Jacob1
1cfcd25c36
Increase drawing speed
2012-03-14 18:49:19 -04:00
Jacob1
b765edb981
Update Powder Toy README
2012-03-14 18:25:48 -04:00
jacksonmj
b4a06df0b2
Remove 2 pixels per frame speed limit in detector wall
2012-03-14 21:57:47 +00:00
jacksonmj
f41af45620
Fix fighters not going through portals correctly
2012-03-13 18:27:47 +00:00
jacksonmj
e83a1a21ae
Display decor in heat gradient view
2012-03-10 18:27:01 +00:00
savask
71acd578b6
(REALISTIC) Better air<->body heat conduction. Air density now
...
influences on it (things don't heat vacuum).
2012-03-09 23:45:36 +07:00
savask
290cac8b7e
Volume from heat change (for REALISTIC)
2012-03-02 21:31:48 +07:00
jacksonmj
830629be3f
Rotate/reflect particle, air, and fan velocities in transform_save
2012-02-29 22:25:50 +00:00
jacksonmj
d21c61aa52
Prevent ARAY passing through some non-conductive materials, and let normal ARAY pass through sparked INWR
2012-02-29 21:54:35 +00:00
savask
2b4d0442b5
Fixed the bug with fighters running away from stick mans, but now
...
boundary check is worser so fighters won't usually notice holes on
their way.
2012-02-28 19:35:59 +07:00
Simon Robertshaw
fe82685257
Old nothing display mode in the form of Basic colour mode
2012-02-25 22:29:43 +00:00
savask
f41f96f598
A new unstable REALISTIC option. No guarantees - but more realistic behaviour.
...
Better diffusion and heat transition.
2012-02-25 19:55:03 +07:00
chaos.powdertoy.co.uk
30e20300b4
Version Increment
2012-02-25 11:25:22 +00:00
Simon Robertshaw
f6696282e1
Added FRAY - Force-ray and RPEL - Repeller
2012-02-25 10:26:02 +00:00
Simon Robertshaw
1c4bce1f22
Lua methods for reading/writing the bmap and emap (no mapped walltypes yet
2012-02-20 12:02:52 +00:00
jacksonmj
3702438482
Prevent gaps in beams of photons from powered clone
2012-02-19 00:49:04 +00:00
jacksonmj
c960c29f72
Make DEUT compress when Newtonian gravity is applied to it
2012-02-18 23:46:08 +00:00
jacksonmj
e769f3feb8
Allow BRAY from PSCN to pass through sparked INWR
...
(it currently passes through INWR only when not sparked)
2012-02-16 21:39:29 +00:00
jacksonmj
9001508623
Draw pixels for the entire fire_alpha array
...
Makes fire glow look slightly less blocky
2012-02-16 21:28:43 +00:00
jacksonmj
3042b53e11
End sign movement when a save is loaded
2012-02-12 15:54:03 +00:00
Simon Robertshaw
54aa1ec42a
Fix save reloading when saving to file
2012-02-11 12:38:06 +00:00
jacksonmj
91163c44ab
Fix stationary photons being created by PCLN/PBCN
2012-02-11 02:18:09 +08:00
chaos.powdertoy.co.uk
161452783b
Version Increment
2012-02-05 14:47:56 +00:00
jacksonmj
ccb88b6b3b
Prevent ambient heat going through walls
...
Still doesn't conserve energy, it might disappear when blown towards a wall,
but it will no longer go through the wall.
2012-02-05 22:45:30 +08:00
jacksonmj
06cb98f705
INSL blocks DLAY conduction, and raise DLAY temperature limit
2012-02-05 22:45:30 +08:00
jacksonmj
72a4358eee
Make ARAY fire once per spark
2012-02-05 22:45:30 +08:00
jacksonmj
68ab3ca3ca
More SPRK life checks for electronic elements
...
Check life>0, because SPRK changes back to its ctype when life==0. This
could result in SPRK being found/not found depending on particle order,
so pretend SPRK is not there if life==0 (it will disappear during the
current frame).
2012-02-05 22:45:30 +08:00
jacksonmj
1a5cd45eb8
Fix switch not activating completely while being sparked
...
Check life>=10 so that activation still spreads just after the switch has
been sparked. Copy other particle's life value instead of setting to 10
to avoid spark loops.
2012-02-05 22:45:30 +08:00
jacksonmj
24335704b5
Prevent particle creation when clicking in the menu area
2012-02-05 22:45:29 +08:00
jacksonmj
a722d7a396
Change wifi so that it always takes one frame to transmit
2012-02-05 22:45:29 +08:00
jacksonmj
6bdc05cc40
Separate loop for updating life, and add SPRK life checks to most electronics
2012-02-05 22:45:29 +08:00
Simon Robertshaw
a4ad6ee428
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-01-31 12:35:31 +00:00
Simon Robertshaw
a6b03ddfd6
Font editor makefile for Windows
2012-01-31 12:35:18 +00:00
chaos.powdertoy.co.uk
125f40496f
Version Increment
2012-01-29 18:04:33 +00:00
Simon Robertshaw
d11039fb36
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-01-29 18:00:49 +00:00
Simon Robertshaw
0a2cf1b1c8
Stop printing crap from BRMT function
2012-01-29 18:00:30 +00:00
chaos.powdertoy.co.uk
f19e57e35c
Version Increment
2012-01-26 14:17:26 +00:00
Simon Robertshaw
22acb277c0
Save PSv for now
2012-01-26 14:16:59 +00:00
Jacob1
fff85989e1
stickmen load correctly and are drawn in new save format, and fighters are drawn correctly in both
...
Conflicts:
src/save.c
2012-01-26 22:15:57 +08:00
jacksonmj
7593f01389
Fix deco colour in prerender_save to work with other pixel formats
2012-01-26 22:15:57 +08:00
Jacob1
35270d1e37
save tmp2, show decoration color on stamps
2012-01-26 22:15:57 +08:00
jacksonmj
eaf2af6d40
Another change to the eval_move check in create_part
...
Creating a particle where there was a wall but no existing particle was
broken, since eval_move returns 1 for moving into empty space.
2012-01-26 22:15:56 +08:00
chaos.powdertoy.co.uk
ed2132b7d8
Version Increment
2012-01-26 14:08:05 +00:00
Simon Robertshaw
01fe58e20e
Retrieve thumbnails, saves and info from caching server (static.powdertoy.co.uk)
2012-01-26 14:05:56 +00:00
chaos.powdertoy.co.uk
5b527e7a9d
Version Increment
2012-01-25 13:37:47 +00:00
jacksonmj
38124c5f6f
Fix crash when JSON parsing fails
2012-01-25 21:33:22 +08:00
jacksonmj
a9c198dd46
Fix WARP destroying DMND
...
If WARP moved in its update function, then the x/y variables in the main
loop were out of date. When the normal movement code ran, changes were
made to the wrong place in the pmap. This resulted in some particles
with low IDs being destroyed by the addition of WARP+SING.
This change might also fix the WARP+PRTI crash that I never managed to
reproduce.
2012-01-25 21:33:22 +08:00
jacksonmj
32c9ff3099
Make RBDM/WATR explosion work again, by not killing fire created by WATR
2012-01-25 21:33:22 +08:00
jacksonmj
748a528fe0
Only check the bits actually used for wavelength in photon ctype
...
Fixes black photons not being killed after passing through pipe
2012-01-25 21:33:22 +08:00
jacksonmj
f0730818e4
OPS thumbnail crash fix, and blank thumbnails for saves from a newer version
2012-01-25 21:33:22 +08:00