Commit Graph

155 Commits

Author SHA1 Message Date
yareky
5508f0ccfd Allows to change menu selection from hovering to mouse click
New option in the menu available. This new  menu behaviour is disabled by default.
2019-07-06 09:03:07 +02:00
Tamás Bálint Misius
e1b3ddcbcb
Nuke using namespace std; 2019-04-20 17:03:23 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
Tamás Bálint Misius
5810a19dbc
Get GetUserName out of the way on Windows 2019-04-17 01:16:45 +02:00
Tamás Bálint Misius
9d92b77163
Clean up sign-related code a bit
Also draw search signs with purple text and thread signs with red.
2019-04-12 17:09:34 +02:00
Tamás Bálint Misius
c8960d1358
Add more sign macros (fixes #578) 2019-03-31 21:44:54 +02:00
Tamás Bálint Misius
47f898ca5a
Tweak replace mode and specific delete mode (fixes #631) 2019-03-30 23:59:20 +01:00
Tamás Bálint Misius
5bc3c03082 Change scheme to https everywhere 2019-03-18 23:50:38 -04:00
jacob1
2e17b848b1 Make element names a String (unicode support)
This won't be used by official elements, but mods or lua scripts could and do use unicode
2019-03-12 00:10:43 -04:00
jacob1
55e6074942 use override in all possible places 2019-03-09 21:07:32 -05:00
jacob1
08cd32abbe use scancode instead of keycode for most keyboard shortcuts
keys like 0-9, tab, enter, ctrl/shift/alt, ins, and del are still looking for keys instead of scan codes, just in case (but I expect them to be always equivalent anyway)
2019-02-19 21:46:56 -05:00
jacob1
87f17fd7c3 in mac version, download the update file using a browser
not possible to update executable inside app packages anymore
TODO: update website to serve .dmg link instead
2019-01-19 11:54:43 -05:00
jacob1
3b3775addf Add blur lua event, called when opening another interface window 2018-12-27 21:17:24 -05:00
Tamás Bálint Misius
e48bd482f6 Add close event 2018-11-16 23:02:05 -05:00
Tamás Bálint Misius
3de68c4346 Fix event objects not being freed 2018-11-16 23:02:05 -05:00
Tamás Bálint Misius
531229daa9 Move EventTypes inside LuaEvents to prevent global scope pollution 2018-11-16 23:02:05 -05:00
jacob1
a8489ba6f5 add new events api, replaces legacy event functions
event.register(event.mousedown, function(...) print(...) end)
event.unregister(event.mousedown, somefunc)

mouseclick event split into mousedown, mouseup, mousemove, mousewheel
keypress event split into keypress, keyrelease, textinput. key* events only contain keycode and scancode, don't attempt to represent a letter (was very broken at this before). Also have helpful shift/ctrl/alt flags passed in. textinput just represents inserted text, can probably even handle foreign characters.
register_step replaced with event.tick event

All legacy register_* and unregister_ functions are removed. There is a compatibility lua script, might embed it later. tpt.set_shortcuts / tpt.test also removed. event.getmodifiers added, just a misc function to get the currently held modifiers

Lots of code duplication to handle each event is removed, it's not handled in a more generic way. Although the Event class / child classes could use some work.
2018-11-16 00:07:26 -05:00
mniip
48a333f0de Fix some scrolling issues 2018-05-30 13:35:44 +03:00
jacob1
bd8550c2d5 fix a few more sdl 2 bugs:
mouse movement captured outside the window when mouse is down
fullscreen now focuses the window (there is a bug where you have to click once to get mouse input, though)
add linux icon, will need to be redone properly because it's offcentered with a black border (mask isn't present)
allow typing ~ into the console + some other fixes
2018-05-25 21:19:44 -04:00
jacob1
e5230b5b9f upgrade to SDL 2
Still currently in process, there are some issues:
Windows version doesn't work, mac version might not work, opengl might not work
Icon doesn't work (on Linux at least)
Lua will need some changes, there are some sdl 1.2 hacks in there
When entering fullscreen, the window loses focus
When holding down mouse out of bounds, mouse move events stop being sent
When letting go of mouse out of bounds, mouseup event doesn't take into account double scale mode
Clicking on startup without moving mouse will draw at 0,0 for a frame
Renderer probably won't compile because USE_SDL doesn't entirely work

... and maybe others

Some nice things were done though:
no more blit2, sdl can do the scaling itself
3d effect removed, no reason to support this joke any longer
No need to support copy/paste ourselves, sdl does it now
text handling done much better now, separate events for key presses and text input
when a new window is shown, all events ignored until next tick (ignore textinput event if window shown from key press event like console)
2018-05-25 21:19:44 -04:00
mniip
d404f4a538 Fix some C++14-isms.
Apparently C++11 is more strict regarding default argument and return
value conversions. Also return brace-initializer construction has had
little support.
2018-05-08 05:48:32 +03:00
mniip
f8586ea3a2 Remove ByteString::Stream 2018-05-04 23:10:39 +03:00
mniip
6c9cb174fb Change some uses of String::Stream to StringBuilder 2018-05-02 22:11:41 +03:00
mniip
a121c62c3b Add some helper methods and rewrite some of the string manipulation code 2018-05-02 01:32:04 +03:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
9211fab9f7 fix memory leak when saving stamps 2018-04-21 00:34:49 -04:00
wolfy1339
27f6a6b297 Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
jacob1
67bc12de97 Fix issue where TPT was bought by EA 2018-04-01 15:26:13 -04:00
jacob1
71c96dd060 fix salt issue, for future reference 2018-04-01 15:06:33 -04:00
jacob1
9c5876f0b4 fix crash when can't purchase back, fix debug info in tampering message 2018-03-31 23:38:53 -04:00
jacob1
40d2850ff7 TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page! 2018-03-31 22:40:23 -04:00
jacob1
5eb0d1bd27 add hidden settings for not including/loading pressure in saves, closes #524
If I ever redo the options menu, there will be an actual checkbox for these
2018-03-06 21:01:49 -05:00
jacob1
f9b5c6bb1a use std::string instead of c strings for sign stuff, fixes #545 2018-03-03 20:44:03 -05:00
jacob1
0d1c3f5f49 ctrl+p shortcut to select prop tool 2018-02-03 17:39:23 -05:00
jacob1
ac24810da5 add some defines to reduce usages of hardcoded r>>8 2017-12-28 12:03:26 -05:00
jacob1
887d60628d use c++11, use unique_ptr in GameSave::SerializeOPS 2017-12-27 11:50:09 -05:00
Matthew Moore
7d4010d2df Fix Newtonian Gravity Tooltip 2017-10-24 22:30:39 -04:00
jacob1
4ff0a9f52c only expand stamp in the direction you are moving 2017-10-04 21:07:00 -04:00
krawthekrow
ca542b1ef1 autoexpand save when particles are translated out of boundaries 2017-10-04 21:07:00 -04:00
jacob1
6bd068713e recording improvements
remove 'r' record shortcut
add tpt.record function. Still gives the user a confirm prompt
recordings now go into recordings/<timestamp>/, where timestamp is the time the recording was started. <timestamp> is returned by the tpt.record function. Each new recording starts the filenames over at 0 again.

you probably still need a lua script to use the recording feature, this should make it easier for those
2017-09-04 14:06:28 -04:00
jacob1
6931f35520 hold shift when saving or loading stamps to not save / load pressure, closes #491 2017-08-03 00:13:06 -04:00
jacob1
b38b2047e6 some changes to sign handling (attempt to fix crash that I can't reproduce) 2017-07-28 21:19:06 -04:00
jacob1
ddce20da5b authors clipboard fix
MergeStampAuthorInfo prevents some duplication now, don't need this
2017-07-16 21:33:49 -04:00
jacob1
971e405462 don't add null stuff when loading old stamps without author info 2017-07-16 15:52:18 -04:00
jacob1
6efedcdd33 undo authors changes on ctrl+z, prevent excessive nesting 2017-07-15 16:21:16 -04:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
8e5b0c760e Add logging inside saves which remembers which other saves material was taken from
The logging is saved inside the bson data in all online saves, local saves, stamps, and clipboard pieces. It is loaded back when reloading each of those.

See #474 for the format of the data. It is the same format for the bson data. Note that "links" is an array of objects. It can be recursive.

There is some effort to not duplicate information, we don't care if you loaded a stamp 10 times or if you are using the clipboard in your own save. Extra information is mostly not saved for your own stuff, only when you take material from other saves.

Press ctrl+a in debug builds to show what info it is currently saving in Client. Also enabled in snapshots for now.

There is one unrelated change in here, which fixes a crash pointed out by QuanTech. It was also save related and it was too close to the other changes to separate it into another commit. It fixes a crash when saving signs with invalid unicode. the BSON library doesn't like this, it was returning an error but we ignored it, which caused a crash. It now notices those errors. I also had to update several Serialize calls to check if it actually returned save data, or else it then would have started crashing there instead.
Also some debug prints were removed
2017-07-13 00:19:35 -04:00
jacob1
057435baa6 Differentiate between created date / updated date in save preview
still only shows most recent date, this just changes the text
2017-06-30 21:21:09 -04:00
jacob1
cdc8f64896 fix clang compile warnings, fixes #406
also, sim.ambientAirTemp takes floats now
2017-04-27 23:08:06 -04:00
jacob1
c98f63bd89 save ambient heat in saves, if it is enabled 2017-04-24 22:29:45 -04:00