857 lines
19 KiB
C++
857 lines
19 KiB
C++
#include "interface/Engine.h"
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#include "GameModel.h"
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#include "GameView.h"
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#include "simulation/Simulation.h"
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#include "simulation/Air.h"
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#include "simulation/Tools.h"
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#include "graphics/Renderer.h"
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#include "interface/Point.h"
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#include "Brush.h"
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#include "EllipseBrush.h"
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#include "TriangleBrush.h"
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#include "client/Client.h"
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#include "client/GameSave.h"
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#include "game/DecorationTool.h"
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#include "GameModelException.h"
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#include "QuickOptions.h"
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GameModel::GameModel():
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sim(NULL),
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ren(NULL),
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currentBrush(0),
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currentUser(0, ""),
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currentSave(NULL),
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colourSelector(false),
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clipboard(NULL),
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stamp(NULL),
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placeSave(NULL),
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colour(255, 0, 0, 255),
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toolStrength(1.0f)
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{
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sim = new Simulation();
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ren = new Renderer(ui::Engine::Ref().g, sim);
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memset(activeTools, 0, sizeof(activeTools));
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//Load config into renderer
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try
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{
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ren->SetColourMode(Client::Ref().GetPrefUInteger("Renderer.ColourMode", 0));
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vector<unsigned int> tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.DisplayModes");
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if(tempArray.size())
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{
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std::vector<unsigned int> displayModes(tempArray.begin(), tempArray.end());
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ren->SetDisplayMode(displayModes);
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}
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tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.RenderModes");
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if(tempArray.size())
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{
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std::vector<unsigned int> renderModes(tempArray.begin(), tempArray.end());
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ren->SetRenderMode(renderModes);
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}
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}
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catch(json::Exception & e)
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{
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}
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//Load config into simulation
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sim->SetEdgeMode(Client::Ref().GetPrefInteger("Simulation.EdgeMode", 0));
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//Load last user
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if(Client::Ref().GetAuthUser().ID)
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{
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currentUser = Client::Ref().GetAuthUser();
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}
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//Set stamp to first stamp in list
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vector<string> stamps = Client::Ref().GetStamps(0, 1);
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if(stamps.size()>0)
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{
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SaveFile * stampFile = Client::Ref().GetStamp(stamps[0]);
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if(stampFile && stampFile->GetGameSave())
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stamp = stampFile->GetGameSave();
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}
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BuildMenus();
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BuildQuickOptionMenu();
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//Set default decoration colour
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unsigned char colourR = min(Client::Ref().GetPrefInteger("Decoration.Red", 200), 255);
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unsigned char colourG = min(Client::Ref().GetPrefInteger("Decoration.Green", 100), 255);
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unsigned char colourB = min(Client::Ref().GetPrefInteger("Decoration.Blue", 50), 255);
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unsigned char colourA = min(Client::Ref().GetPrefInteger("Decoration.Alpha", 255), 255);
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SetColourSelectorColour(ui::Colour(colourR, colourG, colourB, colourA));
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}
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GameModel::~GameModel()
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{
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//Save to config:
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Client::Ref().SetPref("Renderer.ColourMode", ren->GetColourMode());
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std::vector<unsigned int> displayModes = ren->GetDisplayMode();
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Client::Ref().SetPref("Renderer.DisplayModes", std::vector<unsigned int>(displayModes.begin(), displayModes.end()));
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std::vector<unsigned int> renderModes = ren->GetRenderMode();
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Client::Ref().SetPref("Renderer.RenderModes", std::vector<unsigned int>(renderModes.begin(), renderModes.end()));
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Client::Ref().SetPref("Simulation.EdgeMode", sim->edgeMode);
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Client::Ref().SetPref("Decoration.Red", (int)colour.Red);
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Client::Ref().SetPref("Decoration.Green", (int)colour.Green);
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Client::Ref().SetPref("Decoration.Blue", (int)colour.Blue);
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Client::Ref().SetPref("Decoration.Alpha", (int)colour.Alpha);
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for(int i = 0; i < menuList.size(); i++)
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{
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delete menuList[i];
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}
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for(int i = 0; i < brushList.size(); i++)
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{
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delete brushList[i];
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}
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delete sim;
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delete ren;
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if(clipboard)
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delete clipboard;
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if(stamp)
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delete stamp;
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if(currentSave)
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delete currentSave;
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//if(activeTools)
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// delete[] activeTools;
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}
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void GameModel::UpdateQuickOptions()
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{
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for(std::vector<QuickOption*>::iterator iter = quickOptions.begin(), end = quickOptions.end(); iter != end; ++iter)
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{
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QuickOption * option = *iter;
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option->Update();
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}
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}
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void GameModel::BuildQuickOptionMenu()
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{
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for(std::vector<QuickOption*>::iterator iter = quickOptions.begin(), end = quickOptions.end(); iter != end; ++iter)
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{
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delete *iter;
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}
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quickOptions.clear();
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quickOptions.push_back(new SandEffectOption(this));
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quickOptions.push_back(new DrawGravOption(this));
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quickOptions.push_back(new DecorationsOption(this));
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quickOptions.push_back(new NGravityOption(this));
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quickOptions.push_back(new AHeatOption(this));
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quickOptions.push_back(new DrawGravWallOption(this));
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notifyQuickOptionsChanged();
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UpdateQuickOptions();
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}
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void GameModel::BuildMenus()
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{
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//Empty current menus
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for(std::vector<Menu*>::iterator iter = menuList.begin(), end = menuList.end(); iter != end; ++iter)
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{
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delete *iter;
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}
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menuList.clear();
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toolList.clear();
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//Create menus
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for(int i = 0; i < SC_TOTAL; i++)
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{
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menuList.push_back(new Menu((const char)sim->msections[i].icon[0], sim->msections[i].name));
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}
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//Build menus from Simulation elements
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for(int i = 0; i < PT_NUM; i++)
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{
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if(sim->elements[i].MenuSection < 12 && sim->elements[i].Enabled && sim->elements[i].MenuVisible)
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{
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Tool * tempTool;
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if(i == PT_LIGH)
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{
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tempTool = new Element_LIGH_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
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}
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else if(i == PT_TESC)
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{
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tempTool = new Element_TESC_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
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}
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else if(i == PT_STKM || i == PT_FIGH || i == PT_STKM2)
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{
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tempTool = new PlopTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
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}
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else
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{
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tempTool = new ElementTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), sim->elements[i].IconGenerator);
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}
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menuList[sim->elements[i].MenuSection]->AddTool(tempTool);
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}
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}
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//Build menu for GOL types
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for(int i = 0; i < NGOL; i++)
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{
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Tool * tempTool = new GolTool(i, sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour));
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menuList[SC_LIFE]->AddTool(tempTool);
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}
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//Build other menus from wall data
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for(int i = 0; i < UI_WALLCOUNT; i++)
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{
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Tool * tempTool = new WallTool(i, "", std::string(sim->wtypes[i].descs), PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour), sim->wtypes[i].textureGen);
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menuList[SC_WALL]->AddTool(tempTool);
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//sim->wtypes[i]
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}
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//Add special sign and prop tools
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menuList[SC_TOOL]->AddTool(new SignTool());
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menuList[SC_TOOL]->AddTool(new PropertyTool());
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menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64));
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//Build menu for simtools
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for(int i = 0; i < sim->tools.size(); i++)
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{
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Tool * tempTool;
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tempTool = new Tool(i, sim->tools[i]->Name, sim->tools[i]->Description, PIXR(sim->tools[i]->Colour), PIXG(sim->tools[i]->Colour), PIXB(sim->tools[i]->Colour));
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menuList[SC_TOOL]->AddTool(tempTool);
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}
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//Add decoration tools to menu
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendAdd, "ADD", "Colour blending: Add", 0, 0, 0));
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendRemove, "SUB", "Colour blending: Subtract", 0, 0, 0));
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendMultiply, "MUL", "Colour blending: Multiply", 0, 0, 0));
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendDivide, "DIV", "Colour blending: Divide" , 0, 0, 0));
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendSmudge, "SMDG", "Smudge colour", 0, 0, 0));
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendSet, "SET", "Set colour (No blending)", 0, 0, 0));
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::Remove, "CLR", "Clear any set decoration", 0, 0, 0));
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//Set default brush palette
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brushList.push_back(new EllipseBrush(ui::Point(4, 4)));
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brushList.push_back(new Brush(ui::Point(4, 4)));
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brushList.push_back(new TriangleBrush(ui::Point(4, 4)));
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//Set default tools
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activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0];
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activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0];
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activeTools[2] = NULL;
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lastTool = activeTools[0];
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//Set default menu
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activeMenu = menuList[SC_POWDERS];
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toolList = menuList[SC_POWDERS]->GetToolList();
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notifyMenuListChanged();
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notifyToolListChanged();
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notifyActiveToolsChanged();
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notifyLastToolChanged();
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}
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void GameModel::SetVote(int direction)
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{
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if(currentSave)
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{
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RequestStatus status = Client::Ref().ExecVote(currentSave->GetID(), direction);
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if(status == RequestOkay)
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{
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currentSave->vote = direction;
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notifySaveChanged();
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}
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else
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{
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throw GameModelException("Could not vote: "+Client::Ref().GetLastError());
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}
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}
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}
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Brush * GameModel::GetBrush()
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{
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return brushList[currentBrush];
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}
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int GameModel::GetBrushID()
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{
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return currentBrush;
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}
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void GameModel::SetBrush(int i)
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{
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currentBrush = i%brushList.size();
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notifyBrushChanged();
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}
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void GameModel::AddObserver(GameView * observer){
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observers.push_back(observer);
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observer->NotifySimulationChanged(this);
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observer->NotifyRendererChanged(this);
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observer->NotifyPausedChanged(this);
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observer->NotifySaveChanged(this);
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observer->NotifyBrushChanged(this);
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observer->NotifyMenuListChanged(this);
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observer->NotifyToolListChanged(this);
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observer->NotifyUserChanged(this);
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observer->NotifyZoomChanged(this);
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observer->NotifyColourSelectorVisibilityChanged(this);
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observer->NotifyColourSelectorColourChanged(this);
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observer->NotifyQuickOptionsChanged(this);
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observer->NotifyLastToolChanged(this);
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UpdateQuickOptions();
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}
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void GameModel::SetToolStrength(float value)
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{
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toolStrength = value;
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}
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float GameModel::GetToolStrength()
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{
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return toolStrength;
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}
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void GameModel::SetActiveMenu(Menu * menu)
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{
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for(int i = 0; i < menuList.size(); i++)
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{
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if(menuList[i]==menu)
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{
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activeMenu = menu;
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toolList = menu->GetToolList();
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notifyToolListChanged();
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}
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}
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}
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vector<Tool*> GameModel::GetToolList()
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{
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return toolList;
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}
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Menu * GameModel::GetActiveMenu()
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{
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return activeMenu;
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}
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Tool * GameModel::GetActiveTool(int selection)
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{
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return activeTools[selection];
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}
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void GameModel::SetActiveTool(int selection, Tool * tool)
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{
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activeTools[selection] = tool;
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notifyActiveToolsChanged();
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}
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vector<QuickOption*> GameModel::GetQuickOptions()
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{
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return quickOptions;
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}
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vector<Menu*> GameModel::GetMenuList()
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{
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return menuList;
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}
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SaveInfo * GameModel::GetSave()
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{
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return currentSave;
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}
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void GameModel::SetSave(SaveInfo * newSave)
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{
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if(currentSave != newSave)
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{
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if(currentSave)
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delete currentSave;
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if(newSave == NULL)
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currentSave = NULL;
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else
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currentSave = new SaveInfo(*newSave);
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}
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if(currentSave && currentSave->GetGameSave())
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{
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GameSave * saveData = currentSave->GetGameSave();
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SetPaused(saveData->paused | GetPaused());
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sim->gravityMode = saveData->gravityMode;
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sim->air->airMode = saveData->airMode;
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sim->legacy_enable = saveData->legacyEnable;
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sim->water_equal_test = saveData->waterEEnabled;
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if(saveData->gravityEnable)
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sim->grav->start_grav_async();
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else
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sim->grav->stop_grav_async();
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sim->clear_sim();
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sim->Load(saveData);
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}
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notifySaveChanged();
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UpdateQuickOptions();
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}
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void GameModel::SetSaveFile(SaveFile * newSave)
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{
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SetSave(NULL);
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if(newSave && newSave->GetGameSave())
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{
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GameSave * saveData = newSave->GetGameSave();
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SetPaused(saveData->paused & GetPaused());
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sim->gravityMode = saveData->gravityMode;
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sim->air->airMode = saveData->airMode;
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sim->legacy_enable = saveData->legacyEnable;
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sim->water_equal_test = saveData->waterEEnabled;
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if(saveData->gravityEnable && !sim->grav->ngrav_enable)
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{
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sim->grav->start_grav_async();
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}
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else if(!saveData->gravityEnable && sim->grav->ngrav_enable)
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{
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sim->grav->stop_grav_async();
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}
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sim->clear_sim();
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sim->Load(saveData);
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}
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notifySaveChanged();
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UpdateQuickOptions();
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}
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Simulation * GameModel::GetSimulation()
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{
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return sim;
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}
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Renderer * GameModel::GetRenderer()
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{
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return ren;
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}
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User GameModel::GetUser()
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{
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return currentUser;
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}
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Tool * GameModel::GetLastTool()
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{
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return lastTool;
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}
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void GameModel::SetLastTool(Tool * newTool)
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{
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if(lastTool != newTool)
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{
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lastTool = newTool;
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notifyLastToolChanged();
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}
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}
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void GameModel::SetZoomEnabled(bool enabled)
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{
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ren->zoomEnabled = enabled;
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notifyZoomChanged();
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}
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bool GameModel::GetZoomEnabled()
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{
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return ren->zoomEnabled;
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}
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void GameModel::SetZoomPosition(ui::Point position)
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{
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ren->zoomScopePosition = position;
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notifyZoomChanged();
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}
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ui::Point GameModel::GetZoomPosition()
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{
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return ren->zoomScopePosition;
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}
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void GameModel::SetZoomWindowPosition(ui::Point position)
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{
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ren->zoomWindowPosition = position;
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notifyZoomChanged();
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}
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ui::Point GameModel::GetZoomWindowPosition()
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{
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return ren->zoomWindowPosition;
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}
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void GameModel::SetZoomSize(int size)
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{
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ren->zoomScopeSize = size;
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notifyZoomChanged();
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}
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int GameModel::GetZoomSize()
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{
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return ren->zoomScopeSize;
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}
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void GameModel::SetZoomFactor(int factor)
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{
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ren->ZFACTOR = factor;
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notifyZoomChanged();
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}
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int GameModel::GetZoomFactor()
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{
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return ren->ZFACTOR;
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}
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void GameModel::SetColourSelectorVisibility(bool visibility)
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{
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if(colourSelector != visibility)
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{
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colourSelector = visibility;
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notifyColourSelectorVisibilityChanged();
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}
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}
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bool GameModel::GetColourSelectorVisibility()
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{
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return colourSelector;
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}
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void GameModel::SetColourSelectorColour(ui::Colour colour_)
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{
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colour = colour_;
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notifyColourSelectorColourChanged();
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vector<Tool*> tools = GetMenuList()[SC_DECO]->GetToolList();
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for(int i = 0; i < tools.size(); i++)
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{
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((DecorationTool*)tools[i])->Red = colour.Red;
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((DecorationTool*)tools[i])->Green = colour.Green;
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((DecorationTool*)tools[i])->Blue = colour.Blue;
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((DecorationTool*)tools[i])->Alpha = colour.Alpha;
|
|
}
|
|
}
|
|
|
|
ui::Colour GameModel::GetColourSelectorColour()
|
|
{
|
|
return colour;
|
|
}
|
|
|
|
void GameModel::SetUser(User user)
|
|
{
|
|
currentUser = user;
|
|
Client::Ref().SetAuthUser(user);
|
|
notifyUserChanged();
|
|
}
|
|
|
|
void GameModel::SetPaused(bool pauseState)
|
|
{
|
|
sim->sys_pause = pauseState?1:0;
|
|
notifyPausedChanged();
|
|
}
|
|
|
|
bool GameModel::GetPaused()
|
|
{
|
|
return sim->sys_pause?true:false;
|
|
}
|
|
|
|
void GameModel::SetDecoration(bool decorationState)
|
|
{
|
|
ren->decorations_enable = decorationState?1:0;
|
|
notifyDecorationChanged();
|
|
UpdateQuickOptions();
|
|
}
|
|
|
|
bool GameModel::GetDecoration()
|
|
{
|
|
return ren->decorations_enable?true:false;
|
|
}
|
|
|
|
void GameModel::FrameStep(int frames)
|
|
{
|
|
sim->framerender += frames;
|
|
}
|
|
|
|
void GameModel::ClearSimulation()
|
|
{
|
|
sim->clear_sim();
|
|
}
|
|
|
|
void GameModel::SetStamp(GameSave * save)
|
|
{
|
|
if(stamp != save)
|
|
{
|
|
if(stamp)
|
|
delete stamp;
|
|
if(save)
|
|
stamp = new GameSave(*save);
|
|
else
|
|
stamp = NULL;
|
|
}
|
|
}
|
|
|
|
void GameModel::SetPlaceSave(GameSave * save)
|
|
{
|
|
if(save != placeSave)
|
|
delete placeSave;
|
|
if(save != placeSave)
|
|
placeSave = new GameSave(*save);
|
|
else if(!save)
|
|
placeSave = NULL;
|
|
notifyPlaceSaveChanged();
|
|
}
|
|
|
|
void GameModel::AddStamp(GameSave * save)
|
|
{
|
|
if(stamp)
|
|
delete stamp;
|
|
stamp = new GameSave(*save);
|
|
Client::Ref().AddStamp(save);
|
|
}
|
|
|
|
void GameModel::SetClipboard(GameSave * save)
|
|
{
|
|
if(clipboard)
|
|
delete clipboard;
|
|
clipboard = save;
|
|
}
|
|
|
|
GameSave * GameModel::GetClipboard()
|
|
{
|
|
return clipboard;
|
|
}
|
|
|
|
GameSave * GameModel::GetPlaceSave()
|
|
{
|
|
return placeSave;
|
|
}
|
|
|
|
GameSave * GameModel::GetStamp()
|
|
{
|
|
return stamp;
|
|
}
|
|
|
|
void GameModel::Log(string message)
|
|
{
|
|
consoleLog.push_front(message);
|
|
if(consoleLog.size()>100)
|
|
consoleLog.pop_back();
|
|
notifyLogChanged(message);
|
|
}
|
|
|
|
deque<string> GameModel::GetLog()
|
|
{
|
|
return consoleLog;
|
|
}
|
|
|
|
std::vector<Notification*> GameModel::GetNotifications()
|
|
{
|
|
return notifications;
|
|
}
|
|
|
|
void GameModel::AddNotification(Notification * notification)
|
|
{
|
|
notifications.push_back(notification);
|
|
notifyNotificationsChanged();
|
|
}
|
|
|
|
void GameModel::RemoveNotification(Notification * notification)
|
|
{
|
|
for(std::vector<Notification*>::iterator iter = notifications.begin(); iter != notifications.end(); ++iter)
|
|
{
|
|
if(*iter == notification)
|
|
{
|
|
notifications.erase(iter);
|
|
delete *iter;
|
|
break;
|
|
}
|
|
}
|
|
notifyNotificationsChanged();
|
|
}
|
|
|
|
void GameModel::SetToolTip(std::string text)
|
|
{
|
|
toolTip = text;
|
|
notifyToolTipChanged();
|
|
}
|
|
|
|
void GameModel::SetInfoTip(std::string text)
|
|
{
|
|
infoTip = text;
|
|
notifyInfoTipChanged();
|
|
}
|
|
|
|
std::string GameModel::GetToolTip()
|
|
{
|
|
return toolTip;
|
|
}
|
|
|
|
std::string GameModel::GetInfoTip()
|
|
{
|
|
return infoTip;
|
|
}
|
|
|
|
void GameModel::notifyNotificationsChanged()
|
|
{
|
|
for(std::vector<GameView*>::iterator iter = observers.begin(); iter != observers.end(); ++iter)
|
|
{
|
|
(*iter)->NotifyNotificationsChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyColourSelectorColourChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyColourSelectorColourChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyColourSelectorVisibilityChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyColourSelectorVisibilityChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyRendererChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyRendererChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifySaveChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifySaveChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifySimulationChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifySimulationChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyPausedChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyPausedChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyDecorationChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
//observers[i]->NotifyPausedChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyBrushChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyBrushChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyMenuListChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyMenuListChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyToolListChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyToolListChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyActiveToolsChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyActiveToolsChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyUserChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyUserChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyZoomChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyZoomChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyPlaceSaveChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyPlaceSaveChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyLogChanged(string entry)
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyLogChanged(this, entry);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyInfoTipChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyInfoTipChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyToolTipChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyToolTipChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyQuickOptionsChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyQuickOptionsChanged(this);
|
|
}
|
|
}
|
|
|
|
void GameModel::notifyLastToolChanged()
|
|
{
|
|
for(int i = 0; i < observers.size(); i++)
|
|
{
|
|
observers[i]->NotifyLastToolChanged(this);
|
|
}
|
|
}
|