Commit Graph

139 Commits

Author SHA1 Message Date
mniip
1485ae5a21 Fix incorrect uses of String(char[]) 2018-05-04 20:05:26 +03:00
mniip
6c9cb174fb Change some uses of String::Stream to StringBuilder 2018-05-02 22:11:41 +03:00
mniip
a121c62c3b Add some helper methods and rewrite some of the string manipulation code 2018-05-02 01:32:04 +03:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
moonheart08
22b9bf4953 Adds RAYT (#540) 2018-04-10 21:32:19 -04:00
wolfy1339
27f6a6b297 Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
jacob1
dfc5bd1d85 don't restrict containing certain new 93.0 features to 93.0 (so renderer can render them) 2018-04-01 15:28:54 -04:00
jacob1
b89ea68acd remove fromNewerVersion TODOs in GameSave.cpp 2018-03-24 14:38:26 -04:00
jacob1
fac996722b save stickmen rocket boots / fan flag in saves 2018-03-24 13:09:02 -04:00
jacob1
3bd35ce83f fix STKM + fan wall 2018-03-21 23:58:27 -04:00
jacob1
126acb7db5 change TSNS/HSWC/PSNS/PUMP .tmp to 0 in older saves 2018-03-18 19:59:48 -04:00
jacob1
f45d0d1683 save palette now works for elements stored in ctype/tmp/tmp2 2018-03-17 21:46:35 -04:00
jacob1
6d515c3009 remove debug thing, blame jacob1 2018-03-11 23:03:11 -04:00
jacob1
138410c41f blame simon
render compatibility stuff, allow renderer to open saves with elements it doesn't understand, because something is better than nothing
2018-03-11 23:02:12 -04:00
jacob1
3b95ff7983 93.0 save loading fix (todo: remove this stuff on 93.0 release) 2018-03-10 20:30:20 -05:00
jacob1
c861d69f9c add RESTRICT_VERSION check to digitation stuff, update readme date 2018-03-10 17:03:44 -05:00
jacob1
b5159ab74e Changes to save format and PIPE
Update save format to optionally store type as two bits
PIPE now stores element in ctype
Disallow uploading saves using two bytes in type or other fields
update save format to store pmapbits and automatically convert data
2017-12-31 23:55:41 -05:00
jacob1
c31267b06f use unique_ptr in GameSave::readPsv, rename variables 2017-12-27 16:57:32 -05:00
jacob1
ae9b416f2f use c++11 (unique_ptr) in GameSave::readOPS 2017-12-27 13:00:48 -05:00
jacob1
887d60628d use c++11, use unique_ptr in GameSave::SerializeOPS 2017-12-27 11:50:09 -05:00
jacob1
3529f6f468 fix ambient heat not loading in ctrl+c paste, fix pressure resetting to 0 when loading saves without pressure 2017-11-23 22:09:33 -05:00
wolfy1339
255ca13fab Remove unused code in src/Config.h (Fixes #516)
- Remove commented out code as it was not used anywhere in the code
2017-11-23 00:18:44 -05:00
jacob1
97c4123533 translate wall grids when shifting stamps by more than 4 pixels 2017-10-04 21:07:00 -04:00
jacob1
4ff0a9f52c only expand stamp in the direction you are moving 2017-10-04 21:07:00 -04:00
krawthekrow
ca542b1ef1 autoexpand save when particles are translated out of boundaries 2017-10-04 21:07:00 -04:00
jacob1
8fe3ca0f5c don't use std::pow here 2017-07-29 11:26:53 -04:00
jacob1
b02a72a77b add length limit to authors on saving/loading, fix type issue causing mass duplication
When making a local save, then stamping and loading the stamp (without doing anything else in between), issues with the code would cause the unsigned int in the json to turn into a normal int. It would then think the authors data from the stamp was from something else and append it. For users that do an excessive amount of stamping, this causes duplication in the authors links that shouldn't have ever happened.
2017-07-28 20:00:19 -04:00
jacob1
aad8eba5df Version 92.0
also update README, and make ctrl+a moderator only shortcut
2017-07-23 10:58:52 -04:00
jacob1
ddce20da5b authors clipboard fix
MergeStampAuthorInfo prevents some duplication now, don't need this
2017-07-16 21:33:49 -04:00
jacob1
08ba035a53 fix nesting checks 2017-07-15 16:27:11 -04:00
jacob1
6efedcdd33 undo authors changes on ctrl+z, prevent excessive nesting 2017-07-15 16:21:16 -04:00
jacob1
8e5b0c760e Add logging inside saves which remembers which other saves material was taken from
The logging is saved inside the bson data in all online saves, local saves, stamps, and clipboard pieces. It is loaded back when reloading each of those.

See #474 for the format of the data. It is the same format for the bson data. Note that "links" is an array of objects. It can be recursive.

There is some effort to not duplicate information, we don't care if you loaded a stamp 10 times or if you are using the clipboard in your own save. Extra information is mostly not saved for your own stuff, only when you take material from other saves.

Press ctrl+a in debug builds to show what info it is currently saving in Client. Also enabled in snapshots for now.

There is one unrelated change in here, which fixes a crash pointed out by QuanTech. It was also save related and it was too close to the other changes to separate it into another commit. It fixes a crash when saving signs with invalid unicode. the BSON library doesn't like this, it was returning an error but we ignored it, which caused a crash. It now notices those errors. I also had to update several Serialize calls to check if it actually returned save data, or else it then would have started crashing there instead.
Also some debug prints were removed
2017-07-13 00:19:35 -04:00
jacob1
572e432045 update snapshot save restriction code 2017-06-04 18:10:07 -04:00
jacob1
8d492ef549 meant to move those functions into GameSave class 2017-04-25 00:05:15 -04:00
jacob1
5ce60b5f5f clean up massive repeated code in GameSave.cpp 2017-04-24 23:59:47 -04:00
jacob1
c98f63bd89 save ambient heat in saves, if it is enabled 2017-04-24 22:29:45 -04:00
jacob1
184777ed12 GameSave.cpp 2D array cleanup 2017-04-23 22:44:31 -04:00
jacob1
6d6a615a37 msvc min/max fixes 2017-04-23 12:30:39 -04:00
jacob1
40972f9434 pressure and air velocity are now saved in saves 2017-04-22 17:06:28 -04:00
jacob1
fc451e5385 don't allow publishing E182 saves 2016-09-04 21:49:24 -04:00
jacob1
89e7238f3b fix invalid read in BSON.cpp when loading some kinds of invalid saves 2016-08-14 18:18:59 -04:00
jacob1
6dc1c222bc catch potential ParseExceptions when loading saves, use bson error handler to prevent exit(-5) 2016-08-14 18:18:59 -04:00
jacob1
cd41aac1f7 allow snapshots to still publish saves, as long as they don't use new features 2016-08-07 15:31:28 -04:00
jacob1
59ac872d5f restrict saves using newer features of elements 2016-07-26 19:33:04 -04:00
jacob1
16b93083d4 Changes to support starcatcher build server with updates
Cherry-picked from 3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
3ddaec7b2a
2016-07-09 19:00:54 -04:00
jacob1
adf0fa72df Actually use .Properties instead of .Falldown for wall blocking 2015-12-30 23:45:05 -05:00
jacksonmj
bb455ea893 Add more breaks.
Fixes tmp values being set to 0 for CRAY.
2015-10-13 10:23:19 +01:00
jacob1
31b1e6aace only require version 91.0, will add note on snapshot page about possibly breaking 2015-10-12 21:52:26 -04:00
jacksonmj
d0445258c5 CONV tmp value can now be used to restrict which elements get converted. Requires version bump to 92. 2015-10-13 01:33:19 +01:00
jacob1
63843c2bd7 add new minimumVersion setting in saves, can restrict the smallest version of TPT that is able to open the save. Uses major/minor version for this
Also add RESTRICTVERSION macro to help when adding restrictions later
Also show errors when opening broken stamps now too
2015-10-02 21:25:15 -04:00