Commit Graph

361 Commits

Author SHA1 Message Date
jacksonmj
e675fb3cc1 Fix crash with negative lava ctype
E.g. "set type prti lava"
2011-05-14 13:44:44 +01:00
jacksonmj
7fe99f3210 Pass decorations to saving functions (doesn't actually save yet) 2011-05-14 13:44:02 +01:00
jacksonmj
cbfc73d8d6 Turn WIND into a tool 2011-05-14 13:43:51 +01:00
jacksonmj
26dbf70709 Fix overlapping particles 2011-05-14 13:39:40 +01:00
jacksonmj
882a839205 Fix high speed photons when reflecting near glass 2011-05-14 13:39:14 +01:00
Simon Robertshaw
fa54c005b2 Use properties for life decrement/kill 2011-05-14 13:38:52 +01:00
Simon Robertshaw
73f2f9f57f fix neutron cloning 2011-05-14 13:34:06 +01:00
Simon Robertshaw
16f014b06a Move wall drawing to graphics.c 2011-05-14 13:28:02 +01:00
Simon Robertshaw
33eb485c9f Revert "-a"
This reverts commit 550d270af2.
2011-05-14 13:09:46 +01:00
Simon Robertshaw
550d270af2 -a 2011-05-14 13:02:36 +01:00
Cracker64
59bd280fad ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely. 2011-05-05 20:38:30 +01:00
jacksonmj
b5a334c2af Improve piling of powders 2011-05-05 20:36:14 +01:00
jacksonmj
a7b5718c6a Fixes for previous commit
Previous commit caused buggy movement in walls
2011-05-05 20:33:42 +01:00
jacksonmj
ddaed2ad69 Slight speed improvement for liquids and powders 2011-05-05 20:33:09 +01:00
jacksonmj
7543a3d05e Fix plut lava
type already set to ctype and ctype already cleared, whoops.
2011-05-05 20:31:46 +01:00
savask
3ea306cc77 Some changes to soap. 2011-05-05 20:24:21 +01:00
Simon Robertshaw
5aefd0cb01 Initial soap commit 2011-05-05 20:14:35 +01:00
Simon Robertshaw
981e17927b Fix BMTL and gravity breaking 2011-04-26 16:57:04 +01:00
Simon Robertshaw
06c0949beb Gravity breaks elements like pressure does (Doesn't work for broken metal and needs tweaking a little) 2011-04-26 16:46:57 +01:00
Simon Robertshaw
b26648e6ae Fix pause with gravity and test deuterium improvements 2011-04-25 20:41:45 +01:00
jacksonmj
3bfa39ecf3 Fix crash when setting fan direction with caps lock on 2011-04-23 07:52:59 +08:00
Simon Robertshaw
13ff21bb22 Gravitaaaay (Needs tweeking for performance) 2011-04-22 17:06:09 +01:00
jacksonmj
d6a28b6427 Use malloc in transform_save
Should fix crashes on Windows caused by stack overflow
2011-04-16 17:26:07 +01:00
Simon
767d73c5fc astyle 2011-04-08 11:09:42 +01:00
Simon
922befd844 Fix O2 and H2 files, also fix zero life death 2011-04-04 16:40:22 +01:00
jacksonmj
4d80abc399 Fix neutrons crash
Also fix neutrons causing unwanted movement of parts[0]
2011-04-04 16:12:52 +01:00
Simon
651208c5fb Prevent dust residue from FWRK
Conflicts:

	src/powder.c
2011-04-04 16:09:05 +01:00
Simon
b7a004986f A cracker commit with some nice comments 2011-03-30 18:57:49 +01:00
Cracker64
53bc3b817d QRTZ grow changes, uses ctype. 2011-03-29 18:25:11 +01:00
Simon
82d0d63be9 Awesome QRTZ from Cate 2011-03-24 20:06:22 +00:00
Simon
3ab47ae9d7 Effects for PRTO and PRTI 2011-03-24 19:41:45 +00:00
Simon
fe90c86fa1 SING pops when it runs out of life 2011-03-24 15:47:44 +00:00
Simon
7d56b33589 Fix some WIND bugs 2011-03-22 17:14:45 +00:00
Simon
cf4572ec5f Fixes from jacksonmj 2011-03-22 16:15:41 +00:00
jacksonmj
df27f8420d Fix crash when trying to move to invalid co-ordinates 2011-03-21 16:26:58 +00:00
jacksonmj
f316b1fdb9 Remove redundant rotate/invert code and correct rotation direction 2011-03-18 20:14:19 +00:00
jacksonmj
d46a3bdcb0 Better rotation and inversion, also does single pixel translation 2011-03-18 19:33:38 +00:00
jacksonmj
1802c160c4 Remove code to delete SPAWN when stickman produced
Code doesn't actually do anything in official source, due to operator
precedence and lack of brackets.
2011-03-18 00:26:12 +00:00
jacksonmj
3b3a173dc9 Remove neutrons from pmap 2011-03-17 21:42:07 +00:00
jacksonmj
0208410952 flood_parts uninitialised variable 2011-03-16 11:39:31 +00:00
Cracker64
20edfacae5 fix "water spark bounce" 2011-03-03 04:05:51 +08:00
Cracker64
4f4796b469 INST works with caps lock/replace mode, and fix some replace mode out of screen crashes. 2011-03-03 04:05:51 +08:00
Cracker64
13e90886c1 fix "water spark bounce" 2011-03-01 13:33:10 -05:00
Cracker64
30ceffa46d INST works with caps lock/replace mode, and fix some replace mode out of screen crashes. 2011-02-28 19:48:53 -05:00
jacksonmj
ded7bdf30d Merge branch 'upstream' into dev
Conflicts:
	src/main.c
2011-02-26 19:32:51 +00:00
Simon
fd6f6c5406 WIND from cracker! 2011-02-24 17:11:05 +00:00
Cracker64
83d89ad4cd rename drag to wind 2011-02-24 00:52:37 -05:00
Cracker64
98a61e0e20 a drag tool! 2011-02-24 00:26:37 -05:00
Cracker64
879dd43e31 Fix GoL to not set gol2 on other things 2011-02-24 09:16:17 +08:00
jacksonmj
3011367eb0 Fix particles displaced by liquids moving to overlapping positions 2011-02-24 09:15:39 +08:00
jacksonmj
a64c202834 Fix lava freezing point 2011-02-24 09:15:39 +08:00
jacksonmj
71a6654c03 Fix particles displaced by liquids moving to overlapping positions 2011-02-24 00:57:13 +00:00
jacksonmj
7ecaa16362 Fix lava freezing point 2011-02-23 21:15:54 +00:00
Cracker64
cf80586ddc Fix GoL to not set gol2 on other things 2011-02-23 13:33:36 -05:00
Cracker64
9b3c25227a Reduce GoL lag 2011-02-24 01:04:43 +08:00
Cracker64
bdcc6e3fba Reduce GoL lag 2011-02-22 20:55:50 -05:00
Cracker64
a8439f221e updating 2011-02-22 20:55:09 -05:00
jacksonmj
b3278cf888 Fix some compiler warnings 2011-02-20 20:46:26 +00:00
jacksonmj
72e6fdd9f6 Preventing creation of invalid types also prevented use of air/temp tools 2011-02-19 07:07:08 +08:00
jacksonmj
df8c13cc58 create_box improvements
Boxes now have sharp corners - they fill only the specified rectangle and not 1 pixel extra
on all sides.
2011-02-19 07:06:22 +08:00
jacksonmj
81ce5d74cc Crash when element with invalid type is created
Generally due to an invalid ctype for clone.
2011-02-19 07:06:22 +08:00
jacksonmj
1b23302513 FLAG_STAGNANT usage lost during rewrite 2011-02-19 07:06:21 +08:00
jacksonmj
dab9f85024 Fix incorrect liquids movement 2011-02-19 07:06:21 +08:00
jacksonmj
914cf28fa7 create_box improvements
Boxes now have sharp corners - they fill only the specified rectangle and not 1 pixel extra
on all sides.
2011-02-16 21:22:39 +00:00
jacksonmj
29a63795dd Preventing creation of invalid types also prevented use of air/temp tools 2011-02-16 20:56:43 +00:00
jacksonmj
7ef2363f90 Crash when element with invalid type is created
Generally due to an invalid ctype for clone.
2011-02-15 22:24:29 +00:00
jacksonmj
8c531c5286 FLAG_STAGNANT usage lost during rewrite 2011-02-13 21:59:45 +00:00
jacksonmj
99be47c8bd Fix incorrect liquids movement 2011-02-13 21:43:19 +00:00
Simon
b0b736d49e Moved Gravity identifiers, added gravity mode and air mode to save format 2011-02-13 13:42:38 +00:00
jacksonmj
d57c5ef5e0 Visual Studio compatibility
Also fix two compiler warnings
2011-02-13 00:30:54 +00:00
Cracker64
e882dfecf9 update with latest 2011-02-10 19:46:34 -05:00
Simon
3de4d163a5 Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy 2011-02-09 15:56:30 +00:00
Cate
d5fe05d760 "Added Air modes using Gravitymode code" 2011-02-09 23:52:28 +08:00
jacksonmj
7c100f29c0 gol2 not resetting properly
Causes life to malfunction severely in some cases
2011-02-08 22:32:06 +00:00
jacksonmj
ee100cb4f0 Fix GoL deleting particle 0 2011-02-07 15:24:08 +00:00
jacksonmj
6749eb1960 More flood_parts fixes
kill_part needs to update photon map, otherwise delete_part keeps
deleting the same photon, leading to infinite flood_parts recursion.
2011-02-06 20:24:20 +00:00
jacksonmj
b7e50f521c Fix flood_parts crashes
Crashes due to infinite recursion in flood_parts, which seemed to be caused by
the pmap being incorrect.
2011-02-06 17:16:49 +00:00
Cracker64
9064cabf28 merge jacksonmj's and much better string parsing because of a function i found. 2011-02-04 01:00:03 -05:00
jacksonmj
d21d1f7ba5 Merge branch 'upstream' into dev 2011-02-03 18:47:23 +00:00
jacksonmj
54caad7a69 Possible fix for liquids transferring spark through INSL 2011-02-03 12:04:11 +00:00
jacksonmj
5b1210714d More fixes
Fix PHOT and FWRK.
Fix QRTZ conductivity (broken by removing PROP_CONDUCTS)
Add some things lost during rewrite: NTCT/PTCT not heated if INSL in the way;
boiling point varies with pressure.
2011-02-02 17:49:56 +00:00
jacksonmj
77bcac1a56 Small fixes
Fix nearest_part distance calculation
Rename air constants to avoid PLOSS clash with math.h
Prevent crashes due to bad lava ctype.
2011-02-01 16:06:48 +00:00
Cracker64
c558df240b made set work with all of one type of a particle (set type dust deut) turns all dust into deut 2011-01-31 23:30:53 -05:00
Cracker64
fea297b2ac Update with simon, and drawing SPRK on walls crash fix. 2011-01-31 22:53:32 -05:00
jacksonmj
d52fa30a45 Attempt fix for liquids 2011-01-31 22:00:12 +00:00
Cracker64
8ed2947b4c update with latest 2011-01-30 16:46:50 -05:00
jacksonmj
5d34cae2e4 Consistent use of NGOL, better NSCN description 2011-01-29 11:20:34 +00:00
jacksonmj
9938378c0d Merge remote branch 'cracker64' into dev
Conflicts:
	includes/element.h
	includes/powder.h
	src/elements/firw.c
	src/elements/legacy.c
	src/elements/phot.c
	src/elements/sprk.c
	src/graphics.c
	src/main.c
	src/powder.c
2011-01-29 10:50:43 +00:00
Cracker64
964ecf2ecf Other things overwritten, and changes from jacksonmj 2011-01-28 20:13:29 -05:00
Cracker64
880ed33fc7 oops, silly copy file, and fixed the new GoL from simon's fail merging. 2011-01-28 19:58:54 -05:00
Cracker64
bcea95c5ca update to latest 2011-01-28 18:54:50 -05:00
jacksonmj
fe033ce859 INWR should cool after being sparked; and correct function parameters
Also correct grule size and replicate existing freezing point behaviour for lava
with strange ctypes.
2011-01-28 23:14:46 +00:00
jacksonmj
a5ff51f5a5 Restore cracker64 changes overwritten by merge 2011-01-28 21:46:40 +00:00
jacksonmj
2654996599 Fix disappearing WTRV
If water is sparked then quickly heated past 100C, the resulting
WTRV will disappear after a few frames.
2011-01-27 22:38:47 +00:00
Cracker64
60d3f0047b quartz shouldn't have prop_conducts, and fixed visual studio compiling 2011-01-20 14:10:34 -05:00
Cracker64
b25a6ecd59 some photon fixes, and better resets on reload/clear 2011-01-19 16:24:54 -05:00
Cracker64
1b35811bd4 revert all limit changes, a little too glitchy, can be done later when current limit is reached. 2011-01-19 14:25:56 -05:00
Cracker64
ff01973658 made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8. 2011-01-19 13:48:59 -05:00
Cracker64
5c65d69dac missed some bitshifts, which caused a few glitches. Everything seems normal 2011-01-18 00:45:14 -05:00
Cracker64
e1eeaf9e9a test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096 2011-01-17 19:11:30 -05:00