jacksonmj
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5f8fba12c8
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Change portal so that randomness never causes a particle to exit the same side it came in
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2011-08-21 02:37:25 +08:00 |
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jacksonmj
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20aba663cd
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Fix STKM_init_legs and leg/head colours in prerender_save
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2011-08-21 02:37:25 +08:00 |
|
Simon Robertshaw
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27a95c7684
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Make 'Molten x' a little safer
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2011-08-20 18:23:27 +01:00 |
|
Simon Robertshaw
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3ce69525ab
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-20 18:18:28 +01:00 |
|
Simon Robertshaw
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99b67598aa
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Changes to unify mouse and keyboard events for Lua
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2011-08-20 18:18:09 +01:00 |
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savask
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8a4ddb1c54
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Made HUD display molten things as "Molten something"
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2011-08-20 23:52:15 +07:00 |
|
Simon Robertshaw
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03ee03ed1e
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Fix Coal invisibility when drawn on pause
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2011-08-20 12:03:43 +01:00 |
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jacksonmj
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a96afc863e
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Stickman go through portals
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2011-08-20 18:29:02 +08:00 |
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Simon Robertshaw
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7d283335d4
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Menu scrolling for 'special' menu
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2011-08-20 00:08:49 +01:00 |
|
Simon Robertshaw
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2e2694e0fb
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Revert "Move version check out of main()"
This reverts commit 97da8593d9 .
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2011-08-19 23:44:09 +01:00 |
|
Simon Robertshaw
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799c99257c
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Version Increment
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2011-08-19 22:56:07 +01:00 |
|
Simon Robertshaw
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aa01aacebe
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-19 20:30:53 +01:00 |
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jacksonmj
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2bbfdc72fb
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Fix DEBUG_DRAWTOOL to work with line snapping
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2011-08-19 20:30:32 +01:00 |
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jacksonmj
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7ae7d5fd56
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Memory leaks and uninitialised value in catalogue_ui
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2011-08-20 03:29:34 +08:00 |
|
jacksonmj
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075bf06c71
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Fix crash in prerender_save when STKM is near bottom of save
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2011-08-20 03:29:34 +08:00 |
|
Simon Robertshaw
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ac4ffb8d5d
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Fancy Coal effects
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2011-08-19 17:53:56 +01:00 |
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Simon Robertshaw
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a85121d767
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Allow reloading of opened files
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2011-08-19 14:35:45 +01:00 |
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jacksonmj
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97da8593d9
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Move version check out of main()
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2011-08-19 13:55:07 +01:00 |
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Simon Robertshaw
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88823cf604
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Reorganise a lot of Python console stuff
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2011-08-19 13:16:49 +01:00 |
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Simon Robertshaw
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a94d249977
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Fix save loading (enable replace mode) from the commandline, a bit of cleanup in main()
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2011-08-19 12:28:09 +01:00 |
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jacksonmj
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961a393c7a
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Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
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2011-08-19 12:23:38 +01:00 |
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jacksonmj
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34abbcc84c
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Prevent GBMB reacting with walls
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2011-08-19 12:22:44 +01:00 |
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jacksonmj
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31b6e6a3cf
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Move multiple STKM loading check
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2011-08-19 12:22:34 +01:00 |
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jacksonmj
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de820e36f8
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Only do grav lensing when N-grav is on, and round coordinates correctly
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2011-08-19 12:22:12 +01:00 |
|
Bryan Hoyle
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161eb60cfa
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Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
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2011-08-16 18:07:12 -04:00 |
|
Bryan Hoyle
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e2df8e2c16
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Version incriment
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2011-08-16 16:51:50 -04:00 |
|
Bryan Hoyle
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16aa349e77
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SPRK now makes electrons in WIRE
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2011-08-16 16:12:43 -04:00 |
|
Bryan Hoyle
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0cbf66a495
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GBMB now has cool flicker graphics.
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2011-08-16 15:22:11 -04:00 |
|
Bryan Hoyle
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53d2c2d42f
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GBMB changes
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2011-08-16 15:18:15 -04:00 |
|
Bryan Hoyle
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d0291e73bc
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I'm an idiot, had to replace the blendpixel because I forgot about fire mode.
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2011-08-16 14:51:59 -04:00 |
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Bryan Hoyle
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60c6aab523
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Accedentally put in a blendpixel, it is now removed
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2011-08-16 14:44:48 -04:00 |
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Bryan Hoyle
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e55e52c460
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added gbmb which is an element that makes large amounts of gravity when it hits a particle
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2011-08-16 14:39:50 -04:00 |
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Bryan Hoyle
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e7ce51d420
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Revert "Fixed a bug with clne having its ctype overridden by manually placed particles."
This reverts commit ed392c9724 .
Sorry about the reverts, I accedentally reverted the wrong one originally.
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2011-08-16 12:46:45 -04:00 |
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Bryan Hoyle
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ad09f3040e
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Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
This reverts commit a5db1d53da .
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2011-08-16 12:45:44 -04:00 |
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Bryan Hoyle
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a5db1d53da
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Revert "added lua command: tpt.setfpscap(int FPSCap)"
This reverts commit aa56eca5c0 .
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2011-08-16 12:43:50 -04:00 |
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Bryan Hoyle
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ed392c9724
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Fixed a bug with clne having its ctype overridden by manually placed particles.
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2011-08-16 12:38:12 -04:00 |
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Bryan Hoyle
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aa56eca5c0
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added lua command: tpt.setfpscap(int FPSCap)
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2011-08-15 21:44:37 -04:00 |
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Simon Robertshaw
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dcd3af9440
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-14 18:32:10 +01:00 |
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Simon Robertshaw
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d3153aae85
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Extended info for line drawing
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2011-08-14 18:31:48 +01:00 |
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Bryan Hoyle
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ca66525bea
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I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celcius instead of 9000...
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2011-08-12 12:25:16 -04:00 |
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Bryan Hoyle
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89605f3deb
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More realistic H2/air burn temp
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2011-08-12 12:21:24 -04:00 |
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Bryan Hoyle
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acebad0744
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Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)
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2011-08-12 12:18:41 -04:00 |
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Bryan Hoyle
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345c183ee3
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Merge remote branch 'origin/master'
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2011-08-12 12:08:12 -04:00 |
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Bryan Hoyle
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8824bcc609
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Made wtrv cool down over 1000 C
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2011-08-12 12:08:05 -04:00 |
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savask
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f1908bab0c
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-08-12 23:01:01 +07:00 |
|
Bryan Hoyle
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6cdffe9cc2
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Merge remote branch 'origin/master'
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2011-08-12 11:57:23 -04:00 |
|
Bryan Hoyle
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f5cb03d424
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Realistic burn temp for O2 and H2 reaction ~~3200 Celcius
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2011-08-12 11:56:52 -04:00 |
|
Simon Robertshaw
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2749285134
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LCRY can be coloured by decoration tool
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2011-08-12 16:54:44 +01:00 |
|
Simon Robertshaw
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62bd61edae
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Better graphics for H2 and O2
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2011-08-12 16:34:20 +01:00 |
|
Simon Robertshaw
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2d7c75c026
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More fancy debug
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2011-08-12 16:15:42 +01:00 |
|