SopaXorzTaker
0af4b54bc3
extra NULL check
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It is undefined behavior what happens when you try to call pthread_join on a NULL thread (which will happen if you close the game before opening the save browser). Seems to be harmless, but make sure we don't do that just in case --jacob1
2016-06-11 10:46:59 -04:00
SopaXorzTaker
c85ac21d84
Fix gravity field appearing after ctrl+z even if gravity is off, Fixes #293
2016-06-11 10:29:09 -04:00
jacob1
d63c6012c6
force a stacking check when undoing (id:1997880)
2016-06-11 10:21:25 -04:00
SopaXorzTaker
fbd75c6293
This effect is called "3D anaglyph" ( #292 )
2016-05-26 18:48:18 -04:00
jacob1
ce55c8e58b
Fix --opengl-render option. Please NEVER use this option though
2016-05-14 09:44:49 -04:00
jacob1
63ac47a270
update .life properly when using particle debug shortcuts
2016-04-30 10:50:48 -04:00
jacob1
64f81000cd
Fix typo
2016-04-27 00:00:28 -04:00
jacob1
a8427ef33a
only use -Wno-unused-result on Linux, also actually fix the unused results that we could possibly care about
...
Fixes cross compilers, TODO: I don't think scons can check if a flag exists but might support adding a test for that, even if through hacky means, like CheckFramework
2016-04-26 23:55:14 -04:00
jacob1
6624550dc1
fix a ton of build server warnings (they were all the same)
2016-04-26 23:28:52 -04:00
jacob1
7a18f6ec09
maybe compile fix
2016-04-26 23:22:36 -04:00
jacob1
1c15b426d5
Fix ctrl+MIX not actually doing anything, and shift+MIX being too powerful
2016-04-26 23:15:33 -04:00
jacob1
57be4ef498
'character' is always 0 in sdl keyup event, so just send 'key' instead to lua keyup events
2016-04-26 22:42:57 -04:00
jacob1
6b6bd67a9f
extra debugging thing for visual studio
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I think this prevents random "exited with code 3" errors, but I can't remember ...
2016-04-23 11:39:06 -04:00
jacob1
5cab8f45f2
Fix 'n' toggle also resetting air
2016-04-23 11:39:06 -04:00
Simon Robertshaw
17cdf980cb
Remove commented code from MIX.cpp
2016-04-17 21:56:39 +01:00
Simon Robertshaw
e7b0e3f90d
Particle/powder mixing tool
2016-04-17 21:55:08 +01:00
jacob1
1171c308e1
Fix warnings, fix crash when ctrl+click opening a save
2016-04-02 20:47:50 -04:00
jacob1
0b1ffbcfd6
probably fix uninitialized thing in VIBR, might spend longer later messing with d4zk1tty's fuzzer script
2016-04-02 01:04:13 -04:00
jacob1
21e3a50096
91.3.328
2016-04-02 00:44:38 -04:00
jacob1
623d9ca4b9
save double scale mode setting on exit
2016-04-02 00:39:51 -04:00
jacob1
51ff868935
use user-set edge mode when saving powder.pref, not the one from the open save
2016-04-02 00:25:05 -04:00
jacob1
59d69ac8d0
revert THDR being changed to an energy particle
...
was causing issues that I forgot already so it is easier to just undo it
2016-04-02 00:21:13 -04:00
jacob1
aa99258101
more cleanup so that 3D can stay a more permanent thing
2016-04-02 00:10:15 -04:00
jacob1
30e82851bc
Fixes to 3D mode (mostly fixes it on OS X)
2016-04-01 22:06:21 -04:00
jacob1
4c066cd7a7
another blind compile fix
2016-03-31 22:50:03 -04:00
jacob1
0ebe2ed2b8
add newline to the end of tpt-thread.h because windows cross compiler really hates the lack of one
2016-03-31 22:38:47 -04:00
jacob1
0fbb3bb27f
fix compile error with renderer
2016-03-31 22:38:28 -04:00
jacob1
5832e27459
Update date in readme
2016-03-31 22:20:05 -04:00
jacob1
33aad70294
Version 91.2.327 (hopefully updating works)
2016-03-31 22:10:18 -04:00
jacob1
46d096206f
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
2016-03-31 22:08:04 -04:00
jacob1
535ade0ec4
InformationMessage expands like the other dialogs, "numeric" textboxes now allow negative numbers
2016-03-31 22:05:55 -04:00
jacob1
db9d7399d1
Use -O3 on all platforms again (mac crash is probably fixed -O2 causes false positives in AVG)
2016-03-27 23:18:13 -04:00
jacob1
ad49bfbb82
ALL CAPS R COOL
2016-03-27 11:46:30 -04:00
jacob1
40c2ff27b0
Test using DownloadManager from my mod instead of RequestBroker
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The crash when opening saves on mac is definitely something to do with the threading, and i'd rather just test this first to see if it fixes it
Copied from my mod almost entirely as-is, with the changes to HTTP.cpp included, also added locks into Download.cpp even though it is probably overkill
2016-03-27 11:41:36 -04:00
jacob1
49fac83995
New version: 91.1.325
2016-03-23 20:28:55 -04:00
jacob1
81c68c46b0
Check for beta updates even if not a beta
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The site has been updated to not send beta update information unless user is enrolled in beta updates
2016-03-13 23:35:29 -04:00
jacob1
15068552b5
really fix the remainders in loop edge mode
2016-03-12 13:54:50 -05:00
jacob1
0b0c73647a
don't remder AMTR as a gas
2016-03-12 13:39:54 -05:00
jacob1
3a76c1cadf
fix PBCN(LIGH)
2016-03-12 13:32:12 -05:00
jacob1
ccec5fbff4
that .5f should have been ouside the remainder_p
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also fix random compile warning (error?)
2016-03-12 13:24:59 -05:00
jacob1
d334209027
loop edge mode: allow particles to have velocities greater than the size of the screen
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Also, added terminal velocity for stickmen
2016-03-12 13:14:34 -05:00
jacob1
13d3547211
Compiling fix for scons on windows
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something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
1ef8b0c08b
Fix progress disappearing on hover in the local save browser, fixes #287
2016-03-09 23:30:05 -05:00
jacob1
9b8e6c0f8b
Remove -O3 on OS X, replace with -O2 for other platforms
2016-03-10 03:31:43 +00:00
jacob1
1daeca781e
compile with -DDEBUG when using --debugging sconscript flag
2016-03-07 21:22:29 -05:00
jacob1
66aeb84354
disable HIGH_QUALITY_RESAMPLE when compiling debug builds for OS X
...
crashes my compiler ...
2016-03-07 21:01:33 -05:00
jacob1
16ee8711bb
update version number to 91.0.324
2016-03-05 21:51:52 -05:00
jacob1
10262b87da
remove PARTICLEDEBUG define and replace it with tpt.setdebug(0x8) to activate the key shortcuts
2016-02-24 22:06:43 -05:00
jacob1
983ed4eb53
use json page when publishing saves from save browser
2016-02-24 22:06:43 -05:00
jacob1
9468c3a4a7
Update date in readme
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to prepare for the impending update in February 2017
2016-02-20 14:28:31 -05:00