Cracker64
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13e90886c1
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fix "water spark bounce"
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2011-03-01 13:33:10 -05:00 |
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Cracker64
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30ceffa46d
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INST works with caps lock/replace mode, and fix some replace mode out of screen crashes.
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2011-02-28 19:48:53 -05:00 |
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Cracker64
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83d89ad4cd
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rename drag to wind
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2011-02-24 00:52:37 -05:00 |
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Cracker64
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bf24a26139
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forgot powder.h, and renamed drag to wind
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2011-02-24 00:51:09 -05:00 |
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Cracker64
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98a61e0e20
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a drag tool!
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2011-02-24 00:26:37 -05:00 |
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Cracker64
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a53d956d8d
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transparent console....
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2011-02-23 21:55:33 -05:00 |
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Cracker64
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cf80586ddc
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Fix GoL to not set gol2 on other things
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2011-02-23 13:33:36 -05:00 |
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Cracker64
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bdcc6e3fba
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Reduce GoL lag
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2011-02-22 20:55:50 -05:00 |
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Cracker64
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a8439f221e
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updating
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2011-02-22 20:55:09 -05:00 |
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Cracker64
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89b19bcbee
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NEUT fixed to dust and fwrk reaction.
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2011-02-17 19:03:14 -05:00 |
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Cracker64
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b08c37342b
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Commands in signs, some don't fit
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2011-02-14 20:32:01 -05:00 |
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Cracker64
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e882dfecf9
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update with latest
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2011-02-10 19:46:34 -05:00 |
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Cracker64
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30d86813fc
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hidden menu shows up correctly
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2011-02-06 13:29:37 -05:00 |
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Cracker64
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9844636593
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particle # shows up again
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2011-02-06 12:50:04 -05:00 |
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Cracker64
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9064cabf28
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merge jacksonmj's and much better string parsing because of a function i found.
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2011-02-04 01:00:03 -05:00 |
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Cracker64
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b6f1ba977c
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missed some corrections, fixes GoL
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2011-02-03 17:28:08 -05:00 |
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Cracker64
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1755f08e44
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variables and if statements for scripts, GoL is glitchy for me, i don't know why
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2011-02-03 16:38:58 -05:00 |
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Cracker64
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db038e9643
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HERE are the doubled memsets
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2011-02-02 00:18:22 -05:00 |
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Cracker64
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2fb7c944cd
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fix a few things, some memsets were doubled.
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2011-02-02 00:15:57 -05:00 |
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Cracker64
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5383311cba
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testing playing .wav files. lol sounds
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2011-02-01 20:35:41 -05:00 |
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Cracker64
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c558df240b
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made set work with all of one type of a particle (set type dust deut) turns all dust into deut
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2011-01-31 23:30:53 -05:00 |
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Cracker64
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fea297b2ac
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Update with simon, and drawing SPRK on walls crash fix.
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2011-01-31 22:53:32 -05:00 |
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Cracker64
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c1ca8bae29
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merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them.
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2011-01-31 13:12:29 -05:00 |
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Cracker64
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3babc0586c
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stupid git, didn't take description change
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2011-01-31 00:49:50 -05:00 |
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Cracker64
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b7f768e4b3
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Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj.
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2011-01-31 00:12:47 -05:00 |
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Cracker64
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6aaa9e78cd
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possible fix from jacksonmj, cursor gets set to end while changing commands with up/down
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2011-01-30 18:15:53 -05:00 |
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Cracker64
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8ed2947b4c
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update with latest
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2011-01-30 16:46:50 -05:00 |
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Cracker64
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fcf958da21
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added 'load' command, and a basic error message.
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2011-01-30 15:00:54 -05:00 |
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Cracker64
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e18337a70a
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Added a console! it is pretty self explanitory
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2011-01-30 01:23:24 -05:00 |
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Cracker64
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4b5337c03a
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finally fixed visual studio compiling, yay
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2011-01-28 21:57:20 -05:00 |
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Cracker64
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01304db892
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fix some visual studio issues.
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2011-01-28 20:53:02 -05:00 |
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Cracker64
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964ecf2ecf
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Other things overwritten, and changes from jacksonmj
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2011-01-28 20:13:29 -05:00 |
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Cracker64
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880ed33fc7
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oops, silly copy file, and fixed the new GoL from simon's fail merging.
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2011-01-28 19:58:54 -05:00 |
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Cracker64
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bcea95c5ca
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update to latest
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2011-01-28 18:54:50 -05:00 |
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Cracker64
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60d3f0047b
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quartz shouldn't have prop_conducts, and fixed visual studio compiling
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2011-01-20 14:10:34 -05:00 |
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Cracker64
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e7f2eb92c5
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ctrl-'=' will reset sparks
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2011-01-19 17:56:55 -05:00 |
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Cracker64
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b25a6ecd59
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some photon fixes, and better resets on reload/clear
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2011-01-19 16:24:54 -05:00 |
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Cracker64
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1b35811bd4
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revert all limit changes, a little too glitchy, can be done later when current limit is reached.
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2011-01-19 14:25:56 -05:00 |
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Cracker64
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ff01973658
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made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
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2011-01-19 13:48:59 -05:00 |
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Cracker64
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5c65d69dac
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missed some bitshifts, which caused a few glitches. Everything seems normal
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2011-01-18 00:45:14 -05:00 |
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Cracker64
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e1eeaf9e9a
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test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
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2011-01-17 19:11:30 -05:00 |
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Cracker64
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926450a9a3
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more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
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2011-01-16 20:54:41 -05:00 |
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Cracker64
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db5bb618c1
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fix loading of old GoL saves, and fix wall crash
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2011-01-16 13:54:36 -05:00 |
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Cracker64
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b1e09d4216
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Made GoL code work with more advanced rules with different life states, giving more interesting rules.
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2011-01-16 01:29:49 -05:00 |
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Cracker64
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2d79fa5cfe
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fix photon causing infinite sparks
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2011-01-14 21:23:23 -05:00 |
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Cracker64
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e33fb40e2d
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oops, didn't need the floodfill thing there.
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2011-01-14 11:05:08 -05:00 |
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Cracker64
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b673be0ac2
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a fix so photons can be deleted and show up on HUD :)
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2011-01-14 00:29:32 -05:00 |
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Cracker64
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225dab24ea
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fix some rare SWCH problems
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2011-01-12 19:11:46 -05:00 |
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Cracker64
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1c8df0f09e
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fix photon heating particle number 0
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2011-01-12 16:36:08 -05:00 |
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Cracker64
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6083b64b72
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portal was invisible in debug, oops
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2011-01-12 13:22:27 -05:00 |
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