Commit Graph

1476 Commits

Author SHA1 Message Date
Simon Robertshaw
18ca4024c1 Remove references to python console 2011-10-26 14:55:26 +01:00
Simon Robertshaw
e46ef289e1 Remove Python console stuff 2011-10-26 14:50:50 +01:00
jacksonmj
d0d0d62bbc Build using object files (except for Macs) 2011-10-26 14:46:15 +01:00
Simon Robertshaw
ef7e231a32 Half-working persistent mode 2011-10-25 16:10:16 +01:00
Simon Robertshaw
b9ec7d8654 Fix another blending issue and search_ui display clearing 2011-10-25 16:00:52 +01:00
Simon Robertshaw
565a3e10e4 Fix EMP flash 2011-10-25 15:45:16 +01:00
Simon Robertshaw
48ad01f2ff Fix for odd alpha blending partsTex 2011-10-25 13:42:17 +01:00
Simon Robertshaw
6fc1ec3749 Fixes to EMP and speed/zoom for FBO texture 2011-10-25 12:13:45 +01:00
Simon Robertshaw
cb537351e7 Fixes to EMP and speed/zoom for FBO texture 2011-10-25 12:13:32 +01:00
Simon Robertshaw
ef3bab249a Fix syntax errors 2011-10-25 11:40:41 +01:00
Simon Robertshaw
07a1f21df4 Merge latest with graphicstest 2011-10-25 11:31:21 +01:00
Simon Robertshaw
f01056ee02 Spark graphics change and disable lensing for non-fancy displays 2011-10-25 09:17:11 +01:00
Simon Robertshaw
506ab6ea0e Cursors for OpenGL, Coords are a bit off, which is annoying and I cannot draw to parts FBO because It's already been rendered D:< 2011-10-25 00:16:57 +01:00
Simon Robertshaw
f8d54e66db F1 to bring up intro message 2011-10-24 19:05:03 +01:00
Simon Robertshaw
f86793ceb1 Draw version info with outline 2011-10-24 18:46:58 +01:00
Simon Robertshaw
c3b9c698d2 Prevent UI text from overlapping intro message 2011-10-24 18:43:45 +01:00
Simon Robertshaw
1171a23353 Update powder-sse2 to use OpenGL 2011-10-24 18:17:39 +01:00
Simon Robertshaw
8f91f948c1 Generate fire/plasma gradients at runtime, makes editing easier 2011-10-24 17:20:18 +01:00
Simon Robertshaw
89fd306ba1 Fix unitialised variable 'bc' in main.c 2011-10-23 18:37:25 +01:00
Simon Robertshaw
b04c20e747 More MSVC fixes 2011-10-23 18:24:51 +01:00
Simon Robertshaw
0a8f65b2cf Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-10-23 17:59:25 +01:00
Simon Robertshaw
b549688fdd Compatibility with MSVC - devast8a 2011-10-23 17:59:04 +01:00
Simon Robertshaw
66fd41673b Fix compilation for Non-OpenGL builds 2011-10-23 17:37:24 +01:00
Simon Robertshaw
2d25d944ad Spark, Flare and LFlare effects. Pretty bad (need to make use of instancing) but works for now 2011-10-23 17:22:14 +01:00
chaos.powdertoy.co.uk
aca5faed90 Version Increment 2011-10-23 12:06:11 -04:00
Simon Robertshaw
1c7b9d9949 Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented 2011-10-23 13:52:26 +01:00
Der Messer
49f6439bb7 Fixed bug in compile process: Linker option '-lrt' was not set so ld
complained about "undefined reference to 'clock_gettime'"
2011-10-23 17:54:45 +08:00
jacksonmj
05eb16e14c Fix LIGH overwriting fire_alpha 2011-10-23 17:54:29 +08:00
chaos.powdertoy.co.uk
b84371357a Version Increment 2011-10-22 14:40:23 -04:00
Simon Robertshaw
58d667281f Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-10-22 19:39:48 +01:00
Simon Robertshaw
84522d2594 Fix Options meny in scale:2 and make tooltip more readable 2011-10-22 19:39:24 +01:00
Simon Robertshaw
014c1fbad6 Embed shaders 2011-10-22 19:24:32 +01:00
chaos.powdertoy.co.uk
c20e248764 Version Increment 2011-10-22 13:07:49 -04:00
Simon Robertshaw
ba59ba8b7c Fix Air vel display 2011-10-22 17:33:04 +01:00
Simon Robertshaw
abb1a12271 Finish Zoom 2011-10-22 14:41:14 +01:00
Simon Robertshaw
5b4aeaed01 Zoom WIP 2011-10-22 10:45:44 +01:00
Simon Robertshaw
7ed4ad2fd8 Gravlensing for OpenGL 2011-10-21 23:38:48 +01:00
Simon Robertshaw
9cf65de1c3 Quick options menu 2011-10-21 19:41:12 +01:00
Simon Robertshaw
57f6ac0f3a Use FBO for parts rendering 2011-10-21 18:21:22 +01:00
Simon Robertshaw
08009ebbaa Screenshot for lua 2011-10-21 17:37:26 +01:00
Simon Robertshaw
c1eb40af61 Fix gravity field drawing 2011-10-21 17:25:14 +01:00
Simon Robertshaw
e6d4073f5b Use FBO for particles 2011-10-20 22:22:18 +01:00
Simon Robertshaw
eaafcaeecc Better fire for Non-Fire display modes 2011-10-20 16:51:38 +01:00
Simon Robertshaw
09d3cacf9c Implement Blur mode and embed shaders 2011-10-20 16:28:49 +01:00
Simon Robertshaw
2b56d31610 Rendering, Glow and UI alpha fixes 2011-10-20 15:37:21 +01:00
Simon Robertshaw
d156beab7d Clean up shader files 2011-10-20 00:36:55 +01:00
Simon Robertshaw
a7ab414ae1 Missing shaders from previous commit 2011-10-20 00:35:24 +01:00
Simon Robertshaw
29efbcaa3a Glow, Fire, Smoke, blob and flat particle effects in OpenGL 2011-10-20 00:34:31 +01:00
Simon Robertshaw
29fa590f00 Update readme - slightly 2011-10-19 12:06:51 +01:00
Simon Robertshaw
bb26e656b3 Update readme - slightly 2011-10-19 12:05:12 +01:00