Simon Robertshaw
7e3d45bbfb
Tag UI - actually more of a box at the moment
2012-03-05 19:55:39 +00:00
Simon Robertshaw
81f3114cb2
Better sliders for Decoration editor
2012-03-05 17:10:18 +00:00
Simon Robertshaw
55acb6aa80
More fancy Sliders for deco colour
2012-03-05 15:24:52 +00:00
Simon Robertshaw
644e6770e4
Slider and decoration colour changer
2012-03-04 16:26:03 +00:00
Simon Robertshaw
3bbaa1a111
Decoration tools - no way to set colour yet
2012-03-03 21:38:22 +00:00
Simon Robertshaw
732b9d6a0d
Disable key repeat
2012-03-03 17:58:33 +00:00
savask
290cac8b7e
Volume from heat change (for REALISTIC)
2012-03-02 21:31:48 +07:00
jacksonmj
830629be3f
Rotate/reflect particle, air, and fan velocities in transform_save
2012-02-29 22:25:50 +00:00
jacksonmj
d21c61aa52
Prevent ARAY passing through some non-conductive materials, and let normal ARAY pass through sparked INWR
2012-02-29 21:54:35 +00:00
savask
2b4d0442b5
Fixed the bug with fighters running away from stick mans, but now
...
boundary check is worser so fighters won't usually notice holes on
their way.
2012-02-28 19:35:59 +07:00
Simon Robertshaw
fe82685257
Old nothing display mode in the form of Basic colour mode
2012-02-25 22:29:43 +00:00
savask
f41f96f598
A new unstable REALISTIC option. No guarantees - but more realistic behaviour.
...
Better diffusion and heat transition.
2012-02-25 19:55:03 +07:00
chaos.powdertoy.co.uk
30e20300b4
Version Increment
2012-02-25 11:25:22 +00:00
Simon Robertshaw
f6696282e1
Added FRAY - Force-ray and RPEL - Repeller
2012-02-25 10:26:02 +00:00
Simon Robertshaw
1c4bce1f22
Lua methods for reading/writing the bmap and emap (no mapped walltypes yet
2012-02-20 12:02:52 +00:00
jacksonmj
3702438482
Prevent gaps in beams of photons from powered clone
2012-02-19 00:49:04 +00:00
jacksonmj
c960c29f72
Make DEUT compress when Newtonian gravity is applied to it
2012-02-18 23:46:08 +00:00
jacksonmj
e769f3feb8
Allow BRAY from PSCN to pass through sparked INWR
...
(it currently passes through INWR only when not sparked)
2012-02-16 21:39:29 +00:00
jacksonmj
9001508623
Draw pixels for the entire fire_alpha array
...
Makes fire glow look slightly less blocky
2012-02-16 21:28:43 +00:00
Simon Robertshaw
afe9e061e1
Better names for sort, allow showing own saves
2012-02-12 16:47:01 +00:00
jacksonmj
3042b53e11
End sign movement when a save is loaded
2012-02-12 15:54:03 +00:00
Simon Robertshaw
d25384c36c
Add -p to makedir in makefile
2012-02-12 15:32:04 +00:00
Simon Robertshaw
5546f7d01e
Fixed some lua methods, set decorations enabled by default, allow toggling of decorations with ctrl+b, saving and loading of render, display and colour modes for the renderer
2012-02-12 15:09:25 +00:00
Simon Robertshaw
ec6d1012b2
Somewhat working lua console, no element function overrides, no keyboard, mouse or tick events
2012-02-12 12:53:11 +00:00
Simon Robertshaw
d604fac18f
Slight appearence changes to save buttons
2012-02-11 17:11:07 +00:00
Simon Robertshaw
725f1aff85
Fix thumbnail alignment for save buttons, add code for building PSv format
2012-02-11 17:04:39 +00:00
Simon Robertshaw
9f7b06ff47
Comments on save preview and some minor changes for vote bars
2012-02-11 16:08:59 +00:00
Simon Robertshaw
54aa1ec42a
Fix save reloading when saving to file
2012-02-11 12:38:06 +00:00
jacksonmj
91163c44ab
Fix stationary photons being created by PCLN/PBCN
2012-02-11 02:18:09 +08:00
Simon Robertshaw
54741c79ef
Merge branch 'master' of github.com:FacialTurd/PowderToypp
2012-02-05 16:37:48 +00:00
Simon Robertshaw
7ae5eaab79
Started intrepreter for tpt script and various things for console
2012-02-05 16:37:36 +00:00
chaos.powdertoy.co.uk
161452783b
Version Increment
2012-02-05 14:47:56 +00:00
jacksonmj
ccb88b6b3b
Prevent ambient heat going through walls
...
Still doesn't conserve energy, it might disappear when blown towards a wall,
but it will no longer go through the wall.
2012-02-05 22:45:30 +08:00
jacksonmj
06cb98f705
INSL blocks DLAY conduction, and raise DLAY temperature limit
2012-02-05 22:45:30 +08:00
jacksonmj
72a4358eee
Make ARAY fire once per spark
2012-02-05 22:45:30 +08:00
jacksonmj
68ab3ca3ca
More SPRK life checks for electronic elements
...
Check life>0, because SPRK changes back to its ctype when life==0. This
could result in SPRK being found/not found depending on particle order,
so pretend SPRK is not there if life==0 (it will disappear during the
current frame).
2012-02-05 22:45:30 +08:00
jacksonmj
1a5cd45eb8
Fix switch not activating completely while being sparked
...
Check life>=10 so that activation still spreads just after the switch has
been sparked. Copy other particle's life value instead of setting to 10
to avoid spark loops.
2012-02-05 22:45:30 +08:00
jacksonmj
24335704b5
Prevent particle creation when clicking in the menu area
2012-02-05 22:45:29 +08:00
jacksonmj
a722d7a396
Change wifi so that it always takes one frame to transmit
2012-02-05 22:45:29 +08:00
jacksonmj
6bdc05cc40
Separate loop for updating life, and add SPRK life checks to most electronics
2012-02-05 22:45:29 +08:00
savask
54c8dbb250
Fix pointer errors for linux.
2012-02-05 20:29:52 +08:00
Simon Robertshaw
8024caec55
Flood fill
2012-02-02 12:09:11 +00:00
Simon Robertshaw
6641f1d541
Frame stepping
2012-02-02 11:55:43 +00:00
Simon Robertshaw
f5dd32b284
Working GOL (No graphics
2012-02-02 00:33:10 +00:00
Simon Robertshaw
f86091d421
Use useragent for version, fix URl encoding
2012-02-01 21:20:27 +00:00
Simon Robertshaw
038da72c61
Console UI, open in browser button, tab and enter shortcut for Login UI, various
2012-02-01 18:45:59 +00:00
Simon Robertshaw
857b0cc1fc
Load user information from preferences, fps display for testing
2012-01-31 18:49:14 +00:00
Simon Robertshaw
a4ad6ee428
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-01-31 12:35:31 +00:00
Simon Robertshaw
a6b03ddfd6
Font editor makefile for Windows
2012-01-31 12:35:18 +00:00
Simon Robertshaw
1d297cb57a
Line and rect drawing
2012-01-30 16:03:18 +00:00