TPT: Check for version before enabling movable flag for sponge. 393d247312
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@ -1165,7 +1165,7 @@ void GameSave::readPSv(char * data, int dataLength)
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// no more particle properties to load, so we can change type here without messing up loading
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if (i && i<=NPART)
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{
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if (particles[i-1].type == PT_SPNG)
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if (ver<79 && particles[i-1].type == PT_SPNG)
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{
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if (fabs(particles[i-1].vx)>0.0f || fabs(particles[i-1].vy)>0.0f)
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particles[i-1].flags |= FLAG_MOVABLE;
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