Commit Graph

30 Commits

Author SHA1 Message Date
jacob1
f8f70a3f77 Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
2012-09-07 00:52:56 +01:00
Simon Robertshaw
d61690bc09 Prevent setting double scale on smaller screens. Fixes #166 2012-09-05 17:31:49 +01:00
Simon Robertshaw
4c63a6f593 Fix the Lua EngineProcess bug, not sure how either (needs further investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129 2012-08-19 12:16:51 +01:00
Simon Robertshaw
93afe0a1ea More robust EngineProcess (still doesn't fix lua bug) 2012-08-19 00:40:20 +01:00
Simon Robertshaw
740f0d30c3 Blocking Confirm/Error/Input prompts (EngineProcess creates a new event loop which can be broken out of with Engine::Break()) 2012-08-18 22:08:20 +01:00
Simon Robertshaw
706bd0fa97 Tick client more frequently and remove *pyc files from git 2012-08-17 17:20:09 +01:00
Simon Robertshaw
614a90cfc6 RichText label (used for MOTD), fixes #123 2012-08-17 16:08:03 +01:00
Simon Robertshaw
074dcd0b42 Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
Simon Robertshaw
8ca27520a4 Use forward declarations more to avoid excessive includes 2012-08-12 22:32:57 +01:00
Bryan Hoyle
530e093d8b now opengl and opengl renderer run and compile, but renderer has a segfault, will fix 2012-08-12 14:29:27 -04:00
Bryan Hoyle
e7b653a0c7 more fixes 2012-08-12 11:55:59 -04:00
Simon Robertshaw
0e67fe028b Use Left modifier keys 2012-08-10 12:43:21 +01:00
Simon Robertshaw
d352a10d80 PTsave opening 2012-08-08 21:32:10 +01:00
Simon Robertshaw
435c680f01 Command line "open" 2012-08-08 20:24:23 +01:00
Simon Robertshaw
346e9d2168 Proxy from command line arg 2012-08-08 18:34:37 +01:00
Simon Robertshaw
73a18998f6 Scale and fullscreen loaded/saved to config and commandline 2012-08-08 17:42:04 +01:00
Simon Robertshaw
10e82df543 Fullscreen and scale setting from sim options 2012-08-08 14:35:27 +01:00
ntoskrnl
f94fabd999 Rename WIN32 preprocessor definition to WIN 2012-08-02 15:21:16 +01:00
ntoskrnl
87dfc47c97 Separate operating system and architecture preprocessor definitions
Conflicts:

	SConscript
2012-08-02 15:20:14 +01:00
Simon Robertshaw
5befe5c25f Local file browser + some more interesting things like Progress bar UI component 2012-07-27 20:06:17 +01:00
Simon Robertshaw
72d98036a5 Parsing commandline arguments 2012-07-06 16:53:59 +01:00
Simon Robertshaw
adc9cc0816 Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
Simon Robertshaw
44e41a3b28 Fix Line scaling for OpenGL inetrgsdfkjdslkfjs 2012-06-25 17:52:04 +01:00
Simon Robertshaw
dacb774ae0 Resizable window when using OpenGL interface 2012-06-25 16:10:40 +01:00
Simon Robertshaw
f5547f267b Option to use OpenGL JUST for the interface 2012-06-23 14:59:07 +01:00
Simon Robertshaw
3c91e526bb Client now provides methods for reading and saving preferences - less powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X 2012-06-22 01:04:55 +01:00
Bryan Hoyle
c9f837f21d Opengl can open saves now, just need to get it to render accurately later 2012-06-20 14:23:22 -04:00
Simon Robertshaw
2be9c92508 OpenGL canvas for Windows, Notifications for main Game, Update checker in Client (+ other client triggered events) 2012-06-20 13:40:18 +01:00
Simon Robertshaw
ab82847cd6 Fix minor syntax error, move all OpenGL includes into a new file that can detect the OS X version. 2012-05-30 13:17:40 +01:00
Simon Robertshaw
86746f38b0 Separate SDL from graphics code
Also remove OS X specific project files and update Makefile to ensure
the Element class generator only runs when necessary
2012-05-30 12:32:58 +01:00