Commit Graph

3170 Commits

Author SHA1 Message Date
Simon Robertshaw
26dbb9d309 Missing 'delete' on old blockMap data in save Tranformation 2012-06-09 19:43:35 +01:00
Simon Robertshaw
050ad82155 Unify stamp and clipboard placement code, GameSave translation and transoformation working (not particularly well) 2012-06-09 19:42:07 +01:00
jacksonmj
303a32f290 Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
Collisions now always work for particles inside INVS and FILT, so
particles don't stack (just a single particle on top of each INVS/FILT).

Pressurised INVS was being drawn using PMODE_FLAT (with no alpha
blending), which sometimes hid particles inside INVS.

Also limit BHOL tmp value to make sure it saves correctly.
2012-06-09 16:09:14 +01:00
Simon Robertshaw
c408e035fa Preview: Wait for save to load before opening, Simulation: Correct block coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save 2012-06-09 14:54:58 +01:00
jacksonmj
601766a3a0 Run stacking check less often
But force it to be run after loading a save so that really extreme
numbers of stacked particles form BHOL immediately
2012-06-09 12:37:52 +01:00
jacksonmj
5d4c21d83b Create BHOL when particles are stacked excessively 2012-06-09 12:37:44 +01:00
jacksonmj
8ca13238d0 Prevent solid particles stacking in E-Hole
Such as occurs when cloning a solid in E-Hole
2012-06-09 11:18:21 +01:00
jacksonmj
8b20bfd764 Make THDR TYPE_ENERGY again, so it goes in photon map
Will simplify checking for excessive stacking
2012-06-09 11:08:11 +01:00
Simon Robertshaw
46614017c8 Close the preview dialogue when the model throws an exception 2012-06-08 22:55:11 +01:00
Simon Robertshaw
0ee1e1875d Load save data when showing the save preview 2012-06-08 22:04:14 +01:00
chaos.powdertoy.co.uk
6603baa538 Version Increment 2012-06-08 01:02:31 +01:00
Simon Robertshaw
d1bd90e4c9 Fix session check on startup - Session check was looking at the response code from the version check, should the session check request complete before the version check, the response code would not be valid and the response would be discarded. 2012-06-08 01:01:44 +01:00
chaos.powdertoy.co.uk
ca4400a7ad Version Increment 2012-06-07 20:02:37 +01:00
Simon Robertshaw
46d43d3020 Unnecessary optimisation 2012-06-07 19:54:13 +01:00
Simon Robertshaw
1d7b77b144 Neighbour check should be less or equal to 6 to find 2 TTAN 2012-06-07 19:31:45 +01:00
Simon Robertshaw
04a09d997d Titanium only blocks air when it is connected 2012-06-07 19:17:50 +01:00
chaos.powdertoy.co.uk
2fb1da2fed Version Increment 2012-06-07 18:03:59 +01:00
cracker64
bacde18e33 Should return out after changing type. 2012-06-07 14:03:20 -03:00
chaos.powdertoy.co.uk
21cfbdae71 Version Increment 2012-06-07 17:55:31 +01:00
Catelite
a717f67f62 Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its irradiated color scheme uses tmp2 instead of temp so it appears to cycle. 2012-06-07 17:55:08 +01:00
chaos.powdertoy.co.uk
3dabc63ff7 Version Increment 2012-06-07 16:32:11 +01:00
Simon Robertshaw
1dadb11fc2 Remove unneeded files 2012-06-07 16:16:54 +01:00
Simon Robertshaw
61ed6e0276 Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
chaos.powdertoy.co.uk
cd7d26377e Version Increment 2012-06-07 14:15:47 +01:00
Catelite
a360c28135 ...Slowed down replication a ton. Interferes with making bombs a ton, and makes the element seem less like insta-paste. Will still be usable for machines, though. 2012-06-07 14:03:53 +01:00
Catelite
4e3d87737e Added condition so that EXOT does not automatically replicate WARP to avoid confusion, and changed spawn tmp value to avoid instant copying on spawn. 2012-06-07 14:03:44 +01:00
Catelite
dfb0357382 Changed EXOT to change into touching particles in the five frames at the top of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned. 2012-06-07 14:03:38 +01:00
Catelite
b5202ad38a ...Doubled pressure generating limit, so it doesn't explode out of containers -quite- as much. 2012-06-07 14:03:31 +01:00
Catelite
f77f1ab485 Added diffusion code for tmp2 in EXOT starting at >100 so that electron patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead. 2012-06-07 14:03:22 +01:00
Catelite
c07afe4c89 Ton of changes to make EXOT work as expected. Added graphics to WARP to make it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o 2012-06-07 14:03:16 +01:00
Catelite
fe39fdb0e5 Oops. +2 files. 2012-06-07 14:03:08 +01:00
Catelite
6d465b207d omg EXOT element, made from BREL element sparked repeatedly while under >10 pressure. Not at all finished, but looks cool :D 2012-06-07 14:03:00 +01:00
chaos.powdertoy.co.uk
c6289abce6 Version Increment 2012-06-07 11:27:26 +01:00
cracker64
c1d7aa229f Tron wasn't keeping its NODIE flag. 2012-06-07 01:04:51 -03:00
Simon Robertshaw
2e48fc6115 'No Image' icon when save rendering fails 2012-06-06 01:54:27 +01:00
Simon Robertshaw
8fae7dbade Saving and loading at position, yuse exceptions for parsing saves 2012-06-06 01:46:13 +01:00
Simon Robertshaw
7063587706 Fix bmap reading error caused by signed/unsigned comparison 2012-06-05 22:55:39 +01:00
Simon Robertshaw
49dafbfd26 Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
chaos.powdertoy.co.uk
bf371d03cc Version Increment 2012-06-05 17:18:12 +01:00
Savely Skresanov
bdd0a32fa2 Fix the bug with not-spawning fighter. 2012-06-05 21:51:06 +07:00
chaos.powdertoy.co.uk
84ee2fdb6a Version Increment 2012-06-05 13:05:24 +01:00
Savely Skresanov
29f3500ba3 Put ifs into switch in create_part. Delete useless PSv saving function. 2012-06-05 16:06:52 +07:00
Simon Robertshaw
bc35d622ad OpenGL JNI Canvas compiled only when needed 2012-06-04 12:21:07 +01:00
Simon Robertshaw
a247951115 Add missing header includer for C libraries. 2012-06-02 16:51:01 +01:00
Savely Skresanov
7f5408f196 Moved soap and stick men graphics things to special functions. 2012-06-02 21:59:25 +07:00
Simon Robertshaw
939265a77d Deferred loading of save files 2012-06-01 20:34:17 +01:00
jacksonmj
8dcccbc4fc Fix command line save opening (save was being cleared immediately after loading) 2012-06-01 19:29:30 +01:00
jacksonmj
a36d79c701 Check fire colour values are within the range 0-255
Fixes flashing dust
2012-05-31 17:15:37 +01:00
Savely Skresanov
ae79297a9b Don't draw wall frame in loaded saves. 2012-05-31 18:23:38 +07:00
Savely Skresanov
19ae18c059 Added a settings option to draw a wall frame around screen. 2012-05-31 17:49:40 +07:00