Commit Graph

323 Commits

Author SHA1 Message Date
Cracker64
673f6d0f9b typo 2011-03-02 16:03:28 -05:00
Cracker64
57d24f3ffa update readme for console 2011-03-02 16:00:49 -05:00
Cracker64
9fffbb88da console things, set commands use keywords for arguments. 2011-03-02 15:43:20 -05:00
Cracker64
13e90886c1 fix "water spark bounce" 2011-03-01 13:33:10 -05:00
Cracker64
30ceffa46d INST works with caps lock/replace mode, and fix some replace mode out of screen crashes. 2011-02-28 19:48:53 -05:00
Cracker64
83d89ad4cd rename drag to wind 2011-02-24 00:52:37 -05:00
Cracker64
bf24a26139 forgot powder.h, and renamed drag to wind 2011-02-24 00:51:09 -05:00
Cracker64
98a61e0e20 a drag tool! 2011-02-24 00:26:37 -05:00
Cracker64
a53d956d8d transparent console.... 2011-02-23 21:55:33 -05:00
Cracker64
cf80586ddc Fix GoL to not set gol2 on other things 2011-02-23 13:33:36 -05:00
Cracker64
bdcc6e3fba Reduce GoL lag 2011-02-22 20:55:50 -05:00
Cracker64
a8439f221e updating 2011-02-22 20:55:09 -05:00
Cracker64
89b19bcbee NEUT fixed to dust and fwrk reaction. 2011-02-17 19:03:14 -05:00
Cracker64
b08c37342b Commands in signs, some don't fit 2011-02-14 20:32:01 -05:00
Cracker64
e882dfecf9 update with latest 2011-02-10 19:46:34 -05:00
Cracker64
30d86813fc hidden menu shows up correctly 2011-02-06 13:29:37 -05:00
Cracker64
9844636593 particle # shows up again 2011-02-06 12:50:04 -05:00
Cracker64
9064cabf28 merge jacksonmj's and much better string parsing because of a function i found. 2011-02-04 01:00:03 -05:00
Cracker64
b6f1ba977c missed some corrections, fixes GoL 2011-02-03 17:28:08 -05:00
Cracker64
1755f08e44 variables and if statements for scripts, GoL is glitchy for me, i don't know why 2011-02-03 16:38:58 -05:00
Cracker64
db038e9643 HERE are the doubled memsets 2011-02-02 00:18:22 -05:00
Cracker64
2fb7c944cd fix a few things, some memsets were doubled. 2011-02-02 00:15:57 -05:00
Cracker64
5383311cba testing playing .wav files. lol sounds 2011-02-01 20:35:41 -05:00
Cracker64
c558df240b made set work with all of one type of a particle (set type dust deut) turns all dust into deut 2011-01-31 23:30:53 -05:00
Cracker64
fea297b2ac Update with simon, and drawing SPRK on walls crash fix. 2011-01-31 22:53:32 -05:00
Cracker64
c1ca8bae29 merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them. 2011-01-31 13:12:29 -05:00
Cracker64
3babc0586c stupid git, didn't take description change 2011-01-31 00:49:50 -05:00
Cracker64
b7f768e4b3 Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj. 2011-01-31 00:12:47 -05:00
Cracker64
6aaa9e78cd possible fix from jacksonmj, cursor gets set to end while changing commands with up/down 2011-01-30 18:15:53 -05:00
Cracker64
8ed2947b4c update with latest 2011-01-30 16:46:50 -05:00
Cracker64
fcf958da21 added 'load' command, and a basic error message. 2011-01-30 15:00:54 -05:00
Cracker64
e18337a70a Added a console! it is pretty self explanitory 2011-01-30 01:23:24 -05:00
Cracker64
4b5337c03a finally fixed visual studio compiling, yay 2011-01-28 21:57:20 -05:00
Cracker64
01304db892 fix some visual studio issues. 2011-01-28 20:53:02 -05:00
Cracker64
964ecf2ecf Other things overwritten, and changes from jacksonmj 2011-01-28 20:13:29 -05:00
Cracker64
880ed33fc7 oops, silly copy file, and fixed the new GoL from simon's fail merging. 2011-01-28 19:58:54 -05:00
Cracker64
bcea95c5ca update to latest 2011-01-28 18:54:50 -05:00
Cracker64
60d3f0047b quartz shouldn't have prop_conducts, and fixed visual studio compiling 2011-01-20 14:10:34 -05:00
Cracker64
e7f2eb92c5 ctrl-'=' will reset sparks 2011-01-19 17:56:55 -05:00
Cracker64
b25a6ecd59 some photon fixes, and better resets on reload/clear 2011-01-19 16:24:54 -05:00
Cracker64
1b35811bd4 revert all limit changes, a little too glitchy, can be done later when current limit is reached. 2011-01-19 14:25:56 -05:00
Cracker64
ff01973658 made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8. 2011-01-19 13:48:59 -05:00
Cracker64
5c65d69dac missed some bitshifts, which caused a few glitches. Everything seems normal 2011-01-18 00:45:14 -05:00
Cracker64
e1eeaf9e9a test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096 2011-01-17 19:11:30 -05:00
Cracker64
926450a9a3 more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu 2011-01-16 20:54:41 -05:00
Cracker64
db5bb618c1 fix loading of old GoL saves, and fix wall crash 2011-01-16 13:54:36 -05:00
Cracker64
b1e09d4216 Made GoL code work with more advanced rules with different life states, giving more interesting rules. 2011-01-16 01:29:49 -05:00
Cracker64
2d79fa5cfe fix photon causing infinite sparks 2011-01-14 21:23:23 -05:00
Cracker64
e33fb40e2d oops, didn't need the floodfill thing there. 2011-01-14 11:05:08 -05:00
Cracker64
b673be0ac2 a fix so photons can be deleted and show up on HUD :) 2011-01-14 00:29:32 -05:00