jacksonmj
e055eb5893
Fix ETRD not conducting correctly to adjacent particles
2011-03-03 04:07:12 +08:00
Cracker64
20edfacae5
fix "water spark bounce"
2011-03-03 04:05:51 +08:00
Cracker64
4f4796b469
INST works with caps lock/replace mode, and fix some replace mode out of screen crashes.
2011-03-03 04:05:51 +08:00
Cracker64
13e90886c1
fix "water spark bounce"
2011-03-01 13:33:10 -05:00
Cracker64
30ceffa46d
INST works with caps lock/replace mode, and fix some replace mode out of screen crashes.
2011-02-28 19:48:53 -05:00
jacksonmj
57630e561d
Fix some potential crashes, better handling of empty server responses
2011-02-26 20:58:22 +00:00
jacksonmj
ded7bdf30d
Merge branch 'upstream' into dev
...
Conflicts:
src/main.c
2011-02-26 19:32:51 +00:00
Lieuwe
5387f235f9
python console
2011-02-26 11:49:23 +01:00
jacksonmj
a972644c4f
Fix ETRD not conducting correctly to adjacent particles
2011-02-24 19:24:37 +00:00
Simon
669a672b3d
Pretty transparent console
2011-02-24 18:04:08 +00:00
Simon
fd6f6c5406
WIND from cracker!
2011-02-24 17:11:05 +00:00
Cracker64
83d89ad4cd
rename drag to wind
2011-02-24 00:52:37 -05:00
Cracker64
bf24a26139
forgot powder.h, and renamed drag to wind
2011-02-24 00:51:09 -05:00
Cracker64
98a61e0e20
a drag tool!
2011-02-24 00:26:37 -05:00
Cracker64
a53d956d8d
transparent console....
2011-02-23 21:55:33 -05:00
Cracker64
879dd43e31
Fix GoL to not set gol2 on other things
2011-02-24 09:16:17 +08:00
jacksonmj
3011367eb0
Fix particles displaced by liquids moving to overlapping positions
2011-02-24 09:15:39 +08:00
jacksonmj
a64c202834
Fix lava freezing point
2011-02-24 09:15:39 +08:00
jacksonmj
71a6654c03
Fix particles displaced by liquids moving to overlapping positions
2011-02-24 00:57:13 +00:00
jacksonmj
7ecaa16362
Fix lava freezing point
2011-02-23 21:15:54 +00:00
Simon
1b9b1752a7
Switch life to ctype for, photons apparently use the GLOW ctype for something
2011-02-23 20:54:11 +00:00
Simon
5d4d815ad3
Fancier glow, now affected by Velocity, Pressure and Heat
2011-02-23 20:35:02 +00:00
Cracker64
cf80586ddc
Fix GoL to not set gol2 on other things
2011-02-23 13:33:36 -05:00
Simon
0028dc8431
Increase debug coords string buffer to prevent crashes
2011-02-23 17:15:25 +00:00
Cracker64
9b3c25227a
Reduce GoL lag
2011-02-24 01:04:43 +08:00
Cracker64
bdcc6e3fba
Reduce GoL lag
2011-02-22 20:55:50 -05:00
Cracker64
a8439f221e
updating
2011-02-22 20:55:09 -05:00
Simon
417b740d46
Make the help screen a bit cleaner
2011-02-22 17:51:51 +00:00
jacksonmj
c9725c6004
Merge branch 'upstream' into dev
...
Conflicts:
src/main.c
2011-02-22 15:18:04 +00:00
Simon
a84234dcd4
Improvement to scrolling menu
2011-02-22 00:51:01 +00:00
Simon
bb0b4e6802
UI improvements for elements menu
2011-02-21 17:57:17 +00:00
Simon
383eaff5b2
Sound and scripts are opt-in, to speed up loading and closing
2011-02-21 16:24:03 +00:00
Simon
064579c9e4
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-02-21 16:10:05 +00:00
jacksonmj
6f2965d0d0
Zoom key conflict with international keyboards
...
Change zoom key to only use keysym.sym, like all the other keyboard
controls. This may mean it is no longer the 'z' key on all
systems, but will prevent it conflicting with the
other keyboard controls.
2011-02-22 00:08:20 +08:00
jacksonmj
1419337374
Reduce overlap of HUD text when in debug/beta mode
...
Also reduce duplication of some HUD code
2011-02-22 00:08:20 +08:00
jacksonmj
dc35feeac9
Fix console preventing window from closing
2011-02-22 00:05:52 +08:00
jacksonmj
ac7eda80a5
Zoom key conflict with international keyboards
...
Change zoom key to only use keysym.sym, like all the other keyboard
controls. This may mean it is no longer the 'z' key on all
systems, but will prevent it conflicting with the
other keyboard controls.
2011-02-20 22:47:08 +00:00
jacksonmj
317ddab617
Reduce overlap of HUD text when in debug/beta mode
...
Also reduce duplication of some HUD code
2011-02-20 20:55:47 +00:00
jacksonmj
b3278cf888
Fix some compiler warnings
2011-02-20 20:46:26 +00:00
jacksonmj
1ae599d63e
Fix console preventing window from closing
2011-02-20 19:08:50 +00:00
Simon
9002a87d61
Notication of authentication improvement
2011-02-19 19:28:39 +00:00
Simon
1307af5c57
Fix saving of display mode from keys and fix persistent display
2011-02-19 18:59:07 +00:00
jacksonmj
e640e2dd42
Always save last display mode
2011-02-19 15:51:10 +00:00
jacksonmj
a2091ede76
Move reset code to own function
...
Also clear persistent view when loading a save or clearing the screen.
2011-02-19 15:41:44 +00:00
jacksonmj
72e6fdd9f6
Preventing creation of invalid types also prevented use of air/temp tools
2011-02-19 07:07:08 +08:00
jacksonmj
df8c13cc58
create_box improvements
...
Boxes now have sharp corners - they fill only the specified rectangle and not 1 pixel extra
on all sides.
2011-02-19 07:06:22 +08:00
jacksonmj
81ce5d74cc
Crash when element with invalid type is created
...
Generally due to an invalid ctype for clone.
2011-02-19 07:06:22 +08:00
jacksonmj
1b23302513
FLAG_STAGNANT usage lost during rewrite
2011-02-19 07:06:21 +08:00
jacksonmj
dab9f85024
Fix incorrect liquids movement
2011-02-19 07:06:21 +08:00
Cracker64
7c123cdb00
NEUT fixed to dust and fwrk reaction.
2011-02-19 07:04:54 +08:00
Cracker64
89b19bcbee
NEUT fixed to dust and fwrk reaction.
2011-02-17 19:03:14 -05:00
Cracker64
b08c37342b
Commands in signs, some don't fit
2011-02-14 20:32:01 -05:00
Simon
809289b13d
ALL GLORY TO THE SAVASK
2011-02-13 14:38:42 +00:00
Simon
e6ab5b0f36
Fix Clickable signs
2011-02-13 14:03:06 +00:00
Simon
b0b736d49e
Moved Gravity identifiers, added gravity mode and air mode to save format
2011-02-13 13:42:38 +00:00
jacksonmj
d57c5ef5e0
Visual Studio compatibility
...
Also fix two compiler warnings
2011-02-13 00:30:54 +00:00
Cracker64
e882dfecf9
update with latest
2011-02-10 19:46:34 -05:00
jacksonmj
457ceeff0a
BCLN and GOO advection fix
2011-02-09 17:19:48 +00:00
Simon
3de4d163a5
Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy
2011-02-09 15:56:30 +00:00
Cate
d5fe05d760
"Added Air modes using Gravitymode code"
2011-02-09 23:52:28 +08:00
jacksonmj
7c100f29c0
gol2 not resetting properly
...
Causes life to malfunction severely in some cases
2011-02-08 22:32:06 +00:00
jacksonmj
6bbc5328fc
Sound device not compulsory
2011-02-08 14:30:02 +00:00
jacksonmj
b85c29dee4
Prevent crashes in the event of ridiculous temperatures
2011-02-07 20:29:11 +00:00
jacksonmj
cb74b0bacf
Improve console element parsing
...
GOL, 34, 2x2 now work. Element types can no longer be referred to by
number, to remove ambiguity between type and particle number.
2011-02-07 17:13:31 +00:00
jacksonmj
29bd6e42f5
Correct some fancy mode graphics
2011-02-07 16:19:14 +00:00
jacksonmj
5fbb37ba60
Fix console particle number, coordinate parsing
2011-02-07 15:56:10 +00:00
jacksonmj
ee100cb4f0
Fix GoL deleting particle 0
2011-02-07 15:24:08 +00:00
jacksonmj
6749eb1960
More flood_parts fixes
...
kill_part needs to update photon map, otherwise delete_part keeps
deleting the same photon, leading to infinite flood_parts recursion.
2011-02-06 20:24:20 +00:00
Cracker64
30d86813fc
hidden menu shows up correctly
2011-02-06 13:29:37 -05:00
jacksonmj
e791e21c3e
Fix x,y not always updating and particle # not showing when BETA defined
2011-02-06 17:52:35 +00:00
Cracker64
9844636593
particle # shows up again
2011-02-06 12:50:04 -05:00
jacksonmj
b7e50f521c
Fix flood_parts crashes
...
Crashes due to infinite recursion in flood_parts, which seemed to be caused by
the pmap being incorrect.
2011-02-06 17:16:49 +00:00
FacialTurd
3a4b7f6983
Uninitialised pointer segfault if not previously logged in - jacksonmj
2011-02-06 04:41:48 -08:00
jacksonmj
21d0dd0ca2
Better text wrapping
2011-02-05 15:44:29 +00:00
jacksonmj
196ccd1e36
Uninitialised pointer segfault if not previously logged in
2011-02-04 20:53:15 +00:00
jacksonmj
2569d244d4
Merge branch 'upstream' into dev
...
Conflicts:
src/powder.c
2011-02-04 19:59:50 +00:00
Simon
0d863dce94
Nobody likes extra line breaks]
2011-02-04 12:17:24 +00:00
Simon
aef66fbfe3
Session checking on startup and compatibility fixes
2011-02-04 12:16:45 +00:00
Simon
dd5ca12223
We don't want any buffer overflow, especially when reading file and user input
2011-02-04 11:42:11 +00:00
Simon
9469a3b46a
Merge with cracker, also fix version
2011-02-04 10:24:35 +00:00
Cracker64
9064cabf28
merge jacksonmj's and much better string parsing because of a function i found.
2011-02-04 01:00:03 -05:00
Cracker64
1755f08e44
variables and if statements for scripts, GoL is glitchy for me, i don't know why
2011-02-03 16:38:58 -05:00
jacksonmj
d21d1f7ba5
Merge branch 'upstream' into dev
2011-02-03 18:47:23 +00:00
Simon
525a59e280
Fixes from cracker64, also lolsounds
2011-02-03 15:37:55 +00:00
jacksonmj
54caad7a69
Possible fix for liquids transferring spark through INSL
2011-02-03 12:04:11 +00:00
jacksonmj
8aaaae1daf
Make PTCT/NTCT cool down even when covered with spark
...
Also fix typo in update_PHOT
2011-02-03 00:08:56 +00:00
jacksonmj
5b1210714d
More fixes
...
Fix PHOT and FWRK.
Fix QRTZ conductivity (broken by removing PROP_CONDUCTS)
Add some things lost during rewrite: NTCT/PTCT not heated if INSL in the way;
boiling point varies with pressure.
2011-02-02 17:49:56 +00:00
Cracker64
db038e9643
HERE are the doubled memsets
2011-02-02 00:18:22 -05:00
Cracker64
2fb7c944cd
fix a few things, some memsets were doubled.
2011-02-02 00:15:57 -05:00
Cracker64
5383311cba
testing playing .wav files. lol sounds
2011-02-01 20:35:41 -05:00
jacksonmj
77bcac1a56
Small fixes
...
Fix nearest_part distance calculation
Rename air constants to avoid PLOSS clash with math.h
Prevent crashes due to bad lava ctype.
2011-02-01 16:06:48 +00:00
Cracker64
c558df240b
made set work with all of one type of a particle (set type dust deut) turns all dust into deut
2011-01-31 23:30:53 -05:00
Cracker64
fea297b2ac
Update with simon, and drawing SPRK on walls crash fix.
2011-01-31 22:53:32 -05:00
Simon
c78d4203ee
Small changes from cracker
2011-01-31 22:17:44 +00:00
Simon
b033a9655d
Fix for liquids - jacksonmj
2011-01-31 22:10:34 +00:00
jacksonmj
d52fa30a45
Attempt fix for liquids
2011-01-31 22:00:12 +00:00
Simon
5ec884993f
Fix login for non-elevated users
2011-01-31 20:25:27 +00:00
Cracker64
c1ca8bae29
merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them.
2011-01-31 13:12:29 -05:00
Simon
8363a21f23
ALL GLORY TO THE SAVASK
2011-01-31 16:54:13 +00:00
jacksonmj
5bf8755655
Console improvements
...
Can use x,y coordinates to specify which particle.
ctype now also accepts element names.
More sanity checking of input.
delete command added.
2011-01-31 16:36:40 +00:00
jacksonmj
363a3e38f1
Merge branch 'cracker64' into dev
...
Conflicts:
src/interface.c
src/main.c
2011-01-31 14:05:05 +00:00
Cracker64
3babc0586c
stupid git, didn't take description change
2011-01-31 00:49:50 -05:00
Cracker64
b7f768e4b3
Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj.
2011-01-31 00:12:47 -05:00
jacksonmj
cdd7399cc1
Make console recognise element names
2011-01-31 02:42:34 +00:00
jacksonmj
f85ef31b1f
Merge branch 'upstream' into dev
2011-01-31 02:25:55 +00:00
Simon
61292f5355
Fix bugs with console.
2011-01-30 23:20:12 +00:00
Cracker64
6aaa9e78cd
possible fix from jacksonmj, cursor gets set to end while changing commands with up/down
2011-01-30 18:15:53 -05:00
jacksonmj
e2b916a91f
Console segfault fix
...
ed.str is deallocated when console_ui returns. Dereferencing the
returned pointer to ed.str therefore results in bad things.
2011-01-30 22:37:59 +00:00
jacksonmj
f97990fedd
Merge branch 'upstream' into dev
2011-01-30 22:36:15 +00:00
Cracker64
8ed2947b4c
update with latest
2011-01-30 16:46:50 -05:00
Simon
bcbcb0063b
Command buffer, limit is 9, I think
2011-01-30 21:38:24 +00:00
Simon
c6db32f829
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-01-30 20:11:10 +00:00
Simon
8510421b37
Merge with crackers console
2011-01-30 20:05:47 +00:00
Cracker64
fcf958da21
added 'load' command, and a basic error message.
2011-01-30 15:00:54 -05:00
Cracker64
e18337a70a
Added a console! it is pretty self explanitory
2011-01-30 01:23:24 -05:00
FacialTurd
d61efca4e5
Missing header for CM_COUNT
2011-01-29 09:42:01 -08:00
Simon
7522e95a9d
Missing file, also fix cmode saving
2011-01-29 12:19:48 +00:00
Simon
f391b896d4
Use Sessions instead of saving password
2011-01-29 12:16:13 +00:00
jacksonmj
5d34cae2e4
Consistent use of NGOL, better NSCN description
2011-01-29 11:20:34 +00:00
jacksonmj
9938378c0d
Merge remote branch 'cracker64' into dev
...
Conflicts:
includes/element.h
includes/powder.h
src/elements/firw.c
src/elements/legacy.c
src/elements/phot.c
src/elements/sprk.c
src/graphics.c
src/main.c
src/powder.c
2011-01-29 10:50:43 +00:00
Cracker64
4b5337c03a
finally fixed visual studio compiling, yay
2011-01-28 21:57:20 -05:00
Cracker64
01304db892
fix some visual studio issues.
2011-01-28 20:53:02 -05:00
Cracker64
964ecf2ecf
Other things overwritten, and changes from jacksonmj
2011-01-28 20:13:29 -05:00
Cracker64
880ed33fc7
oops, silly copy file, and fixed the new GoL from simon's fail merging.
2011-01-28 19:58:54 -05:00
Cracker64
bcea95c5ca
update to latest
2011-01-28 18:54:50 -05:00
jacksonmj
fe033ce859
INWR should cool after being sparked; and correct function parameters
...
Also correct grule size and replicate existing freezing point behaviour for lava
with strange ctypes.
2011-01-28 23:14:46 +00:00
jacksonmj
a5ff51f5a5
Restore cracker64 changes overwritten by merge
2011-01-28 21:46:40 +00:00
Simon
079d35f1a0
Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy
2011-01-28 19:56:44 +00:00
jacksonmj
bdfbc7c409
Change include file for element update functions
2011-01-28 19:36:26 +00:00
jacksonmj
2654996599
Fix disappearing WTRV
...
If water is sparked then quickly heated past 100C, the resulting
WTRV will disappear after a few frames.
2011-01-27 22:38:47 +00:00
Simon
e9ae32b0cc
Merge with jacksonmj, Warning: potential for lot of bugs
2011-01-27 20:32:34 +00:00
jacksonmj
58a700fbb0
Fix SIGFPE when opening creations with exactly 50 up/down votes
...
Only occurs on optimised (using $(OFLAGS) in Makefile) builds
2011-01-23 15:40:01 +00:00
Cracker64
60d3f0047b
quartz shouldn't have prop_conducts, and fixed visual studio compiling
2011-01-20 14:10:34 -05:00
Cracker64
e7f2eb92c5
ctrl-'=' will reset sparks
2011-01-19 17:56:55 -05:00
Cracker64
b25a6ecd59
some photon fixes, and better resets on reload/clear
2011-01-19 16:24:54 -05:00
Cracker64
1b35811bd4
revert all limit changes, a little too glitchy, can be done later when current limit is reached.
2011-01-19 14:25:56 -05:00
Cracker64
ff01973658
made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
2011-01-19 13:48:59 -05:00
Cracker64
5c65d69dac
missed some bitshifts, which caused a few glitches. Everything seems normal
2011-01-18 00:45:14 -05:00
Cracker64
e1eeaf9e9a
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
2011-01-17 19:11:30 -05:00
Cracker64
926450a9a3
more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
2011-01-16 20:54:41 -05:00
Cracker64
db5bb618c1
fix loading of old GoL saves, and fix wall crash
2011-01-16 13:54:36 -05:00
Cracker64
b1e09d4216
Made GoL code work with more advanced rules with different life states, giving more interesting rules.
2011-01-16 01:29:49 -05:00
jacksonmj
c5670d39c1
Misc small fixes and tidyup
2011-01-15 20:21:22 +00:00
jacksonmj
de58e9a2e7
Fix E-hole
...
Was broken for powders by fixing fast moving particles going through obstacles.
For gasses, was broken in upstream.
2011-01-15 17:01:20 +00:00
jacksonmj
1833be451f
Merge branch 'cracker64' into dev
...
Conflicts:
includes/powder.h
src/graphics.c
src/main.c
src/powder.c
2011-01-15 16:23:51 +00:00
jacksonmj
c7213127e5
Temporarily undo photon reflection fix (causes inaccuracies).
2011-01-15 15:36:42 +00:00
jacksonmj
42d7b56602
Attempt fix for some cases of fast particles going through obstacles
...
Also change direction_to_map again, to revert to original version
(which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies)
for refraction.
2011-01-15 15:25:39 +00:00
Cracker64
2d79fa5cfe
fix photon causing infinite sparks
2011-01-14 21:23:23 -05:00
Cracker64
e33fb40e2d
oops, didn't need the floodfill thing there.
2011-01-14 11:05:08 -05:00
Cracker64
b673be0ac2
a fix so photons can be deleted and show up on HUD :)
2011-01-14 00:29:32 -05:00