Fix bmap reading error caused by signed/unsigned comparison
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parent
49dafbfd26
commit
7063587706
@ -47,8 +47,8 @@ void GameSave::setSize(int newWidth, int newHeight)
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this->height = (newHeight/CELL)*CELL;
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particles = new Particle[NPART];
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blockMap = new char*[height/CELL];
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blockMapPtr = new char[(height/CELL)*(width/CELL)];
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blockMap = new unsigned char*[height/CELL];
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blockMapPtr = new unsigned char[(height/CELL)*(width/CELL)];
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fill(blockMapPtr, blockMapPtr+((height/CELL)*(width/CELL)), 0);
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for(int y = 0; y < height/CELL; y++)
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blockMap[y] = &blockMapPtr[y*(width/CELL)];
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@ -658,7 +658,6 @@ GameSave::ParseResult GameSave::readPSv(char * data, int dataLength)
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p++;
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continue;
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}
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blockMap[y][x] = d[p];
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if (blockMap[y][x]==1)
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blockMap[y][x]=WL_WALL;
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@ -23,7 +23,7 @@ public:
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//int ** particleMap;
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int particlesCount;
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Particle * particles;
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char ** blockMap;
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unsigned char ** blockMap;
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float ** fanVelX;
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float ** fanVelY;
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@ -63,7 +63,7 @@ public:
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private:
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float * fanVelXPtr;
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float * fanVelYPtr;
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char * blockMapPtr;
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unsigned char * blockMapPtr;
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ParseResult readOPS(char * data, int dataLength);
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ParseResult readPSv(char * data, int dataLength);
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