Simon Robertshaw
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9abe51526c
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Move all GUI source files into gui/
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2013-03-22 14:14:17 +00:00 |
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Simon Robertshaw
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73b6ff4efb
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Use VideoBuffer in place of thumbnail
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2013-03-15 12:59:55 +00:00 |
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jacob1
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037618e6f8
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remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
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2013-03-06 12:05:59 -05:00 |
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jacob1
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5c59b9d6cb
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don't render fire on stamps (reduces lag)
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2012-10-05 15:49:54 +01:00 |
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Simon Robertshaw
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3b2f4d59fc
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Better fire rendering for saves
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2012-09-14 23:53:58 +01:00 |
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Simon Robertshaw
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92f3ad5814
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Black decorations only in thumbnails
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2012-08-28 15:53:07 +01:00 |
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Simon Robertshaw
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0ca680f4c8
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Enable decorations in renderer for local save items, disable for server save previews.
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2012-08-27 13:32:17 +01:00 |
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Simon Robertshaw
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ebc4116675
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Disable decorations when rendering saves
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2012-08-26 16:37:17 +01:00 |
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Simon Robertshaw
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074dcd0b42
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Precompile some headers. Fix sconscript to prevent recompiling everything
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2012-08-13 15:43:57 +01:00 |
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Simon Robertshaw
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8ca27520a4
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Use forward declarations more to avoid excessive includes
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2012-08-12 22:32:57 +01:00 |
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Simon Robertshaw
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aa774771a0
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Collapse gamesave to save space in memory
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2012-07-28 02:23:21 +01:00 |
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Simon Robertshaw
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5befe5c25f
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Local file browser + some more interesting things like Progress bar UI component
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2012-07-27 20:06:17 +01:00 |
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Simon Robertshaw
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2b4ec99894
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Use two functions for renderer drawing instead of several, fix alignment with Zoom Window border
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2012-07-19 16:37:56 +01:00 |
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Simon Robertshaw
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adc9cc0816
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Move graphics into seperate folder
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2012-07-06 16:06:26 +01:00 |
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Simon Robertshaw
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694a6ed4f2
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Ammend to previous commit - the issue was not with smaller saves, but the accumulation of rendered particles on the framebuffer - fixed by clearing the fbo and pbo before rendering
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2012-06-25 22:34:04 +01:00 |
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Simon Robertshaw
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2ffb45581f
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SaveRenderer working on OpenGL - doesn't seem to work with small saves though
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2012-06-25 22:26:53 +01:00 |
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Simon Robertshaw
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dacb774ae0
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Resizable window when using OpenGL interface
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2012-06-25 16:10:40 +01:00 |
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Simon Robertshaw
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550f6e28e0
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Stage 1 of update process completed
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2012-06-21 15:49:32 +01:00 |
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Bryan Hoyle
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3b29a74767
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fixes to code and a option for opengl building for release
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2012-06-20 15:05:25 -04:00 |
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Bryan Hoyle
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c775126272
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Merging
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2012-06-20 14:45:06 -04:00 |
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Simon Robertshaw
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09758b9152
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SaveRenderer returns a placeholder thumbnail in case of OpenGL
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2012-06-20 19:43:03 +01:00 |
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Bryan Hoyle
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e5e638448c
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remove some debugging
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2012-06-20 14:42:42 -04:00 |
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Bryan Hoyle
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b35255b722
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Renders an X in place of save icons, atm.
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2012-06-20 14:25:41 -04:00 |
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Bryan Hoyle
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c9f837f21d
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Opengl can open saves now, just need to get it to render accurately later
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2012-06-20 14:23:22 -04:00 |
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Simon Robertshaw
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6f814528fc
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Correct save reloading, add Vac and NGrav tools
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2012-06-12 15:37:46 +01:00 |
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Simon Robertshaw
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0ee1e1875d
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Load save data when showing the save preview
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2012-06-08 22:04:14 +01:00 |
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Simon Robertshaw
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2e48fc6115
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'No Image' icon when save rendering fails
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2012-06-06 01:54:27 +01:00 |
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Simon Robertshaw
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8fae7dbade
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Saving and loading at position, yuse exceptions for parsing saves
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2012-06-06 01:46:13 +01:00 |
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Simon Robertshaw
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49dafbfd26
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
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Simon Robertshaw
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838a612026
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Use a single instance of a background simulation for thumbnail rendering
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2012-04-03 17:08:56 +01:00 |
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