Simon Robertshaw
08009ebbaa
Screenshot for lua
2011-10-21 17:37:26 +01:00
jacksonmj
4abefaf1ec
tpt.drawline
2011-10-06 21:59:41 +01:00
Simon Robertshaw
3e88325632
Missed some changes from previous fix
2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd
Fix bug with drawing rectangles outside the game region
2011-10-01 20:11:27 +01:00
cracker64
789049b269
Can see selected elements from Lua, tpt.selectedl or tpt.selectedr
2011-09-23 23:25:50 -04:00
cracker64
eb646ce1d6
Forgot luaconsole.c changes
2011-09-21 18:52:08 -04:00
me4502
1403bd17f9
added dcolour to set and get
2011-09-19 03:50:05 +08:00
jacksonmj
89ff8ad9aa
tpt.get_property("id",x,y)
2011-09-08 18:31:24 +08:00
jacksonmj
741014770c
Add tpt.setwindowsize(scale, fullscreen)
2011-08-30 19:34:28 +08:00
jacksonmj
42cfb74c2b
Remove blocking walls from pmap
...
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Bryan Hoyle
951a396e60
Added autorun option to tpt.getscript()
2011-08-25 11:14:27 -04:00
Simon Robertshaw
e9331794bd
Improvements to getscript
2011-08-25 12:20:00 +01:00
Bryan Hoyle
80e10460b8
Use HTTP instead of sockets
2011-08-24 13:09:21 -04:00
Bryan Hoyle
309ec4b07a
Small ui for confirming script download as to make script downloads within scripts noticable
2011-08-24 11:44:16 -04:00
Bryan Hoyle
e120c9853f
Changing server address for script repository
2011-08-24 11:06:51 -04:00
Bryan Hoyle
578144c48a
Merge remote branch 'origin/master'
2011-08-23 20:29:26 -04:00
Bryan Hoyle
f577c319db
Working tpt.getscriptid(<string: id>). Retrieves and runs a script from online
2011-08-23 20:28:55 -04:00
Simon Robertshaw
9bec43c45b
Stray bracket, not cat+keyboard
2011-08-22 21:25:21 +01:00
Simon Robertshaw
42938cc2ea
Lua keyevents bug, int keycode is cast to a char
2011-08-22 21:22:21 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
Simon Robertshaw
99b67598aa
Changes to unify mouse and keyboard events for Lua
2011-08-20 18:18:09 +01:00
Bryan Hoyle
ad09f3040e
Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
...
This reverts commit a5db1d53da
.
2011-08-16 12:45:44 -04:00
Bryan Hoyle
a5db1d53da
Revert "added lua command: tpt.setfpscap(int FPSCap)"
...
This reverts commit aa56eca5c0
.
2011-08-16 12:43:50 -04:00
Bryan Hoyle
aa56eca5c0
added lua command: tpt.setfpscap(int FPSCap)
2011-08-15 21:44:37 -04:00
Simon Robertshaw
d5435c50a9
Debug info for particles allocation
2011-08-11 20:12:52 +01:00
Simon Robertshaw
4f8720eecc
OS X doesn't like the 'd' suffix
2011-08-11 17:10:38 +01:00
Simon Robertshaw
9e634b95cc
Fire intensity from Lua
2011-08-11 13:02:00 +01:00
jacksonmj
39e1ffe5bf
0 is a valid menu number (walls)
2011-08-06 18:13:22 +08:00
cracker64
83e4f885da
Added tmp2 for tpt.get_property and tpt.set_property
2011-08-06 00:16:30 -03:00
Simon Robertshaw
4ebe56f65c
Mouse and keyboard events, replace luaL_openlib() with luaL_register() and move mousex and mousey out of the global table and into the 'tpt' table
2011-08-05 14:54:24 +01:00
Simon Robertshaw
98b6c4b001
Revert "allowed secret menu via lua"
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This reverts commit 6c8d62389c
.
2011-08-04 16:38:07 +01:00
me4502
6c8d62389c
allowed secret menu via lua
2011-08-04 14:09:24 +10:00
Simon Robertshaw
ac2912f2d2
Ensure menu ID is valid for active_menu
2011-08-01 11:52:01 +02:00
Simon Robertshaw
8dfa09bf6a
Edited src/luaconsole.c via GitHub
2011-08-01 10:59:33 +02:00
Simon Robertshaw
500cfc3746
Lua has a garbage collector, it may dispose of strings while we're using them, make throw_error a little more safe
2011-07-31 12:26:51 +01:00
Bryan Hoyle
d7a55f1f50
me4502 added tpt.throw_error and tpt.heat as lua commands
2011-07-30 20:31:34 -04:00
jacksonmj
7ed0255f04
Disable old life elements
2011-07-24 20:07:15 +08:00
cracker64
c5a8138dc9
Fix new luaconsole functions.
2011-07-22 06:51:29 -07:00
cracker64
f064227b7a
me4502 luaconsole functions, edited from github.
2011-07-22 06:47:43 -07:00
jacksonmj
80fd7edd7f
Some fixes for non-existent particles in Lua
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Return 0 for get_property("type", ...) instead of erroring, to make checking for
particles easier. Also stop x coordinate being used as a particle index if
no particle exists at that location.
2011-07-04 00:11:43 +08:00
jacksonmj
34d76f8680
Check photon map in Lua functions, and allow any ctype
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Also add some extra checks on ctype in the rest of the game
2011-06-25 15:59:30 +01:00
jacksonmj
c18009dd9c
Check particle exists in tpt.set_property, and sdl_scale mouse coords for Lua step
2011-06-25 15:52:52 +01:00
ief015
be79233101
added functions to iterate through all particles
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+ tpt.start_getPartIndex() --starts the iteration
+ bool tpt.next_getPartIndex() --increases the iteration, returns true if there are more particles to iterate through
+ int tpt.getPartIndex() --get the current iteration value
2011-06-25 01:32:54 -04:00
Simon Robertshaw
3ea25c83b7
message_box and input for Lua API, also autorun.lua
2011-06-08 16:30:36 +01:00
jacksonmj
b5856bfa47
console_error now optional for console_parse_type
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Prevents lua step functions from clearing console_error in calls to
console_parse_type, hence preventing luacon_eval errors from being shown
2011-06-08 12:48:44 +01:00
jacksonmj
b3e0085606
Make step function registration work properly
2011-06-08 12:48:28 +01:00
jacksonmj
22b3ae9275
Fix tpt.get_name and limit tpt.log message length
2011-06-08 12:47:46 +01:00
jacksonmj
e182e7422c
Loads of error messages for lua, and hopefully fix lua stack overflow
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Also fix game exiting when an error occurs in a step function.
Returning -1 seems to prevent lua from restoring the stack to the
state it was in before the C function call - see bottom of
luaD_precall() in lua source (ldo.c)
2011-06-08 12:47:19 +01:00
Simon Robertshaw
fcb67622ff
Added the ability to use legacy commands (prepend with a \!)
2011-06-04 14:43:18 +01:00
Simon Robertshaw
b850abe347
Fix setting of temp, x and y particle properties
2011-06-04 12:10:14 +01:00