Simon Robertshaw
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500cfc3746
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Lua has a garbage collector, it may dispose of strings while we're using them, make throw_error a little more safe
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2011-07-31 12:26:51 +01:00 |
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Simon Robertshaw
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f51fe2c983
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-07-31 12:20:16 +01:00 |
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Bryan Hoyle
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d7a55f1f50
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me4502 added tpt.throw_error and tpt.heat as lua commands
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2011-07-30 20:31:34 -04:00 |
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Simon Robertshaw
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3bd5a4711c
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Less buggy DLAY
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2011-07-27 14:28:32 +01:00 |
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Simon Robertshaw
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58d96de4ce
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Revert "DLAY element"
This reverts commit 7338545ab4 .
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2011-07-27 13:07:41 +01:00 |
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Simon Robertshaw
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eecf5ad352
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Revert "DLAY temp fix"
This reverts commit 108e5643d7 .
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2011-07-27 13:07:23 +01:00 |
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Simon Robertshaw
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6fbf48f2e6
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Revert "DLAY temp, actually fixed :D"
This reverts commit 94e316af85 .
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2011-07-27 13:07:05 +01:00 |
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jacksonmj
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0f585011fb
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Fix for SPWN sometimes failing to create stickman
Example: place stickman, then load a save containing SPWN but no stickman.
Stickman does not get created.
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2011-07-26 18:28:23 +01:00 |
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jacksonmj
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cbe1e0b073
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Fix LIFE sampling and HUD
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2011-07-26 18:28:06 +01:00 |
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jacksonmj
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647e29a31a
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Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
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2011-07-26 18:27:56 +01:00 |
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jacksonmj
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db5cb5e2f9
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Minor optimisations for startup and render_fire
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2011-07-27 01:25:34 +08:00 |
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tridiaq
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94e316af85
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DLAY temp, actually fixed :D
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2011-07-27 01:24:09 +08:00 |
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tridiaq
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108e5643d7
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DLAY temp fix
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2011-07-27 01:14:59 +08:00 |
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Simon Robertshaw
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899969cc8a
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2011-07-26 17:46:15 +01:00 |
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tridiaq
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7338545ab4
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DLAY element
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2011-07-26 17:05:20 +01:00 |
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savask
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dbd3272933
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Generalized stick man's update functions. Got rid of some unnecessary
variables.
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2011-07-25 12:47:38 +07:00 |
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Simon Robertshaw
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e7907f9ea3
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Prevent gravity vel-maps from flipping when paused
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2011-07-24 14:31:24 +01:00 |
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Simon Robertshaw
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fbb72e4f32
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Slight speed improvements for lensing
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2011-07-24 14:26:32 +01:00 |
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jacksonmj
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7808059453
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Fix infinite dialogs when unable to open a save from the website
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2011-07-24 20:10:43 +08:00 |
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jacksonmj
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aeaaa1c4da
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update_air now runs 10% faster
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2011-07-24 20:10:43 +08:00 |
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jacksonmj
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89cc8d4ded
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Fix life cloning
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2011-07-24 20:10:43 +08:00 |
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jacksonmj
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7ed0255f04
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Disable old life elements
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2011-07-24 20:07:15 +08:00 |
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jacksonmj
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ae9fca86ee
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Update gravity mask when deleting gravity wall
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2011-07-24 20:07:15 +08:00 |
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jacksonmj
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f8d60b14d2
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Avoid division by zero for circle brush
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2011-07-24 20:07:15 +08:00 |
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jacksonmj
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c35a8e45ee
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Fix liquids in vertical gravity when Newtonian gravity is turned on
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2011-07-24 20:07:14 +08:00 |
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tridiaq
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38c920714c
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Fix
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2011-07-24 20:02:08 +08:00 |
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cracker64
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2f714606d7
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active menu and hud enable are global.
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2011-07-22 10:08:13 -04:00 |
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cracker64
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d013aa3632
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Added functions to header.
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2011-07-22 06:55:43 -07:00 |
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cracker64
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c5a8138dc9
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Fix new luaconsole functions.
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2011-07-22 06:51:29 -07:00 |
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cracker64
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f064227b7a
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me4502 luaconsole functions, edited from github.
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2011-07-22 06:47:43 -07:00 |
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Simon Robertshaw
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68404608f6
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Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
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2011-07-18 23:58:08 +01:00 |
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Simon
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0fbe6e2d3f
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Fix PBCN saving and increment major version
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2011-07-13 12:03:30 +01:00 |
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Simon Robertshaw
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b4dd9ec056
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Version change
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2011-07-12 14:09:04 -07:00 |
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Simon Robertshaw
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68f2310d2d
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Allow flood_parts to cope with Life types
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2011-07-12 14:03:01 -07:00 |
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jacksonmj
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02848f9e0c
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Fix scaling bug when drawing lines
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2011-07-13 04:57:40 +08:00 |
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Simon Robertshaw
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63e9d6d9c1
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Version change
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2011-07-12 19:41:37 +01:00 |
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Simon Robertshaw
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4c685c7665
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Revert variable names for Brush
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2011-07-12 19:06:59 +01:00 |
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Simon Robertshaw
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965810d5e3
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Merge
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2011-07-12 18:49:18 +01:00 |
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Cate
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4efa60009e
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Some letters changed and formatting fixed. n_n
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2011-07-12 18:47:56 +01:00 |
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Cate
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d3452b01c8
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OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
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2011-07-12 18:46:33 +01:00 |
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Simon Robertshaw
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7480442c67
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Move SING back to where it belongs, acid heats up when dissolving materials
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2011-07-12 18:10:10 +01:00 |
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Cate
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e17a2a0b03
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Added blunt temperature controls to CLST that cause it to freeze in place when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing.
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2011-07-13 00:43:17 +08:00 |
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Cate
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45fe00bef9
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Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
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2011-07-12 23:29:22 +08:00 |
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Simon Robertshaw
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d7053422f1
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fix potential crashes with LIFE - jacksonmj
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2011-07-12 06:54:47 -07:00 |
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Simon Robertshaw
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aaaed342ef
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Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj
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2011-07-12 06:51:47 -07:00 |
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jacksonmj
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1be79e581d
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Line snapping (hold down Alt when drawing a line)
Specific element select changed to Ctrl+Alt
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2011-07-12 21:48:54 +08:00 |
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jacksonmj
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726acc96a0
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Fix line/box erase for decor layer
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2011-07-12 21:47:42 +08:00 |
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jacksonmj
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52b4473f0f
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Fix bounds check for WIND line
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2011-07-12 21:47:41 +08:00 |
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Cate
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812acd6663
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Increased CLST's Advec, after noticing that with 0 advec, it has no air influence, and so cannot be dragged by air XD One digit change.
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2011-07-12 21:00:21 +08:00 |
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Cate
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0ce4104c7a
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Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
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2011-07-12 21:00:21 +08:00 |
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