Commit Graph

154 Commits

Author SHA1 Message Date
Cate
c750e659a7 Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow. 2011-09-24 04:04:08 +08:00
Cate
026e613ac6 One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with. 2011-09-24 04:04:08 +08:00
Simon Robertshaw
24b4478136 Added Caustic gas, similar to acid, created with acid and water vapour 2011-09-23 12:48:24 +01:00
Cate
39525e6ef0 Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released. 2011-09-23 01:11:57 +08:00
Cate
3ac14d94e7 Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water. 2011-09-23 01:11:57 +08:00
Simon Robertshaw
c3d7f694f2 Make soap clean off decoration (opposite of BIZR) 2011-09-21 12:41:52 +01:00
Simon Robertshaw
16ae9a9b59 Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias 2011-09-10 19:37:33 +01:00
jacksonmj
5892c74595 Visual Studio fixes 2011-09-05 08:40:17 +08:00
Simon Robertshaw
456a8df31e Convert Element 2011-09-03 14:41:07 +01:00
jacksonmj
d6d40f88d1 Fix crash when stickman goes through a portal 2011-09-02 18:39:15 +08:00
Simon Robertshaw
d84abca852 Improvements to CBNW and BIZR act as a dye 2011-08-30 13:44:18 +01:00
jacksonmj
a7ede2659a Allow decoration layer to affect firework explosion colour 2011-08-30 19:34:28 +08:00
jacksonmj
e506934655 Always check bmap when creating particles 2011-08-30 19:34:28 +08:00
jacksonmj
df504330e2 Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex 2011-08-30 19:34:28 +08:00
Simon Robertshaw
26269ff052 Added STOR, a block that can store a single particle and release when charged 2011-08-29 16:34:53 +01:00
Simon Robertshaw
9c458b8851 Some element interactions for CBNW and CO2, also fixes Gas only wall 2011-08-29 13:34:59 +01:00
jacksonmj
42cfb74c2b Remove blocking walls from pmap
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Simon Robertshaw
efc7565b6f More stuff for CO2 2011-08-26 11:56:46 +01:00
Simon Robertshaw
caf0ee76e3 CO2, WIP 2011-08-25 23:06:05 +01:00
Simon Robertshaw
4421a92b59 Life diffusion for Acid 2011-08-25 22:18:42 +01:00
Simon Robertshaw
e06d68d63a Finally, water puts out fire 2011-08-25 22:10:24 +01:00
Simon Robertshaw
ac6feec874 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9 Fix electrode when in replace mode or specific delete mode
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
d32ae818dc Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY 2011-08-21 02:37:26 +08:00
jacksonmj
5f8fba12c8 Change portal so that randomness never causes a particle to exit the same side it came in 2011-08-21 02:37:25 +08:00
jacksonmj
20aba663cd Fix STKM_init_legs and leg/head colours in prerender_save 2011-08-21 02:37:25 +08:00
jacksonmj
a96afc863e Stickman go through portals 2011-08-20 18:29:02 +08:00
Simon Robertshaw
ac4ffb8d5d Fancy Coal effects 2011-08-19 17:53:56 +01:00
jacksonmj
961a393c7a Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
jacksonmj
34abbcc84c Prevent GBMB reacting with walls 2011-08-19 12:22:44 +01:00
Bryan Hoyle
53d2c2d42f GBMB changes 2011-08-16 15:18:15 -04:00
Bryan Hoyle
e55e52c460 added gbmb which is an element that makes large amounts of gravity when it hits a particle 2011-08-16 14:39:50 -04:00
Bryan Hoyle
ca66525bea I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000... 2011-08-12 12:25:16 -04:00
Bryan Hoyle
89605f3deb More realistic H2/air burn temp 2011-08-12 12:21:24 -04:00
Bryan Hoyle
acebad0744 Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility) 2011-08-12 12:18:41 -04:00
Bryan Hoyle
345c183ee3 Merge remote branch 'origin/master' 2011-08-12 12:08:12 -04:00
Bryan Hoyle
8824bcc609 Made wtrv cool down over 1000 C 2011-08-12 12:08:05 -04:00
savask
f1908bab0c Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-08-12 23:01:01 +07:00
Bryan Hoyle
f5cb03d424 Realistic burn temp for O2 and H2 reaction ~~3200 Celcius 2011-08-12 11:56:52 -04:00
savask
d31b140f8e Fixed my mistake in names. 2011-08-12 14:51:25 +07:00
savask
15dab3daad Imporved walking in a gravity field. 2011-08-12 14:51:05 +07:00
savask
65c8e27538 New walking code (WIP) 2011-08-12 14:50:41 +07:00
savask
fd38838b51 Added a recoil when stick man is spawning. 2011-08-12 14:49:39 +07:00
savask
c37f3b1eba New stick mans collisions code. 2011-08-12 14:49:20 +07:00
jacksonmj
2e323ea018 Update parts_lastActiveIndex when creating neut/phot 2011-08-11 07:38:56 +08:00
Simon Robertshaw
9b9d628374 Improvements to Wire 2011-08-08 14:57:32 +01:00
lieuwe
dd2d06425e you can now charge WIRE with pscn and it'll create only one
electron.
2011-08-08 20:37:28 +08:00
lieuwe
b1b3fbbc20 added some metl->wire interaction, still working on wire->metl 2011-08-08 20:35:03 +08:00
lieuwe
8f92829aab IT WOOOOOORKS :D (fixed WIRE logic.) 2011-08-08 20:32:53 +08:00
lieuwe
50c4bfd86d Y U NO WORK. added logic for WIRE but it's not being called. 2011-08-08 20:32:04 +08:00