The-Powder-Toy/src/simulation/SaveRenderer.cpp

73 lines
1.3 KiB
C++

/*
* SaveRenderer.cpp
*
* Created on: Apr 3, 2012
* Author: Simon
*/
#include "SaveRenderer.h"
#include "Graphics.h"
#include "Simulation.h"
#include "Renderer.h"
#include "SaveLoader.h"
SaveRenderer::SaveRenderer(){
g = new Graphics();
sim = new Simulation();
ren = new Renderer(g, sim);
}
Thumbnail * SaveRenderer::Render(GameSave * save)
{
Thumbnail * tempThumb = NULL;
int width, height;
width = save->width/CELL;
height = save->height/CELL;
pixel * pData = NULL;
pixel * dst;
pixel * src = g->vid;
g->Clear();
sim->clear_sim();
if(sim->Load(save))
goto finish;
ren->render_parts();
dst = pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL)));
for(int i = 0; i < height*CELL; i++)
{
memcpy(dst, src, (width*CELL)*PIXELSIZE);
dst+=(width*CELL);///PIXELSIZE;
src+=XRES+BARSIZE;
}
tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
finish:
if(pData)
free(pData);
return tempThumb;
}
Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
{
GameSave * tempSave;
try {
tempSave = new GameSave((char*)saveData, dataSize);
} catch (exception & e) {
return NULL;
}
Thumbnail * thumb = Render(tempSave);
delete tempSave;
return thumb;
}
SaveRenderer::~SaveRenderer() {
// TODO Auto-generated destructor stub
}