Cate
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c750e659a7
|
Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
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2011-09-24 04:04:08 +08:00 |
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Cate
|
026e613ac6
|
One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
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2011-09-24 04:04:08 +08:00 |
|
Simon Robertshaw
|
24b4478136
|
Added Caustic gas, similar to acid, created with acid and water vapour
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2011-09-23 12:48:24 +01:00 |
|
Cate
|
39525e6ef0
|
Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
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2011-09-23 01:11:57 +08:00 |
|
Cate
|
3ac14d94e7
|
Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water.
|
2011-09-23 01:11:57 +08:00 |
|
Simon Robertshaw
|
c3d7f694f2
|
Make soap clean off decoration (opposite of BIZR)
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2011-09-21 12:41:52 +01:00 |
|
Simon Robertshaw
|
16ae9a9b59
|
Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias
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2011-09-10 19:37:33 +01:00 |
|
jacksonmj
|
5892c74595
|
Visual Studio fixes
|
2011-09-05 08:40:17 +08:00 |
|
Simon Robertshaw
|
456a8df31e
|
Convert Element
|
2011-09-03 14:41:07 +01:00 |
|
jacksonmj
|
d6d40f88d1
|
Fix crash when stickman goes through a portal
|
2011-09-02 18:39:15 +08:00 |
|
Simon Robertshaw
|
d84abca852
|
Improvements to CBNW and BIZR act as a dye
|
2011-08-30 13:44:18 +01:00 |
|
jacksonmj
|
a7ede2659a
|
Allow decoration layer to affect firework explosion colour
|
2011-08-30 19:34:28 +08:00 |
|
jacksonmj
|
e506934655
|
Always check bmap when creating particles
|
2011-08-30 19:34:28 +08:00 |
|
jacksonmj
|
df504330e2
|
Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
|
2011-08-30 19:34:28 +08:00 |
|
Simon Robertshaw
|
26269ff052
|
Added STOR, a block that can store a single particle and release when charged
|
2011-08-29 16:34:53 +01:00 |
|
Simon Robertshaw
|
9c458b8851
|
Some element interactions for CBNW and CO2, also fixes Gas only wall
|
2011-08-29 13:34:59 +01:00 |
|
jacksonmj
|
42cfb74c2b
|
Remove blocking walls from pmap
2.5% speed increase on a screen full of water
|
2011-08-27 18:37:03 +08:00 |
|
Simon Robertshaw
|
efc7565b6f
|
More stuff for CO2
|
2011-08-26 11:56:46 +01:00 |
|
Simon Robertshaw
|
caf0ee76e3
|
CO2, WIP
|
2011-08-25 23:06:05 +01:00 |
|
Simon Robertshaw
|
4421a92b59
|
Life diffusion for Acid
|
2011-08-25 22:18:42 +01:00 |
|
Simon Robertshaw
|
e06d68d63a
|
Finally, water puts out fire
|
2011-08-25 22:10:24 +01:00 |
|
Simon Robertshaw
|
ac6feec874
|
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
|
2011-08-22 01:02:27 +01:00 |
|
jacksonmj
|
75cb924bd9
|
Fix electrode when in replace mode or specific delete mode
Also fix bomb when SLALT != 0
|
2011-08-22 01:02:02 +01:00 |
|
jacksonmj
|
d32ae818dc
|
Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY
|
2011-08-21 02:37:26 +08:00 |
|
jacksonmj
|
5f8fba12c8
|
Change portal so that randomness never causes a particle to exit the same side it came in
|
2011-08-21 02:37:25 +08:00 |
|
jacksonmj
|
20aba663cd
|
Fix STKM_init_legs and leg/head colours in prerender_save
|
2011-08-21 02:37:25 +08:00 |
|
jacksonmj
|
a96afc863e
|
Stickman go through portals
|
2011-08-20 18:29:02 +08:00 |
|
Simon Robertshaw
|
ac4ffb8d5d
|
Fancy Coal effects
|
2011-08-19 17:53:56 +01:00 |
|
jacksonmj
|
961a393c7a
|
Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
|
2011-08-19 12:23:38 +01:00 |
|
jacksonmj
|
34abbcc84c
|
Prevent GBMB reacting with walls
|
2011-08-19 12:22:44 +01:00 |
|
Bryan Hoyle
|
53d2c2d42f
|
GBMB changes
|
2011-08-16 15:18:15 -04:00 |
|
Bryan Hoyle
|
e55e52c460
|
added gbmb which is an element that makes large amounts of gravity when it hits a particle
|
2011-08-16 14:39:50 -04:00 |
|
Bryan Hoyle
|
ca66525bea
|
I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000...
|
2011-08-12 12:25:16 -04:00 |
|
Bryan Hoyle
|
89605f3deb
|
More realistic H2/air burn temp
|
2011-08-12 12:21:24 -04:00 |
|
Bryan Hoyle
|
acebad0744
|
Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)
|
2011-08-12 12:18:41 -04:00 |
|
Bryan Hoyle
|
345c183ee3
|
Merge remote branch 'origin/master'
|
2011-08-12 12:08:12 -04:00 |
|
Bryan Hoyle
|
8824bcc609
|
Made wtrv cool down over 1000 C
|
2011-08-12 12:08:05 -04:00 |
|
savask
|
f1908bab0c
|
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
|
2011-08-12 23:01:01 +07:00 |
|
Bryan Hoyle
|
f5cb03d424
|
Realistic burn temp for O2 and H2 reaction ~~3200 Celcius
|
2011-08-12 11:56:52 -04:00 |
|
savask
|
d31b140f8e
|
Fixed my mistake in names.
|
2011-08-12 14:51:25 +07:00 |
|
savask
|
15dab3daad
|
Imporved walking in a gravity field.
|
2011-08-12 14:51:05 +07:00 |
|
savask
|
65c8e27538
|
New walking code (WIP)
|
2011-08-12 14:50:41 +07:00 |
|
savask
|
fd38838b51
|
Added a recoil when stick man is spawning.
|
2011-08-12 14:49:39 +07:00 |
|
savask
|
c37f3b1eba
|
New stick mans collisions code.
|
2011-08-12 14:49:20 +07:00 |
|
jacksonmj
|
2e323ea018
|
Update parts_lastActiveIndex when creating neut/phot
|
2011-08-11 07:38:56 +08:00 |
|
Simon Robertshaw
|
9b9d628374
|
Improvements to Wire
|
2011-08-08 14:57:32 +01:00 |
|
lieuwe
|
dd2d06425e
|
you can now charge WIRE with pscn and it'll create only one
electron.
|
2011-08-08 20:37:28 +08:00 |
|
lieuwe
|
b1b3fbbc20
|
added some metl->wire interaction, still working on wire->metl
|
2011-08-08 20:35:03 +08:00 |
|
lieuwe
|
8f92829aab
|
IT WOOOOOORKS :D (fixed WIRE logic.)
|
2011-08-08 20:32:53 +08:00 |
|
lieuwe
|
50c4bfd86d
|
Y U NO WORK. added logic for WIRE but it's not being called.
|
2011-08-08 20:32:04 +08:00 |
|