshaw
ac4ffb8d5d Fancy Coal effects 2011-08-19 17:53:56 +01:00
jacksonmj
961a393c7a Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
jacksonmj
de820e36f8 Only do grav lensing when N-grav is on, and round coordinates correctly 2011-08-19 12:22:12 +01:00
Bryan Hoyle
161eb60cfa Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity) 2011-08-16 18:07:12 -04:00
Bryan Hoyle
0cbf66a495 GBMB now has cool flicker graphics. 2011-08-16 15:22:11 -04:00
Bryan Hoyle
53d2c2d42f GBMB changes 2011-08-16 15:18:15 -04:00
Bryan Hoyle
d0291e73bc I'm an idiot, had to replace the blendpixel because I forgot about fire mode. 2011-08-16 14:51:59 -04:00
Bryan Hoyle
60c6aab523 Accedentally put in a blendpixel, it is now removed 2011-08-16 14:44:48 -04:00
Bryan Hoyle
e55e52c460 added gbmb which is an element that makes large amounts of gravity when it hits a particle 2011-08-16 14:39:50 -04:00
Bryan Hoyle
ad09f3040e Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
This reverts commit a5db1d53da.
2011-08-16 12:45:44 -04:00
Bryan Hoyle
a5db1d53da Revert "added lua command: tpt.setfpscap(int FPSCap)"
This reverts commit aa56eca5c0.
2011-08-16 12:43:50 -04:00
Bryan Hoyle
aa56eca5c0 added lua command: tpt.setfpscap(int FPSCap) 2011-08-15 21:44:37 -04:00
Simon Robertshaw
d3153aae85 Extended info for line drawing 2011-08-14 18:31:48 +01:00
Simon Robertshaw
2749285134 LCRY can be coloured by decoration tool 2011-08-12 16:54:44 +01:00
Simon Robertshaw
62bd61edae Better graphics for H2 and O2 2011-08-12 16:34:20 +01:00
Simon Robertshaw
2d7c75c026 More fancy debug 2011-08-12 16:15:42 +01:00
Simon Robertshaw
d5435c50a9 Debug info for particles allocation 2011-08-11 20:12:52 +01:00
Simon Robertshaw
9e634b95cc Fire intensity from Lua 2011-08-11 13:02:00 +01:00
jacksonmj
1713604233 Skip unused particles at end of parts[] 2011-08-11 07:38:56 +08:00
lieuwe
8f92829aab IT WOOOOOORKS :D (fixed WIRE logic.) 2011-08-08 20:32:53 +08:00
lieuwe
50c4bfd86d Y U NO WORK. added logic for WIRE but it's not being called. 2011-08-08 20:32:04 +08:00
Simon Robertshaw
3bd5a4711c Less buggy DLAY 2011-07-27 14:28:32 +01:00
jacksonmj
647e29a31a Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
2011-07-26 18:27:56 +01:00
jacksonmj
db5cb5e2f9 Minor optimisations for startup and render_fire 2011-07-27 01:25:34 +08:00
savask
dbd3272933 Generalized stick man's update functions. Got rid of some unnecessary
variables.
2011-07-25 12:47:38 +07:00
Simon Robertshaw
fbb72e4f32 Slight speed improvements for lensing 2011-07-24 14:26:32 +01:00
jacksonmj
f8d60b14d2 Avoid division by zero for circle brush 2011-07-24 20:07:15 +08:00
Simon Robertshaw
68404608f6 Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time. 2011-07-18 23:58:08 +01:00
Cate
4efa60009e Some letters changed and formatting fixed. n_n 2011-07-12 18:47:56 +01:00