Tamás Bálint Misius
d8e641b977
Fix dangling pointer smuggling in PreviewModelException
2021-05-22 14:53:45 +02:00
Sam Robertson
2c207a934e
Makes GLOW element glow under pressure. Fixes #774
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Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-05-22 11:18:31 +02:00
Tamás Bálint Misius
6a07a89480
Moving to Libera
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Also add a space to REALISTIC so it's in line with the other indicators, and move spaces to the front so there's no trailing space. Not that anyone would ever see a trailing space.
2021-05-20 09:34:32 +02:00
jacob1
14be92c013
Prop tool - only check GoL rulestings / names for ctype
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They are meaningless when applied to any other property, even .type
2021-05-19 00:04:23 -04:00
Maddy Miller
e26ec36fe9
Update name in readme & intro text ( #775 )
2021-05-18 11:56:26 +02:00
jacob1
a25fa700e2
Don't show GoL .tmp in HUD, check if create_part was successful while simulating GoL
2021-05-11 23:40:31 -04:00
jacob1
829c0bced5
Fix issue allowing drawing unlimited LIGH with 1x1 cursor
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Also fix warnings from a previous commit
2021-05-10 21:04:08 -04:00
jacob1
fca0c62cd7
Remove "Auto Draw Rate" option, there is no reason to turn this off
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It can still be turned off or adjusted via Lua, though
2021-05-10 00:07:52 -04:00
jacob1
aac6b7258c
Improve stack pasting behavior
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It will now clear all particles in positions being pasted over
2021-05-10 00:02:27 -04:00
jacob1
0e530dc0ca
Fix "NONE" showing in HUD in many cases
2021-05-02 23:58:19 -04:00
jacob1
4e2e054c50
Make username case-insensitive when logging in
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Username will be fixed automatically if not in the right casing
Logins are always sent over https
Logins are stored and salted using bcrypt on the server-side (wraps around original md5), fixes #294
2021-04-24 22:39:56 -04:00
Tamás Bálint Misius
2e16eecae0
Fix a bunch of LDTC and DTEC issues
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Namely: LDTC GoL detection, ctype-drawing and HUD rendering, alongside DTEC HUD rendering.
2021-04-18 20:32:32 +02:00
jacob1
f441626de4
Fix some issues in elementCount
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Count goes negative if an element is killed due to .life=0 on the same frame an elementRecount is scheduled
element count skyrockets when recount is scheduled during game pause
Element count increases by a static amount when undoing, because it schedules a recount without clearing the old counts
2021-04-18 14:01:51 -04:00
Tamás Bálint Misius
11f6abdfca
Update elementCount when restoring a snapshot ( fixes #592 )
2021-04-18 15:48:10 +02:00
Tamás Bálint Misius
8590a74785
Also flush prefs on user change, see previous commit
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Flushing user changes to powder.pref was in fact the reason why I began this pref flushing thing at all, but of course Client handles user changes by modifying preferences directly, not through SetPref, so it skipped WritePrefs.
2021-04-18 15:28:11 +02:00
Tamás Bálint Misius
dfc8dc80bd
Write prefs every time they change ( fixes #770 )
2021-04-18 12:23:31 +02:00
Tamás Bálint Misius
2a23a38120
Normalise GetPrefs
2021-04-18 12:23:31 +02:00
jacob1
60395f50f6
Make changelog.txt only necessary for mods, not vanilla snapshots
2021-04-17 22:05:08 -04:00
Tamás Bálint Misius
bcbcdbe06b
Make custom can_move settings persistent ( fixes #764 )
2021-04-17 21:23:39 +02:00
Tamás Bálint Misius
6a6b14f871
Redo and add type parameter to sim.neighbours
2021-04-17 10:40:10 +02:00
jacob1
7409b08a2f
Update changelog for snapshot
2021-04-16 21:05:49 -04:00
moonheart08
a3f5731a43
Add element LITH ( #726 )
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Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-04-17 00:01:26 +02:00
Tamás Bálint Misius
62af7504b2
Correctly set snapshot_id (acting as build number) for mods
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Also refactor a bunch of variables and their handling in the workflow.
2021-04-16 23:31:14 +02:00
Tamás Bálint Misius
706be01044
Pass github secrets the correct way
2021-04-16 21:02:00 +02:00
Tamás Bálint Misius
b94e26d6f0
Disconnect version numbers from the content of v* tags
2021-04-16 17:54:25 +02:00
Tamás Bálint Misius
824372102f
Use more recent python and homebrew on ghactions
2021-04-12 21:23:39 +02:00
jacob1
ffb88259d6
Split Simulation::IsValidElement into IsElement and IsElementOrNone
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Allows finer control over whether you want none included or not.
Fixes some invalid things being allowed for element 0 in legacy lua api
Fixes {ctype} signs showing 0 instead of NONE
2021-04-11 23:20:33 -04:00
Tamás Bálint Misius
1859125218
Fix undo not updating air block map
2021-04-11 21:44:33 +02:00
jacob1
1e933287ba
Add changelog for starcatcher snapshot server
2021-04-10 16:52:42 -04:00
Tamás Bálint Misius
844c5c5186
Add workaround_gcc_no_pie option to force non-PIE output
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Certain file managers need this figure out that the executable is actually executable. The problem is further complicated by meson being uncooperative and not implementing its own -Db_pie=false correctly.
2021-04-10 18:44:02 +02:00
Tamás Bálint Misius
e1ca5f2177
Add list of libraries and other assets used to readme
2021-04-09 18:27:21 +02:00
Tamás Bálint Misius
7f83e21de1
Add commit parameter to perform-release request
2021-04-09 16:22:49 +02:00
Tamás Bálint Misius
47d43f0a5b
-mmacosx-version-min=10.9
2021-04-09 11:00:51 +02:00
Tamás Bálint Misius
b98c9c8a2e
Fix crash on exit when using nvidia-460 + SDL with EGL support
2021-04-06 20:03:48 +02:00
Tamás Bálint Misius
4e5527ce97
Wire up the starcatcher.us snapshot service
2021-04-05 00:09:52 +02:00
Tamás Bálint Misius
1681ca77d8
Add Lua support for composition
2021-04-02 10:21:54 +02:00
Tamás Bálint Misius
3dbf6d7810
Use SDL text input correctly, add basic composition support
2021-04-02 10:21:52 +02:00
jacob1
da2ccc70fe
Some ROCK fixes
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Improve efficiency in FIRE logic, it no longer runs the check multiple times for each surrounding particle. RNG chances reduced accordingly.
Remove unnecessary code in init_can_move
Set Weight to 100, which is the proper max for weight
2021-03-30 23:14:53 -04:00
jacob1
7614042e19
Update MotD when MotD fails to download
2021-03-30 23:01:13 -04:00
jacob1
4f6e565905
Update / rearrange .gitignore
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Tried to categories everything but some stuff I'm not sure where it came from.
Added .kdev4 (kdevelop) files to .gitignore
2021-03-30 23:01:13 -04:00
Tamás Bálint Misius
ee22c3e631
Fix Windows registry values broken by d155b0f
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Also remove unused resource IDs from the resource script.
2021-03-24 22:42:56 +01:00
Tamás Bálint Misius
36e9fdc39d
Add support for i686-win
2021-03-20 23:02:03 +01:00
Doxin
cc2022504a
Add ren.showBrush to the LUA api to allow hiding the brush
2021-03-18 16:13:15 -04:00
Doxin
b1506e15d4
Don't draw intro text when hud is disabled
2021-03-18 16:13:15 -04:00
Tamás Bálint Misius
f86ffb48c6
Fix colour picker colour square broken by 4b7e85c
2021-03-14 21:12:12 +01:00
Tamás Bálint Misius
93b920a57f
Ignore key events with KMOD_GUI set #2 , see previous commit
2021-03-08 21:09:35 +01:00
Tamás Bálint Misius
dbe4e78257
Ignore key events with KMOD_GUI set
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As those are probably not meant for us.
2021-03-08 20:42:44 +01:00
Tamás Bálint Misius
c7619387ac
Fix EXOT freezing upon failing to replicate a neighbour
2021-03-05 21:54:00 +01:00
jacob1
0ed6a84ecf
Fix ambient heat display
2021-02-28 16:53:18 -05:00
Tamás Bálint Misius
eece15dbb4
Set shortcut working directory, see a17a2fe
2021-02-17 22:11:56 +01:00