Simon Robertshaw
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1b1963932e
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Move array terminator for sign saving into if statement
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2012-07-06 16:08:52 +01:00 |
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Simon Robertshaw
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1fceab6e4a
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Ensure partsSimIndex is freed upon success state of OPS parsing
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2012-06-18 15:57:41 +01:00 |
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Simon Robertshaw
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fc86c24027
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Better freeing for memory in GameSave
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2012-06-18 15:54:55 +01:00 |
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Simon Robertshaw
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5144451b30
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TPT: Check for version before enabling movable flag for sponge. 393d247312
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2012-06-12 18:55:44 +01:00 |
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Simon Robertshaw
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318499350d
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TPT: strncpy for loading sign text in OPS 433c1881bc
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2012-06-12 17:13:30 +01:00 |
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Simon Robertshaw
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f2e1d38b58
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TPT: Save soap bubbles 6717f4ff32
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2012-06-12 17:06:38 +01:00 |
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Simon Robertshaw
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a270acfc54
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OPS loading: don't replace existing particles twice, and clear soap c…
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2012-06-12 16:30:27 +01:00 |
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Simon Robertshaw
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74d7fb59c3
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TPT: Save tmp2 for tron c8a1524d6b
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2012-06-12 16:11:34 +01:00 |
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Simon Robertshaw
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cdc4b4df86
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Fix save rotation
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2012-06-09 20:16:47 +01:00 |
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Simon Robertshaw
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26dbb9d309
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Missing 'delete' on old blockMap data in save Tranformation
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2012-06-09 19:43:35 +01:00 |
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Simon Robertshaw
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050ad82155
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Unify stamp and clipboard placement code, GameSave translation and transoformation working (not particularly well)
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2012-06-09 19:42:07 +01:00 |
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Simon Robertshaw
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c408e035fa
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Preview: Wait for save to load before opening, Simulation: Correct block coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save
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2012-06-09 14:54:58 +01:00 |
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Simon Robertshaw
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0ee1e1875d
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Load save data when showing the save preview
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2012-06-08 22:04:14 +01:00 |
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Simon Robertshaw
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61ed6e0276
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Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
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2012-06-07 14:23:26 +01:00 |
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Simon Robertshaw
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8fae7dbade
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Saving and loading at position, yuse exceptions for parsing saves
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2012-06-06 01:46:13 +01:00 |
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Simon Robertshaw
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7063587706
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Fix bmap reading error caused by signed/unsigned comparison
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2012-06-05 22:55:39 +01:00 |
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Simon Robertshaw
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49dafbfd26
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
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