Simon Robertshaw
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bbe5aabf4f
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Allow use of OpenGL enabled surface for future use
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2011-10-13 22:25:06 +01:00 |
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Simon Robertshaw
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0e61956b24
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Improved 'GLOW' rendering
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2011-10-11 18:54:38 +01:00 |
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Simon Robertshaw
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8dad37bf00
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New part rendering completed
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2011-10-11 18:35:26 +01:00 |
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Simon Robertshaw
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948fd376b4
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Starting on jumptable/function pointers for graphics, only FIRE is implemented
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2011-10-10 20:42:55 +01:00 |
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Simon Robertshaw
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ee47b2dd68
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Pretty effect when drawing powders, activate with 'n'
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2011-10-09 13:55:16 +01:00 |
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jacksonmj
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4abefaf1ec
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tpt.drawline
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2011-10-06 21:59:41 +01:00 |
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Simon Robertshaw
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f5a9f43b77
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Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
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2011-09-30 13:57:32 +01:00 |
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Simon Robertshaw
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1759d0bd46
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Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
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2011-09-30 10:50:46 +01:00 |
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jacksonmj
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820871e92b
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Fix lighten/darken tools so they work with different display pixel formats
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2011-09-26 23:53:37 +08:00 |
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cracker64
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f0379c5418
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Tool menu in deco editor, Lighten/Darken tools.
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2011-09-19 17:02:04 -04:00 |
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Simon Robertshaw
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49a164b7ba
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Fix various memory leaks, as noted by Merkil/cppcheck
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2011-09-10 13:33:24 +01:00 |
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Simon Robertshaw
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63dd1cfd4b
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Add energy-only wall and make STOR show when it's holding a particle
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2011-09-08 11:54:50 +01:00 |
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Simon Robertshaw
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ea68100724
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Added Powered Void
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2011-09-03 14:06:36 +01:00 |
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jacksonmj
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a7ede2659a
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Allow decoration layer to affect firework explosion colour
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2011-08-30 19:34:28 +08:00 |
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jacksonmj
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42cfb74c2b
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Remove blocking walls from pmap
2.5% speed increase on a screen full of water
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2011-08-27 18:37:03 +08:00 |
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Simon Robertshaw
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efc7565b6f
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More stuff for CO2
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2011-08-26 11:56:46 +01:00 |
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jacksonmj
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20aba663cd
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Fix STKM_init_legs and leg/head colours in prerender_save
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2011-08-21 02:37:25 +08:00 |
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Simon Robertshaw
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03ee03ed1e
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Fix Coal invisibility when drawn on pause
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2011-08-20 12:03:43 +01:00 |
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Simon Robertshaw
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aa01aacebe
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-19 20:30:53 +01:00 |
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jacksonmj
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2bbfdc72fb
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Fix DEBUG_DRAWTOOL to work with line snapping
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2011-08-19 20:30:32 +01:00 |
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jacksonmj
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075bf06c71
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Fix crash in prerender_save when STKM is near bottom of save
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2011-08-20 03:29:34 +08:00 |
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Simon Robertshaw
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ac4ffb8d5d
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Fancy Coal effects
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2011-08-19 17:53:56 +01:00 |
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jacksonmj
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961a393c7a
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Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
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2011-08-19 12:23:38 +01:00 |
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jacksonmj
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de820e36f8
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Only do grav lensing when N-grav is on, and round coordinates correctly
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2011-08-19 12:22:12 +01:00 |
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Bryan Hoyle
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161eb60cfa
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Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
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2011-08-16 18:07:12 -04:00 |
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Bryan Hoyle
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0cbf66a495
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GBMB now has cool flicker graphics.
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2011-08-16 15:22:11 -04:00 |
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Bryan Hoyle
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53d2c2d42f
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GBMB changes
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2011-08-16 15:18:15 -04:00 |
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Bryan Hoyle
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d0291e73bc
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I'm an idiot, had to replace the blendpixel because I forgot about fire mode.
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2011-08-16 14:51:59 -04:00 |
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Bryan Hoyle
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60c6aab523
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Accedentally put in a blendpixel, it is now removed
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2011-08-16 14:44:48 -04:00 |
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Bryan Hoyle
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e55e52c460
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added gbmb which is an element that makes large amounts of gravity when it hits a particle
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2011-08-16 14:39:50 -04:00 |
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Bryan Hoyle
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ad09f3040e
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Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
This reverts commit a5db1d53da .
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2011-08-16 12:45:44 -04:00 |
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Bryan Hoyle
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a5db1d53da
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Revert "added lua command: tpt.setfpscap(int FPSCap)"
This reverts commit aa56eca5c0 .
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2011-08-16 12:43:50 -04:00 |
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Bryan Hoyle
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aa56eca5c0
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added lua command: tpt.setfpscap(int FPSCap)
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2011-08-15 21:44:37 -04:00 |
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Simon Robertshaw
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d3153aae85
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Extended info for line drawing
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2011-08-14 18:31:48 +01:00 |
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Simon Robertshaw
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2749285134
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LCRY can be coloured by decoration tool
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2011-08-12 16:54:44 +01:00 |
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Simon Robertshaw
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62bd61edae
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Better graphics for H2 and O2
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2011-08-12 16:34:20 +01:00 |
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Simon Robertshaw
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2d7c75c026
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More fancy debug
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2011-08-12 16:15:42 +01:00 |
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Simon Robertshaw
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d5435c50a9
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Debug info for particles allocation
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2011-08-11 20:12:52 +01:00 |
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Simon Robertshaw
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9e634b95cc
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Fire intensity from Lua
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2011-08-11 13:02:00 +01:00 |
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jacksonmj
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1713604233
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Skip unused particles at end of parts[]
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2011-08-11 07:38:56 +08:00 |
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lieuwe
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8f92829aab
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IT WOOOOOORKS :D (fixed WIRE logic.)
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2011-08-08 20:32:53 +08:00 |
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lieuwe
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50c4bfd86d
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Y U NO WORK. added logic for WIRE but it's not being called.
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2011-08-08 20:32:04 +08:00 |
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Simon Robertshaw
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3bd5a4711c
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Less buggy DLAY
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2011-07-27 14:28:32 +01:00 |
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jacksonmj
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647e29a31a
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Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
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2011-07-26 18:27:56 +01:00 |
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jacksonmj
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db5cb5e2f9
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Minor optimisations for startup and render_fire
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2011-07-27 01:25:34 +08:00 |
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savask
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dbd3272933
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Generalized stick man's update functions. Got rid of some unnecessary
variables.
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2011-07-25 12:47:38 +07:00 |
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Simon Robertshaw
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fbb72e4f32
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Slight speed improvements for lensing
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2011-07-24 14:26:32 +01:00 |
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jacksonmj
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f8d60b14d2
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Avoid division by zero for circle brush
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2011-07-24 20:07:15 +08:00 |
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Simon Robertshaw
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68404608f6
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Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
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2011-07-18 23:58:08 +01:00 |
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Cate
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4efa60009e
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Some letters changed and formatting fixed. n_n
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2011-07-12 18:47:56 +01:00 |
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