Simon Robertshaw
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8f91f948c1
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Generate fire/plasma gradients at runtime, makes editing easier
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2011-10-24 17:20:18 +01:00 |
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Simon Robertshaw
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66fd41673b
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Fix compilation for Non-OpenGL builds
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2011-10-23 17:37:24 +01:00 |
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Simon Robertshaw
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1c7b9d9949
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Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
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2011-10-23 13:52:26 +01:00 |
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Simon Robertshaw
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09d3cacf9c
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Implement Blur mode and embed shaders
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2011-10-20 16:28:49 +01:00 |
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Simon Robertshaw
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29efbcaa3a
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Glow, Fire, Smoke, blob and flat particle effects in OpenGL
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2011-10-20 00:34:31 +01:00 |
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Simon Robertshaw
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7a62500eb3
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Implement remaining graphics functions for particles
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2011-10-12 18:40:00 +01:00 |
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Simon Robertshaw
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2cf9ef60aa
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Implement more particle graphics
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2011-10-12 12:37:04 +01:00 |
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Simon Robertshaw
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fd71675b69
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Add missing file from previous commit
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2011-10-10 23:59:44 +01:00 |
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Simon Robertshaw
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2901eefa32
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Smoke Graphics
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2011-10-10 22:01:10 +01:00 |
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Simon Robertshaw
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fd7120425d
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Changes to QRTZ scattering
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2011-10-01 18:18:53 +01:00 |
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Simon Robertshaw
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218c14c5ea
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Better scattering for QRTZ
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2011-10-01 17:59:52 +01:00 |
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jacksonmj
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203db57e57
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Prevent segfault with high tmp values for pipe
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2011-09-30 14:16:48 +01:00 |
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Simon Robertshaw
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311d3ef6c1
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Added crappy scattering for qrtz
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2011-09-29 23:14:36 +01:00 |
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Cate
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c750e659a7
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Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
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2011-09-24 04:04:08 +08:00 |
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Cate
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026e613ac6
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One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
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2011-09-24 04:04:08 +08:00 |
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Simon Robertshaw
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24b4478136
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Added Caustic gas, similar to acid, created with acid and water vapour
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2011-09-23 12:48:24 +01:00 |
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Cate
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39525e6ef0
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Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
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2011-09-23 01:11:57 +08:00 |
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Cate
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3ac14d94e7
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Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water.
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2011-09-23 01:11:57 +08:00 |
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Simon Robertshaw
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c3d7f694f2
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Make soap clean off decoration (opposite of BIZR)
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2011-09-21 12:41:52 +01:00 |
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Simon Robertshaw
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16ae9a9b59
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Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias
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2011-09-10 19:37:33 +01:00 |
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jacksonmj
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5892c74595
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Visual Studio fixes
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2011-09-05 08:40:17 +08:00 |
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Simon Robertshaw
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456a8df31e
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Convert Element
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2011-09-03 14:41:07 +01:00 |
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jacksonmj
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d6d40f88d1
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Fix crash when stickman goes through a portal
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2011-09-02 18:39:15 +08:00 |
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Simon Robertshaw
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d84abca852
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Improvements to CBNW and BIZR act as a dye
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2011-08-30 13:44:18 +01:00 |
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jacksonmj
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a7ede2659a
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Allow decoration layer to affect firework explosion colour
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2011-08-30 19:34:28 +08:00 |
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jacksonmj
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e506934655
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Always check bmap when creating particles
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2011-08-30 19:34:28 +08:00 |
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jacksonmj
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df504330e2
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Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
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2011-08-30 19:34:28 +08:00 |
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Simon Robertshaw
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26269ff052
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Added STOR, a block that can store a single particle and release when charged
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2011-08-29 16:34:53 +01:00 |
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Simon Robertshaw
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9c458b8851
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Some element interactions for CBNW and CO2, also fixes Gas only wall
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2011-08-29 13:34:59 +01:00 |
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jacksonmj
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42cfb74c2b
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Remove blocking walls from pmap
2.5% speed increase on a screen full of water
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2011-08-27 18:37:03 +08:00 |
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Simon Robertshaw
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efc7565b6f
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More stuff for CO2
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2011-08-26 11:56:46 +01:00 |
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Simon Robertshaw
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caf0ee76e3
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CO2, WIP
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2011-08-25 23:06:05 +01:00 |
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Simon Robertshaw
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4421a92b59
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Life diffusion for Acid
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2011-08-25 22:18:42 +01:00 |
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Simon Robertshaw
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e06d68d63a
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Finally, water puts out fire
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2011-08-25 22:10:24 +01:00 |
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Simon Robertshaw
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ac6feec874
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-22 01:02:27 +01:00 |
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jacksonmj
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75cb924bd9
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Fix electrode when in replace mode or specific delete mode
Also fix bomb when SLALT != 0
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2011-08-22 01:02:02 +01:00 |
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jacksonmj
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d32ae818dc
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Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY
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2011-08-21 02:37:26 +08:00 |
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jacksonmj
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5f8fba12c8
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Change portal so that randomness never causes a particle to exit the same side it came in
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2011-08-21 02:37:25 +08:00 |
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jacksonmj
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20aba663cd
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Fix STKM_init_legs and leg/head colours in prerender_save
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2011-08-21 02:37:25 +08:00 |
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jacksonmj
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a96afc863e
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Stickman go through portals
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2011-08-20 18:29:02 +08:00 |
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Simon Robertshaw
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ac4ffb8d5d
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Fancy Coal effects
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2011-08-19 17:53:56 +01:00 |
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jacksonmj
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961a393c7a
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Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
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2011-08-19 12:23:38 +01:00 |
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jacksonmj
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34abbcc84c
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Prevent GBMB reacting with walls
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2011-08-19 12:22:44 +01:00 |
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Bryan Hoyle
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53d2c2d42f
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GBMB changes
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2011-08-16 15:18:15 -04:00 |
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Bryan Hoyle
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e55e52c460
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added gbmb which is an element that makes large amounts of gravity when it hits a particle
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2011-08-16 14:39:50 -04:00 |
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Bryan Hoyle
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ca66525bea
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I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000...
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2011-08-12 12:25:16 -04:00 |
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Bryan Hoyle
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89605f3deb
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More realistic H2/air burn temp
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2011-08-12 12:21:24 -04:00 |
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Bryan Hoyle
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acebad0744
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Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)
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2011-08-12 12:18:41 -04:00 |
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Bryan Hoyle
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345c183ee3
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Merge remote branch 'origin/master'
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2011-08-12 12:08:12 -04:00 |
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Bryan Hoyle
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8824bcc609
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Made wtrv cool down over 1000 C
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2011-08-12 12:08:05 -04:00 |
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