Commit Graph

4717 Commits

Author SHA1 Message Date
jacob1
b2840de173 mouse drawing triggered on mouse move, flood fill triggered on mouse down/move/up 2015-09-25 13:17:24 -04:00
jacob1
610cd82f0d remove bad wind tool exception, make sure UpdateDrawMode() is called on zoom mouseups
should be pretty easy to remove any remaining tptmp syncing issues now. There are still a few possible bugs in my list but they require a mouse to test ...
2015-09-24 02:14:56 -04:00
jacob1
5acf366d70 fix terrible mouse bug from last commit, redo tool strengths to be less buggy and only ever have an effect on normal drawing (not lines / boxes) 2015-09-24 01:39:20 -04:00
jacob1
e5ef3cd4a8 More changes to ensure that switching between selectMode stuff works properly (won't get stuck or trigger on mouseup when it shouldn't)
Hopefully no bugs but lots of the previous commits had bugs.
Also, remove wasd shortcuts for shifting stamps because they conflicted with being able to press 's' to switch selectMode at any point.
2015-09-24 01:11:49 -04:00
jacob1
a0c77fe6e8 fix it being impossible to select wall menu, add wall identifiers from my mod 2015-09-24 00:26:37 -04:00
jacob1
4594de57b0 allow DRAY to copy energy particles 2015-09-24 00:14:28 -04:00
jacob1
dab25160cc last commit was buggy, this tiny rewrite should be perfect 2015-09-22 22:52:25 -04:00
jacob1
a81a41b67f fix being able to change between box/line/flood fill while drawing (by releasing keys), a bunch of other extremely obscure fixes 2015-09-22 21:40:19 -04:00
jacob1
13a71b611a more tptmp mouse fixes, fix buttons and menusection buttons staying highlighted sometimes 2015-09-22 19:59:31 -04:00
jacob1
f230ac8945 send fake lua key release event when going into another interface 2015-09-21 19:50:03 -04:00
jacob1
cacef125c6 tptmp mouse syncing fix
mouse lines now end on the point where the mouse is lifted up as intended, instead of at the point where the mouse is at the end of the frame
also remove unneeded variable
2015-09-21 19:33:27 -04:00
jacob1
6fc787502c remove debug logging from last commit 2015-09-21 02:14:45 -04:00
jacob1
6ae3593465 remove pointQueue, replace with something that works properly
No longer draws a single point by itself at the start, and draws a final line to the point where the mouse is released
2015-09-21 02:13:01 -04:00
jacob1
16781bcb8e two new lua mouse up events (4 & 5) for some corner cases
Also fixes mouse held event being stuck in one of those cases
2015-09-20 21:40:00 -04:00
jacob1
cd97d6364b add comma before Newtonian Gravity in HUD 2015-09-20 17:29:30 -04:00
jBot-42
78c700a62b Added ambient heat to the HUD 2015-09-20 17:26:38 -04:00
jacob1
9b9555226b fix compiling in visual studio, fix maybe bug with updates? 2015-09-20 00:59:37 -04:00
jacob1
722b9d93d6 a few minor improvements so that stamps are more consistent in tpt++ / my mod 2015-09-19 21:19:17 -04:00
jacob1
71d75e37e3 you can now press any key while loading / saving stamps
This means you can do stuff like press 'l' while saving a stamp, pressing 'k' while placing a stamp, press 's' while copying an area, and it will cancel the old action and start a new one
also, 'l' doesn't reset mouse to DrawPoints state
2015-09-19 20:51:54 -04:00
jacob1
6230bc70b1 fix some buttons remaining visible in the stamp browser while covered up 2015-09-19 20:33:30 -04:00
jacob1
8ecb2682aa modifier keys are now checked when doing stamp stuff 2015-09-19 20:20:32 -04:00
jacob1
bbdbb67079 fix tpt.brushx returning incorrect value when brush is updated with tpt.brushID 2015-09-19 20:01:53 -04:00
jacob1
53501d90de update date in readme
@simtr please update TPT ):<
2015-09-19 01:42:33 -04:00
jBot-42
146fc4d5fa Move GBMB to Force Menu 2015-09-18 15:46:53 -04:00
jacob1
f5774ad9b9 update tpt.getscript to use starcatcher.us 2015-09-18 13:00:01 -04:00
jacob1
e9043c93aa fix lua windows to allow -1 for position again (centers the window) 2015-09-16 01:48:15 -04:00
jacob1
81b2efaf5b fix textbox crash, fix ctrl+c / ctrl+x to not copy an empty string when the textbox is empty 2015-09-11 13:08:56 -04:00
jacob1
a629979d8b fix tpt.reset_spark to also reset WIFI 2015-09-10 23:59:13 -04:00
jacob1
f827e125cb fix sim.loadStamp / tptmp crash 2015-09-10 13:07:52 -04:00
jacob1
fee8516157 new function tpt.confirm (confirm prompt which returns true or false) 2015-09-08 01:27:20 -04:00
jacob1
cd9d13503a render modes interface can be exited with ESC 2015-09-01 13:31:28 -04:00
jacob1
b0ce2ee615 only automatically use scale 2 if there is a little more space than required (just in case) 2015-09-01 12:39:58 -04:00
jacob1
5433766311 fix ETRD creating plasma as if it were created by the brush (-2) 2015-09-01 12:26:06 -04:00
jacob1
2e32fba4d9 fix GRAV and EXOT button colors
this also fixes GRAV with pretty powders on. TODO: maybe use old GRAV color cycling
2015-09-01 01:46:33 -04:00
jacob1
fbbc755283 resetting sparks resets any sparks in WIFI too 2015-09-01 01:27:03 -04:00
jacob1
476c2cce06 new sim.signs api
It is a metatable that can set/read text, x, y, and justification; and also read displayText, screenX, screenW, width, and height

There is also a function sim.signs.new, it returns the new sign id or nil if it can't create a new sign
2015-09-01 00:57:31 -04:00
jacob1
df854f72a6 only print 'Loaded autorun.lua' to screen (not to console/stdout.txt)
All the other debug output was already removed in earlier commits
2015-08-31 23:51:50 -04:00
jacob1
9048a3c50e new lua API: platform
you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions

Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
282d1fbf0c fix: CRAY from older saves should set .tmp2 to 0 2015-08-30 19:03:01 -04:00
jacob1
48dbc4182d Add CRMC from my mod 3dd3fb2f7801 92f0301295f6 2015-08-30 18:29:21 -04:00
jacob1
4af4ae3656 allow an extra tool button to show on the left edge when cut off
electronics, explosives, and solids all have just one extra element, now you can always see it without scrolling. The only other scrolling menu is GoL
2015-08-30 01:55:48 -04:00
jacob1
68b4f1efd6 MERC -> liquids, FUSE/FSEP -> explosives 2015-08-30 01:54:31 -04:00
jacob1
ed4678c9a8 add deco flood fill, flood fills based on color being close enough
flood fill brush is hidden when deco tools are selected like this because it gets in the way. Renderer::vid is compared here so there could definitely be issues, but it works fine when used under normal conditions
2015-08-30 01:38:32 -04:00
jacob1
2ebc522c36 add ERASEALL wall from my mod (erases walls, particles, and signs) 2015-08-30 00:18:06 -04:00
jacob1
12ef4ec79d ambient heat sign
maybe something that would replace all instances of {aheat} / {t} / {p} in a sign would be nice, but for now just do this.
2015-08-29 23:47:21 -04:00
jacob1
01afd69c17 STOR now automatically transfers to PRTI 2015-08-29 23:38:46 -04:00
jacob1
37794c01af .tmp2 for CRAY now sets creation offset (just like DRAY)
LIFE info moved into .ctype, no reason to use a whole extra variable for it
2015-08-29 22:02:05 -04:00
jacob1
5caf8bc8e1 allow longer signs, add 'None' justification where the pointer line isn't drawn
signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
2015-08-29 18:56:38 -04:00
jacob1
4cc753edc1 fix crash from last commit (OnResponseFailed needs to check if it is a valid listener) 2015-08-29 15:20:50 -04:00
jacob1
9f9fef6cad Add new function ParseServerReturn, try to properly display all http errors
Also fix crash with invalid ptsave link, and fix some cases where it wouldn't ever tell you it errored
2015-08-29 13:14:17 -04:00