Commit Graph

21 Commits

Author SHA1 Message Date
Tamás Bálint Misius
410dc71f42
Fix some deprecation warnings
Namely:

 - [[deprecated("Use DrawPixel/BlendPixel")]]
 - [[deprecated("Use DrawLine/BlendLine")]]
 - [[deprecated("Use DrawRect/BlendRect")]]
 - [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
2023-04-30 14:06:54 +02:00
Tamás Bálint Misius
f5cbc30d85
Fix some deprecation warnings
Namely:

 - [[deprecated("Use BlendTextOutline")]]
 - [[deprecated("Use BlendText")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use TextSize().X - 1 (yes this is very bad code eww)")]]
2023-04-29 15:50:34 +02:00
Tamás Bálint Misius
8f10210c77
Fix various unintended layout changes since 97.0
Also fix a few unused variable warnings.
2023-04-29 13:18:32 +02:00
mniip
9b9b0b794a Remove Graphics::vid, Graphics::textwidthx, Graphics::textsize 2023-04-12 19:21:37 +02:00
Tamás Bálint Misius
7629c98f22
Get rid of tiny callback classes, round No.1
I say round No.1 because I'm not sure if there are any left.
Hopefully there aren't.
2019-12-16 21:20:33 +01:00
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
ca792f12b5 misc compiler warning fixes (multiple compilers) 2017-02-20 19:14:50 -05:00
jacob1
a81a41b67f fix being able to change between box/line/flood fill while drawing (by releasing keys), a bunch of other extremely obscure fixes 2015-09-22 21:40:19 -04:00
jacob1
13a71b611a more tptmp mouse fixes, fix buttons and menusection buttons staying highlighted sometimes 2015-09-22 19:59:31 -04:00
jacob1
15537d4eff "Enabled" setting of button is now the old unused "Locked" setting of Components, also fix graphical bug with disabled buttons 2015-07-15 00:49:06 -04:00
jacob1
6a88e42580 Add tooltip when hovering over any kind of link sign 2015-06-27 20:44:48 -04:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
efd69b208d fix a ton more errors in the interface code, including all the -Wreorder ones 2015-01-16 19:58:39 -05:00
jacksonmj
236ff08da9 Fix some problems noted in http://www.viva64.com/en/b/0298/
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)

GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...

Notes on changes:

Graphics::textsize, Element_FRZW::Element_FRZW - typos

Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).

Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.

PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.

Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
mniip
bf908bbfbf Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions 2013-10-30 04:47:07 +04:00
jacob1
69961956bf fix ToolTips on split buttons not working correctly (button overrode them), fix tooltips displaying on disabled buttons 2013-06-07 20:13:18 -04:00
jacob1
94d21a1679 when called with no arguments, some tpt. functions will act as get functions (unfinished)
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14 23:50:26 -04:00
jacob1
07486c9885 drawtext_outline to fix unreadable infotips, tooltips fade in and out (more like old tpt) 2013-05-04 23:03:59 -04:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00