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The-Powder-Toy/src/gui/interface/Button.cpp
Tamás Bálint Misius 8f10210c77
Fix various unintended layout changes since 97.0
Also fix a few unused variable warnings.
2023-04-29 13:18:32 +02:00

228 lines
5.2 KiB
C++

#include "gui/interface/Button.h"
#include "gui/interface/Window.h"
#include "graphics/Graphics.h"
#include "Misc.h"
#include "Colour.h"
namespace ui {
Button::Button(Point position, Point size, String buttonText, String toolTip):
Component(position, size),
ButtonText(buttonText),
toolTip(toolTip),
isButtonDown(false),
isMouseInside(false),
isTogglable(false),
toggle(false)
{
TextPosition(ButtonText);
}
void Button::TextPosition(String ButtonText)
{
buttonDisplayText = ButtonText;
if(buttonDisplayText.length())
{
if (Graphics::TextSize(buttonDisplayText).X - 1 > Size.X - (Appearance.icon ? 22 : 0))
{
auto it = Graphics::TextFit(buttonDisplayText, Size.X - (Appearance.icon ? 38 : 22));
buttonDisplayText.erase(it, buttonDisplayText.end());
buttonDisplayText += "...";
}
}
Component::TextPosition(buttonDisplayText);
}
void Button::SetIcon(Icon icon)
{
Appearance.icon = icon;
TextPosition(ButtonText);
}
void Button::SetText(String buttonText)
{
ButtonText = buttonText;
TextPosition(ButtonText);
}
void Button::SetTogglable(bool togglable)
{
toggle = false;
isTogglable = togglable;
}
bool Button::GetTogglable()
{
return isTogglable;
}
bool Button::GetToggleState()
{
return toggle;
}
void Button::SetToggleState(bool state)
{
toggle = state;
}
void Button::Draw(const Point& screenPos)
{
if(!drawn)
{
TextPosition(ButtonText);
drawn = true;
}
Graphics * g = GetGraphics();
Point Position = screenPos;
ui::Colour bgColour(0, 0, 0);
ui::Colour textColour = Appearance.TextInactive;
ui::Colour borderColour = Appearance.BorderInactive;
ui::Colour backgroundColour = Appearance.BackgroundInactive;
if (Enabled)
{
if (isButtonDown || (isTogglable && toggle))
{
textColour = Appearance.TextActive;
borderColour = Appearance.BorderActive;
backgroundColour = Appearance.BackgroundActive;
}
else if (isMouseInside)
{
textColour = Appearance.TextHover;
borderColour = Appearance.BorderHover;
backgroundColour = Appearance.BackgroundHover;
}
else
{
textColour = Appearance.TextInactive;
borderColour = Appearance.BorderInactive;
backgroundColour = Appearance.BackgroundInactive;
}
}
else
{
textColour = Appearance.TextDisabled;
borderColour = Appearance.BorderDisabled;
backgroundColour = Appearance.BackgroundDisabled;
}
bgColour = Appearance.BackgroundInactive;
g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, backgroundColour.Red, backgroundColour.Green, backgroundColour.Blue, backgroundColour.Alpha);
if(Appearance.Border == 1)
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
else
{
if(Appearance.Border.Top)
g->draw_line(Position.X, Position.Y, Position.X+Size.X-1, Position.Y, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
if(Appearance.Border.Bottom)
g->draw_line(Position.X, Position.Y+Size.Y-1, Position.X+Size.X-1, Position.Y+Size.Y-1, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
if(Appearance.Border.Left)
g->draw_line(Position.X, Position.Y, Position.X, Position.Y+Size.Y-1, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
if(Appearance.Border.Right)
g->draw_line(Position.X+Size.X-1, Position.Y, Position.X+Size.X-1, Position.Y+Size.Y-1, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
}
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, textColour.Red, textColour.Green, textColour.Blue, textColour.Alpha);
bool iconInvert = (backgroundColour.Blue + (3*backgroundColour.Green) + (2*backgroundColour.Red))>544?true:false;
if(Appearance.icon)
{
if(Enabled)
g->draw_icon(Position.X+iconPosition.X, Position.Y+iconPosition.Y, Appearance.icon, 255, iconInvert);
else
g->draw_icon(Position.X+iconPosition.X, Position.Y+iconPosition.Y, Appearance.icon, 180, iconInvert);
}
}
void Button::OnMouseUnclick(int x, int y, unsigned int button)
{
if(button == 1)
{
if(isButtonDown)
{
if(isTogglable)
{
toggle = !toggle;
}
isButtonDown = false;
DoAction();
}
}
else if(button == 3)
{
if(isAltButtonDown)
{
isAltButtonDown = false;
DoAltAction();
}
}
}
void Button::OnMouseUp(int x, int y, unsigned int button)
{
// mouse was unclicked, reset variables in case the unclick happened outside
isButtonDown = false;
isAltButtonDown = false;
}
void Button::OnMouseClick(int x, int y, unsigned int button)
{
if(!Enabled)
return;
if(button == 1)
{
isButtonDown = true;
}
else if(button == 3)
{
isAltButtonDown = true;
}
}
void Button::OnMouseEnter(int x, int y)
{
isMouseInside = true;
if(!Enabled)
return;
if (actionCallback.mouseEnter)
actionCallback.mouseEnter();
}
void Button::OnMouseHover(int x, int y)
{
if(Enabled && toolTip.length()>0 && GetParentWindow())
{
GetParentWindow()->ToolTip(Position, toolTip);
}
}
void Button::OnMouseLeave(int x, int y)
{
isMouseInside = false;
isButtonDown = false;
}
void Button::DoAction()
{
if(!Enabled)
return;
if (actionCallback.action)
actionCallback.action();
}
void Button::DoAltAction()
{
if(!Enabled)
return;
if (actionCallback.altAction)
actionCallback.altAction();
}
} /* namespace ui */