Better way of managing Controllers

This commit is contained in:
Simon Robertshaw 2012-01-25 19:18:24 +00:00
parent c5cc1870f3
commit b2d3257ae9
5 changed files with 13 additions and 6 deletions

View File

@ -19,8 +19,6 @@ public:
virtual void ControllerExit()
{
cc->gameModel->SetUser(cc->loginWindow->GetUser());
delete cc->loginWindow;
cc->loginWindow = NULL;
}
};
@ -116,9 +114,14 @@ void GameController::DrawPoints(queue<ui::Point*> & pointQueue)
}
}
void GameController::Tick()
void GameController::Update()
{
//gameModel->GetSimulation()->update_particles();
if(loginWindow && loginWindow->HasExited)
{
delete loginWindow;
loginWindow = NULL;
}
}
void GameController::SetPaused(bool pauseState)

View File

@ -31,7 +31,7 @@ public:
GameView * GetView();
void AdjustBrushSize(int direction);
void DrawPoints(queue<ui::Point*> & pointQueue);
void Tick();
void Update();
void SetPaused(bool pauseState);
void SetPaused();
void SetActiveMenu(Menu * menu);

View File

@ -414,7 +414,7 @@ void GameView::OnTick(float dt)
{
c->DrawPoints(pointQueue);
}
c->Tick();
c->Update();
}
void GameView::OnDraw()

View File

@ -8,7 +8,9 @@
#include "LoginController.h"
#include "client/User.h"
LoginController::LoginController(ControllerCallback * callback) {
LoginController::LoginController(ControllerCallback * callback):
HasExited(false)
{
// TODO Auto-generated constructor stub
loginView = new LoginView();
loginModel = new LoginModel();
@ -38,6 +40,7 @@ void LoginController::Exit()
}
if(callback)
callback->ControllerExit();
HasExited = true;
}
LoginController::~LoginController() {

View File

@ -23,6 +23,7 @@ class LoginController {
LoginModel * loginModel;
ControllerCallback * callback;
public:
bool HasExited;
LoginController(ControllerCallback * callback = NULL);
void Login(string username, string password);
void Exit();