Simon Robertshaw
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1c60ce25ee
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Delete notification before removing from vector
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2012-09-30 18:40:10 +01:00 |
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Simon Robertshaw
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90ebd3e54c
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Better hanling of edgeMode and "New Sim" button
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2012-09-30 16:19:44 +01:00 |
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jacob1
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d6f832b4f5
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remove 'Z' quickoption
is confusing and useless, only needed when you draw gravity walls. I can't figure out how to do a show console quickoption
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2012-09-29 23:21:24 +01:00 |
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Simon Robertshaw
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2e99638d76
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Fix crash loading null stamp after pasting (http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=15107)
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2012-09-29 22:53:32 +01:00 |
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Simon Robertshaw
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25d872ec48
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MacOS X targets for Scons, Fix some inlines for clang
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2012-09-25 17:53:48 +01:00 |
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Simon Robertshaw
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04e0d0d5ad
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Hidden elements in element search
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2012-09-07 01:05:36 +01:00 |
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Simon Robertshaw
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3d0ce2ac37
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Correct default tools
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2012-09-05 21:30:49 +01:00 |
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Simon Robertshaw
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d379390d06
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Newtonian gravity field info in HUD (Maybe we could have an arrow to show direction in future). Fixed #152
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2012-09-05 17:02:03 +01:00 |
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Simon Robertshaw
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5904844e96
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Add way of uniquely identifying tools, preserve active menu and tools when rebuilding menus (fixes #170)
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2012-09-05 16:56:41 +01:00 |
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Simon Robertshaw
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618e29d5d4
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Colour picker and presets for decorations
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2012-09-01 17:55:27 +01:00 |
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Simon Robertshaw
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df26523e10
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Save decorations and gravity field drawing to prefs
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2012-08-28 13:06:45 +01:00 |
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Simon Robertshaw
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b639da3692
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Use collapsed saves when using stamp browser, fix memory leak when saving stamps
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2012-08-21 13:30:30 +01:00 |
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Simon Robertshaw
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451a94a6ac
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Clear fire/persistent effects when clearing the simulation, fixes #136
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2012-08-20 20:49:00 +01:00 |
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Simon Robertshaw
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8e43ee60bb
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Remove wall frame when loading saves, fixes #103
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2012-08-20 18:53:03 +01:00 |
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Simon Robertshaw
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43ed72b4c5
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Fix a few small (a lot of big) memory leaks associated with the stamps browser
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2012-08-19 21:31:24 +01:00 |
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Simon Robertshaw
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6500923aa5
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Sample tool, fixes #122
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2012-08-17 13:40:10 +01:00 |
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Simon Robertshaw
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edad8f46af
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Undo/Snapshots, fixes #118
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2012-08-16 22:03:40 +01:00 |
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Simon Robertshaw
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4f3e03e317
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Update gitignore, show votes correctly, fixes #97
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2012-08-14 13:06:10 +01:00 |
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Simon Robertshaw
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074dcd0b42
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Precompile some headers. Fix sconscript to prevent recompiling everything
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2012-08-13 15:43:57 +01:00 |
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Simon Robertshaw
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3499cb3035
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Wall brush, fixes #63
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2012-08-10 18:59:05 +01:00 |
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Simon Robertshaw
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810ea42f99
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Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
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2012-08-10 14:03:23 +01:00 |
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Simon Robertshaw
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bd29667355
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Do not delete given savefile in GameModel::SetSaveFile, behaviour should be similar to GameModel::SetSave in terms of managing memory in given pointer
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2012-08-08 20:21:59 +01:00 |
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Simon Robertshaw
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4ce22e4e77
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Wall Edge option, fixes #70
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2012-08-05 18:35:12 +01:00 |
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Simon Robertshaw
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30f8049efc
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Allow 24bits of var for create_part, add tool for tesc. Fixes #72
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2012-08-05 16:59:14 +01:00 |
|
Savely Skresanov
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6e324c82e2
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Added triangle brush, fixes #47
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2012-08-05 16:19:30 +01:00 |
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Simon Robertshaw
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ed270d8dbf
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Draw gravity zones when using grav wall
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2012-08-05 15:26:17 +01:00 |
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Simon Robertshaw
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0558322709
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Add icons for erase, improve icons for certain walls, fix issue #45
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2012-08-04 15:26:55 +01:00 |
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Simon Robertshaw
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0e5c3da0f5
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Use plop tool to place single units of an element (Used for Stickman, Fighter), fixes issue 53
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2012-08-03 18:26:06 +01:00 |
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Simon Robertshaw
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36b2aa0191
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QuickOptions!! #46
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2012-08-03 15:29:18 +01:00 |
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Simon Robertshaw
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b165619266
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Update menus on element change from lua, addresses issue #42
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2012-08-03 00:47:39 +01:00 |
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Simon Robertshaw
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90ad1fd856
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Restart N. Grav when needed (somewhat effects issue #31) and fix shitty logic when setting paused state on loading save (Fixes issue #34)
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2012-07-29 12:29:19 +01:00 |
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Simon Robertshaw
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5befe5c25f
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Local file browser + some more interesting things like Progress bar UI component
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2012-07-27 20:06:17 +01:00 |
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Simon Robertshaw
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9b1fb64e16
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WIND tool
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2012-07-25 13:37:04 +01:00 |
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Simon Robertshaw
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e65e222f2c
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Integer values for prefs, Default decoration colour, clear decoration
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2012-07-24 13:03:28 +01:00 |
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Simon Robertshaw
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f7d8556965
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Icons for menu items
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2012-07-21 18:43:46 +01:00 |
|
Simon Robertshaw
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4d961117bd
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Special ligh placement
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2012-07-19 17:49:40 +01:00 |
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Simon Robertshaw
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dd0e6e7f4d
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Add descriptions to toolbuttons, add Tooltips to Button, ToolTip event for Windows
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2012-07-18 20:34:58 +01:00 |
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Simon Robertshaw
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26dbd547d3
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Info tip for changing display modes
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2012-07-18 18:33:44 +01:00 |
|
Simon Robertshaw
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adc9cc0816
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Move graphics into seperate folder
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2012-07-06 16:06:26 +01:00 |
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Simon Robertshaw
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3c91e526bb
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Client now provides methods for reading and saving preferences - less powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X
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2012-06-22 01:04:55 +01:00 |
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Simon Robertshaw
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e81e18238d
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Merge branch 'master' of github.com:FacialTurd/PowderToypp
|
2012-06-20 13:40:34 +01:00 |
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Simon Robertshaw
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2be9c92508
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OpenGL canvas for Windows, Notifications for main Game, Update checker in Client (+ other client triggered events)
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2012-06-20 13:40:18 +01:00 |
|
Simon Robertshaw
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f6403958de
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Fix stamp and save assignment
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2012-06-18 18:06:40 +01:00 |
|
Simon Robertshaw
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7ffaa421d1
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GameModel manages currentSave instance
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2012-06-18 16:43:40 +01:00 |
|
Simon Robertshaw
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9d7a4e55f2
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Menu frees any added items
|
2012-06-18 15:27:57 +01:00 |
|
Simon Robertshaw
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6f814528fc
|
Correct save reloading, add Vac and NGrav tools
|
2012-06-12 15:37:46 +01:00 |
|
Simon Robertshaw
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3205df3a21
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Saving and loading other flags from GameSave, remove old saveloader
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2012-06-11 13:39:39 +01:00 |
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Simon Robertshaw
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fd572e9da6
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Change stamp storage to a list, insert new stamps at the begining, 'l' loads the first stamp or the previously used stamp, 'k' shows the stamp browser
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2012-06-10 19:52:24 +01:00 |
|
Simon Robertshaw
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050ad82155
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Unify stamp and clipboard placement code, GameSave translation and transoformation working (not particularly well)
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2012-06-09 19:42:07 +01:00 |
|
Simon Robertshaw
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c408e035fa
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Preview: Wait for save to load before opening, Simulation: Correct block coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save
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2012-06-09 14:54:58 +01:00 |
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