chaos.powdertoy.co.uk
f19e57e35c
Version Increment
2012-01-26 14:17:26 +00:00
Simon Robertshaw
22acb277c0
Save PSv for now
2012-01-26 14:16:59 +00:00
Jacob1
fff85989e1
stickmen load correctly and are drawn in new save format, and fighters are drawn correctly in both
...
Conflicts:
src/save.c
2012-01-26 22:15:57 +08:00
jacksonmj
7593f01389
Fix deco colour in prerender_save to work with other pixel formats
2012-01-26 22:15:57 +08:00
Jacob1
35270d1e37
save tmp2, show decoration color on stamps
2012-01-26 22:15:57 +08:00
jacksonmj
eaf2af6d40
Another change to the eval_move check in create_part
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Creating a particle where there was a wall but no existing particle was
broken, since eval_move returns 1 for moving into empty space.
2012-01-26 22:15:56 +08:00
chaos.powdertoy.co.uk
ed2132b7d8
Version Increment
2012-01-26 14:08:05 +00:00
Simon Robertshaw
01fe58e20e
Retrieve thumbnails, saves and info from caching server (static.powdertoy.co.uk)
2012-01-26 14:05:56 +00:00
Simon Robertshaw
9e1be78bc2
I've got to a point where I can no longer be bothered to think of a proper commit comment
2012-01-26 01:13:33 +00:00
Simon Robertshaw
b2d3257ae9
Better way of managing Controllers
2012-01-25 19:18:24 +00:00
Simon Robertshaw
c5cc1870f3
Fix some memory leaks
2012-01-25 18:42:35 +00:00
Simon Robertshaw
8b80942b16
Login working, segfaults sometimes
2012-01-25 17:21:55 +00:00
chaos.powdertoy.co.uk
5b527e7a9d
Version Increment
2012-01-25 13:37:47 +00:00
jacksonmj
38124c5f6f
Fix crash when JSON parsing fails
2012-01-25 21:33:22 +08:00
jacksonmj
a9c198dd46
Fix WARP destroying DMND
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If WARP moved in its update function, then the x/y variables in the main
loop were out of date. When the normal movement code ran, changes were
made to the wrong place in the pmap. This resulted in some particles
with low IDs being destroyed by the addition of WARP+SING.
This change might also fix the WARP+PRTI crash that I never managed to
reproduce.
2012-01-25 21:33:22 +08:00
jacksonmj
32c9ff3099
Make RBDM/WATR explosion work again, by not killing fire created by WATR
2012-01-25 21:33:22 +08:00
jacksonmj
748a528fe0
Only check the bits actually used for wavelength in photon ctype
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Fixes black photons not being killed after passing through pipe
2012-01-25 21:33:22 +08:00
jacksonmj
f0730818e4
OPS thumbnail crash fix, and blank thumbnails for saves from a newer version
2012-01-25 21:33:22 +08:00
Jacob1
4af8385a0e
If you cancel an update, the yellow update box stays away
2012-01-25 21:33:21 +08:00
jacksonmj
44545d4c96
Solids wall description, and check build_save was successful when saving a stamp
2012-01-25 21:33:21 +08:00
Jacob1
509f1d2139
ability to delete corrupted stamps
2012-01-25 21:33:21 +08:00
jacksonmj
8a11b6b31d
Check coordinates of signs before using them to read pmap or pressure
2012-01-25 21:33:21 +08:00
jacksonmj
ff6aa0227d
transform_save should check wall coordinates against size in blocks, not the actual size
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Fixes crash when rotating a section of wall that is wider than YRES
2012-01-25 21:33:21 +08:00
jacksonmj
edcf6d7b2f
Whoops, eval_move returning 1 should not allow particle creation
2012-01-25 21:33:20 +08:00
jacksonmj
bdf277e687
Implement PROP_NEUTABSORB
2012-01-25 21:33:20 +08:00
jacksonmj
16ea042bab
Make transform_save work with new save functions
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Conflicts:
src/powder.c
2012-01-25 13:31:05 +00:00
Simon Robertshaw
15310d0165
Revert "transform_save should check wall coordinates against size in blocks, not the actual size"
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This reverts commit 34c6043014
.
2012-01-25 13:29:45 +00:00
jacksonmj
34c6043014
transform_save should check wall coordinates against size in blocks, not the actual size
...
Fixes crash when rotating a section of wall that is wider than YRES
Conflicts:
src/save.c
2012-01-25 13:27:28 +00:00
Simon Robertshaw
a27074fc47
Revert "Some fixes for compiling with Visual Studio - void* and inline"
...
This reverts commit ea619f5542
.
2012-01-25 13:26:10 +00:00
jacksonmj
ea619f5542
Some fixes for compiling with Visual Studio - void* and inline
2012-01-25 13:25:44 +00:00
Simon Robertshaw
3505bcc275
Login window close on success
2012-01-25 00:59:19 +00:00
Simon Robertshaw
9cdf2b5902
Login complete (minus brokenness)
2012-01-25 00:57:39 +00:00
Simon Robertshaw
35858ef607
Fix textbox
2012-01-24 23:33:32 +00:00
Simon Robertshaw
04e4a2346d
Wall menus
2012-01-24 21:19:29 +00:00
Simon Robertshaw
97b35bc470
Various
2012-01-24 20:19:19 +00:00
Simon Robertshaw
04488081d3
Save name label position and alignment
2012-01-23 22:59:35 +00:00
Simon Robertshaw
df72f2580f
Better element buttons, Save preview WIP
2012-01-23 22:53:57 +00:00
Simon Robertshaw
2bd571e159
GameController shut down any render options open
2012-01-23 11:48:08 +00:00
Simon Robertshaw
27755b2f27
Render options
2012-01-23 11:44:20 +00:00
Simon Robertshaw
8a65c395f4
Element menu
2012-01-23 10:50:48 +00:00
Simon Robertshaw
8c0678fa48
Begining menu, tool
2012-01-22 23:24:49 +00:00
Simon Robertshaw
19c1fa5dcb
Brush class for drawing on simulation, more interface for game
2012-01-22 14:45:37 +00:00
Simon Robertshaw
91bb5a8b78
Add remaining buttons for game screen
2012-01-22 11:15:34 +00:00
FrankBro
57ab7bca76
Merge remote-tracking branch 'origin/master'
2012-01-22 00:45:10 -05:00
FrankBro
cb92acd0b7
Started the rest of the UI
2012-01-22 00:45:03 -05:00
FrankBro
43cebb5780
This qtcreator project files can build and run.
2012-01-21 22:56:29 -05:00
Simon Robertshaw
3a283d4f3c
Nice graphics for Showing windows
2012-01-21 23:29:40 +00:00
Simon Robertshaw
dea70befcf
Basic skeleton for save preview
2012-01-21 22:48:37 +00:00
Simon Robertshaw
984d39f8cc
Reset page on sort change
2012-01-21 19:43:36 +00:00
Simon Robertshaw
1cee908c16
Fix thumbnail crash, turns out SaveButton was storing a Thumbnail pointer, not a Thumbnail as I thought
2012-01-21 18:51:28 +00:00